// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Urho2D/Constraint2D.h" namespace Urho3D { /// 2D revolute constraint component. class URHO3D_API ConstraintRevolute2D : public Constraint2D { URHO3D_OBJECT(ConstraintRevolute2D, Constraint2D); public: /// Construct. explicit ConstraintRevolute2D(Context* context); /// Destruct. ~ConstraintRevolute2D() override; /// Register object factory. static void RegisterObject(Context* context); /// Set anchor. /// @property void SetAnchor(const Vector2& anchor); /// Set enable limit. /// @property void SetEnableLimit(bool enableLimit); /// Set lower angle. /// @property void SetLowerAngle(float lowerAngle); /// Set upper angle. /// @property void SetUpperAngle(float upperAngle); /// Set enable motor. /// @property void SetEnableMotor(bool enableMotor); /// Set motor speed. /// @property void SetMotorSpeed(float motorSpeed); /// Set max motor torque. /// @property void SetMaxMotorTorque(float maxMotorTorque); /// Return anchor. /// @property const Vector2& GetAnchor() const { return anchor_; } /// Return enable limit. /// @property bool GetEnableLimit() const { return jointDef_.enableLimit; } /// Return lower angle. /// @property float GetLowerAngle() const { return jointDef_.lowerAngle; } /// Return upper angle. /// @property float GetUpperAngle() const { return jointDef_.upperAngle; } /// Return enable motor. /// @property bool GetEnableMotor() const { return jointDef_.enableMotor; } /// Return motor speed. /// @property float GetMotorSpeed() const { return jointDef_.motorSpeed; } /// Return max motor torque. /// @property float GetMaxMotorTorque() const { return jointDef_.maxMotorTorque; } private: /// Return joint def. b2JointDef* GetJointDef() override; /// Box2D joint def. b2RevoluteJointDef jointDef_; /// Anchor. Vector2 anchor_; }; }