// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Scene/Component.h" #include "../Urho2D/TileMapDefs2D.h" #ifdef GetObject #undef GetObject #endif namespace Urho3D { class DebugRenderer; class Node; class TileMap2D; class TmxImageLayer2D; class TmxLayer2D; class TmxObjectGroup2D; class TmxTileLayer2D; /// Tile map component. class URHO3D_API TileMapLayer2D : public Component { URHO3D_OBJECT(TileMapLayer2D, Component); public: /// Construct. explicit TileMapLayer2D(Context* context); /// Destruct. ~TileMapLayer2D() override; /// Register object factory. static void RegisterObject(Context* context); /// Add debug geometry to the debug renderer. void DrawDebugGeometry(DebugRenderer* debug, bool depthTest) override; /// Initialize with tile map and tmx layer. void Initialize(TileMap2D* tileMap, const TmxLayer2D* tmxLayer); /// Set draw order. /// @property void SetDrawOrder(int drawOrder); /// Set visible. /// @property void SetVisible(bool visible); /// Return tile map. TileMap2D* GetTileMap() const; /// Return tmx layer. const TmxLayer2D* GetTmxLayer() const { return tmxLayer_; } /// Return draw order. /// @property int GetDrawOrder() const { return drawOrder_; } /// Return visible. /// @property bool IsVisible() const { return visible_; } /// Return has property. bool HasProperty(const String& name) const; /// Return property. const String& GetProperty(const String& name) const; /// Return layer type. /// @property TileMapLayerType2D GetLayerType() const; /// Return width (for tile layer only). /// @property int GetWidth() const; /// Return height (for tile layer only). /// @property int GetHeight() const; /// Return tile node (for tile layer only). Node* GetTileNode(int x, int y) const; /// Return tile (for tile layer only). Tile2D* GetTile(int x, int y) const; /// Return number of tile map objects (for object group only). /// @property unsigned GetNumObjects() const; /// Return tile map object (for object group only). TileMapObject2D* GetObject(unsigned index) const; /// Return object node (for object group only). Node* GetObjectNode(unsigned index) const; /// Return image node (for image layer only). /// @property Node* GetImageNode() const; private: /// Set tile layer. void SetTileLayer(const TmxTileLayer2D* tileLayer); /// Set object group. void SetObjectGroup(const TmxObjectGroup2D* objectGroup); /// Set image layer. void SetImageLayer(const TmxImageLayer2D* imageLayer); /// Tile map. WeakPtr tileMap_; /// Tmx layer. const TmxLayer2D* tmxLayer_{}; /// Tile layer. const TmxTileLayer2D* tileLayer_{}; /// Object group. const TmxObjectGroup2D* objectGroup_{}; /// Image layer. const TmxImageLayer2D* imageLayer_{}; /// Draw order. int drawOrder_{}; /// Visible. bool visible_{true}; /// Tile node or image nodes. Vector > nodes_; }; }