#include "Uniforms.glsl" #include "Samplers.glsl" #include "Transform.glsl" varying vec2 vTexCoord; void VS() { mat4 modelMatrix = iModelMatrix; vec3 worldPos = GetWorldPos(modelMatrix); gl_Position = GetClipPos(worldPos); gl_Position.z = gl_Position.w; vTexCoord = iTexCoord.xy; } void PS() { gl_FragColor = texture2D(sDiffMap, vTexCoord); }