BillboardSet.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "BillboardSet.h"
  26. #include "Camera.h"
  27. #include "Context.h"
  28. #include "Geometry.h"
  29. #include "Graphics.h"
  30. #include "GraphicsImpl.h"
  31. #include "IndexBuffer.h"
  32. #include "Material.h"
  33. #include "MemoryBuffer.h"
  34. #include "Profiler.h"
  35. #include "ResourceCache.h"
  36. #include "Sort.h"
  37. #include "VertexBuffer.h"
  38. #include "XMLElement.h"
  39. #include "DebugNew.h"
  40. static const Vector3 DOT_SCALE(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  41. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  42. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  43. {
  44. return lhs->sortDistance_ > rhs->sortDistance_;
  45. }
  46. OBJECTTYPESTATIC(BillboardSet);
  47. BillboardSet::BillboardSet(Context* context) :
  48. Drawable(context),
  49. geometry_(new Geometry(context_)),
  50. animationLodBias_(1.0f),
  51. animationLodTimer_(0.0f),
  52. relative_(true),
  53. scaled_(true),
  54. sorted_(false),
  55. bufferSizeDirty_(true),
  56. bufferDirty_(true),
  57. forceUpdate_(false),
  58. previousOffset_(Vector3::ZERO),
  59. sortFrameNumber_(0)
  60. {
  61. drawableFlags_ = DRAWABLE_GEOMETRY;
  62. }
  63. BillboardSet::~BillboardSet()
  64. {
  65. }
  66. void BillboardSet::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<BillboardSet>();
  69. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  70. ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  71. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  74. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  79. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  80. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, VariantVector(), AM_FILE);
  81. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_NET | AM_NOEDIT);
  82. }
  83. void BillboardSet::UpdateDistance(const FrameInfo& frame)
  84. {
  85. // Check if position relative to camera has changed, and re-sort in that case
  86. const Vector3& worldPos = GetWorldPosition();
  87. Vector3 offset = (worldPos - frame.camera_->GetWorldPosition());
  88. if (offset != previousOffset_)
  89. {
  90. previousOffset_ = offset;
  91. if (sorted_)
  92. {
  93. // Sort billboards only once per frame. This means that secondary views will get
  94. // the same sorting as the main view
  95. if (frame.frameNumber_ != sortFrameNumber_)
  96. {
  97. sortFrameNumber_ = frame.frameNumber_;
  98. bufferDirty_ = true;
  99. }
  100. }
  101. }
  102. distance_ = frame.camera_->GetDistance(worldPos);
  103. // Calculate scaled distance for animation LOD
  104. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  105. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  106. if (scale > M_EPSILON)
  107. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  108. else
  109. lodDistance_ = 0.0f;
  110. }
  111. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  112. {
  113. if (bufferSizeDirty_)
  114. {
  115. UpdateBufferSize();
  116. forceUpdate_ = true;
  117. }
  118. if (vertexBuffer_->IsDataLost())
  119. {
  120. vertexBuffer_->ClearDataLost();
  121. forceUpdate_ = true;
  122. }
  123. if (bufferDirty_ || forceUpdate_)
  124. UpdateVertexBuffer(frame);
  125. }
  126. unsigned BillboardSet::GetNumBatches()
  127. {
  128. return 1;
  129. }
  130. void BillboardSet::GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch)
  131. {
  132. batch.distance_ = frame.camera_->GetDistance(GetWorldPosition());
  133. batch.geometry_ = geometry_;
  134. batch.geometryType_ = GEOM_BILLBOARD;
  135. batch.worldTransform_ = &GetWorldTransform();
  136. batch.material_ = material_;
  137. }
  138. void BillboardSet::SetMaterial(Material* material)
  139. {
  140. material_ = material;
  141. }
  142. void BillboardSet::SetNumBillboards(unsigned num)
  143. {
  144. unsigned oldNum = billboards_.Size();
  145. billboards_.Resize(num);
  146. // Set default values to new billboards
