// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../UI/BorderImage.h" namespace Urho3D { /// %UI element that can be toggled between unchecked and checked state. class URHO3D_API CheckBox : public BorderImage { URHO3D_OBJECT(CheckBox, BorderImage); public: /// Construct. explicit CheckBox(Context* context); /// Destruct. ~CheckBox() override; /// Register object factory. static void RegisterObject(Context* context); /// Return UI rendering batches. void GetBatches(PODVector& batches, PODVector& vertexData, const IntRect& currentScissor) override; /// React to mouse click begin. void OnClickBegin (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor) override; /// React to a key press. void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override; /// Set checked state. /// @property void SetChecked(bool enable); /// Set checked image offset. /// @property void SetCheckedOffset(const IntVector2& offset); /// Set checked image offset. void SetCheckedOffset(int x, int y); /// Return whether is checked. /// @property bool IsChecked() const { return checked_; } /// Return checked image offset. /// @property const IntVector2& GetCheckedOffset() const { return checkedOffset_; } protected: /// Checked image offset. IntVector2 checkedOffset_; /// Current checked state. bool checked_; }; }