// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Container/HashMap.h" #include "../Container/Ptr.h" namespace Urho3D { class Component; class Node; /// Utility class that resolves node & component IDs after a scene or partial scene load. class URHO3D_API SceneResolver { public: /// Construct. SceneResolver(); /// Destruct. ~SceneResolver(); /// Reset. Clear all remembered nodes and components. void Reset(); /// Remember a created node. void AddNode(unsigned oldID, Node* node); /// Remember a created component. void AddComponent(unsigned oldID, Component* component); /// Resolve component and node ID attributes and reset. void Resolve(); private: /// Nodes. HashMap > nodes_; /// Components. HashMap > components_; }; }