  147. for (unsigned i = oldNum; i < num; ++i)
  148. {
  149. billboards_[i].position_ = Vector3::ZERO;
  150. billboards_[i].size_ = Vector2::UNITY;
  151. billboards_[i].uv_ = Rect::POSITIVE;
  152. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  153. billboards_[i].rotation_ = 0.0f;
  154. billboards_[i].enabled_ = false;
  155. }
  156. bufferSizeDirty_ = true;
  157. MarkPositionsDirty();
  158. }
  159. void BillboardSet::SetRelative(bool enable)
  160. {
  161. relative_ = enable;
  162. MarkPositionsDirty();
  163. }
  164. void BillboardSet::SetScaled(bool enable)
  165. {
  166. scaled_ = enable;
  167. MarkPositionsDirty();
  168. }
  169. void BillboardSet::SetSorted(bool enable)
  170. {
  171. sorted_ = enable;
  172. MarkPositionsDirty();
  173. }
  174. void BillboardSet::SetAnimationLodBias(float bias)
  175. {
  176. animationLodBias_ = Max(bias, 0.0f);
  177. }
  178. void BillboardSet::Updated()
  179. {
  180. MarkPositionsDirty();
  181. }
  182. Billboard* BillboardSet::GetBillboard(unsigned index)
  183. {
  184. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  185. }
  186. void BillboardSet::SetMaterialAttr(ResourceRef value)
  187. {
  188. ResourceCache* cache = GetSubsystem<ResourceCache>();
  189. SetMaterial(cache->GetResource<Material>(value.id_));
  190. }
  191. void BillboardSet::SetBillboardsAttr(VariantVector value)
  192. {
  193. unsigned index = 0;
  194. SetNumBillboards(value[index++].GetInt());
  195. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  196. {
  197. i->position_ = value[index++].GetVector3();
  198. i->size_ = value[index++].GetVector2();
  199. Vector4 uv = value[index++].GetVector4();
  200. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  201. i->color_ = value[index++].GetColor();
  202. i->rotation_ = value[index++].GetFloat();
  203. i->enabled_ = value[index++].GetBool();
  204. }
  205. Updated();
  206. }
  207. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  208. {
  209. MemoryBuffer buf(value);
  210. unsigned numBillboards = buf.ReadVLE();
  211. SetNumBillboards(numBillboards);
  212. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  213. {
  214. i->position_ = buf.ReadVector3();
  215. i->size_ = buf.ReadVector2();
  216. i->uv_ = buf.ReadRect();
  217. i->color_ = buf.ReadColor();
  218. i->rotation_ = buf.ReadFloat();
  219. i->enabled_ = buf.ReadBool();
  220. }
  221. Updated();
  222. }
  223. ResourceRef BillboardSet::GetMaterialAttr() const
  224. {
  225. return GetResourceRef(material_, Material::GetTypeStatic());
  226. }
  227. VariantVector BillboardSet::GetBillboardsAttr() const
  228. {
  229. VariantVector ret;
  230. ret.Push(billboards_.Size());
  231. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  232. {
  233. ret.Push(i->position_);
  234. ret.Push(i->size_);
  235. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  236. ret.Push(i->color_);
  237. ret.Push(i->rotation_);
  238. ret.Push(i->enabled_);
  239. }
  240. return ret;
  241. }
  242. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  243. {
  244. attrBuffer_.Clear();
  245. attrBuffer_.WriteVLE(billboards_.Size());
  246. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  247. {
  248. attrBuffer_.WriteVector3(i->position_);
  249. attrBuffer_.WriteVector2(i->size_);
  250. attrBuffer_.WriteRect(i->uv_);
  251. attrBuffer_.WriteColor(i->color_);
  252. attrBuffer_.WriteFloat(i->rotation_);
  253. attrBuffer_.WriteBool(i->enabled_);
  254. }
  255. return attrBuffer_.GetBuffer();
  256. }
  257. void BillboardSet::OnMarkedDirty(Node* node)
  258. {
  259. Drawable::OnMarkedDirty(node);
  260. if (node == node_ && relative_)
  261. bufferDirty_ = true;
  262. }
  263. void BillboardSet::OnWorldBoundingBoxUpdate()
  264. {
  265. worldBoundingBox_.defined_ = false;
  266. unsigned enabledBillboards = 0;
  267. const Matrix3x4& worldTransform = GetWorldTransform();
  268. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  269. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::UNITY;
