// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Scene/Component.h" namespace Urho3D { /// Component which tags geometry for inclusion in the navigation mesh. Optionally auto-includes geometry from child nodes. class URHO3D_API Navigable : public Component { URHO3D_OBJECT(Navigable, Component); public: /// Construct. explicit Navigable(Context* context); /// Destruct. ~Navigable() override; /// Register object factory. static void RegisterObject(Context* context); /// Set whether geometry is automatically collected from child nodes. Default true. /// @property void SetRecursive(bool enable); /// Return whether geometry is automatically collected from child nodes. /// @property bool IsRecursive() const { return recursive_; } private: /// Recursive flag. bool recursive_; }; }