  270. for (unsigned i = 0; i < billboards_.Size(); ++i)
  271. {
  272. if (!billboards_[i].enabled_)
  273. continue;
  274. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  275. Vector3 center = billboardTransform * billboards_[i].position_;
  276. Vector3 edge = Vector3::UNITY * size;
  277. worldBoundingBox_.Merge(BoundingBox(center - edge, center + edge));
  278. ++enabledBillboards;
  279. }
  280. // If no billboards enabled, the bounding box is just the node's world position
  281. if (!enabledBillboards)
  282. worldBoundingBox_.Merge(GetWorldPosition());
  283. }
  284. void BillboardSet::UpdateBufferSize()
  285. {
  286. if (!vertexBuffer_ || !indexBuffer_)
  287. {
  288. vertexBuffer_ = new VertexBuffer(context_);
  289. indexBuffer_ = new IndexBuffer(context_);
  290. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  291. geometry_->SetIndexBuffer(indexBuffer_);
  292. }
  293. unsigned numBillboards = billboards_.Size();
  294. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  295. indexBuffer_->SetSize(numBillboards * 6, false);
  296. bufferSizeDirty_ = false;
  297. bufferDirty_ = true;
  298. if (!numBillboards)
  299. return;
  300. // Indices do not change for a given billboard capacity
  301. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, LOCK_DISCARD);
  302. if (!dest)
  303. return;
  304. unsigned vertexIndex = 0;
  305. while (numBillboards--)
  306. {
  307. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  308. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  309. vertexIndex += 4;
  310. }
  311. indexBuffer_->Unlock();
  312. }
  313. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  314. {
  315. // If using animation LOD, accumulate time and see if it is time to update
  316. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  317. {
  318. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * frame.viewSize_.y_ * ANIMATION_LOD_BASESCALE;
  319. if (animationLodTimer_ >= lodDistance_)
  320. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  321. else
  322. {
  323. // No LOD if immediate update forced
  324. if (!forceUpdate_)
  325. return;
  326. }
  327. }
  328. PROFILE(UpdateBillboardSet);
  329. unsigned numBillboards = billboards_.Size();
  330. unsigned enabledBillboards = 0;
  331. const Matrix3x4& worldTransform = GetWorldTransform();
  332. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  333. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::UNITY;
  334. // First check number of enabled billboards
  335. for (unsigned i = 0; i < numBillboards; ++i)
  336. {
  337. if (billboards_[i].enabled_)
  338. ++enabledBillboards;
  339. }
  340. sortedBillboards_.Resize(enabledBillboards);
  341. unsigned index = 0;
  342. // Then set initial sort order and distances
  343. for (unsigned i = 0; i < numBillboards; ++i)
  344. {
  345. Billboard& billboard = billboards_[i];
  346. if (billboard.enabled_)
  347. {
  348. sortedBillboards_[index++] = &billboard;
  349. if (sorted_)
  350. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  351. }
  352. }
  353. geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  354. bufferDirty_ = false;
  355. forceUpdate_ = false;
  356. if (!enabledBillboards)
  357. return;
  358. if (sorted_)
  359. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  360. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, LOCK_DISCARD);
  361. if (!dest)
  362. return;
  363. const Vector3& worldScale = GetWorldTransform().Scale();
  364. for (unsigned i = 0; i < enabledBillboards; ++i)
  365. {
  366. Billboard& billboard = *sortedBillboards_[i];
  367. Vector3 position(billboardTransform * billboard.position_);
  368. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  369. unsigned color = billboard.color_.ToUInt();
  370. float angleRad = billboard.rotation_ * M_DEGTORAD;
  371. float rotationMatrix[2][2];
  372. rotationMatrix[0][0] = cosf(angleRad);
  373. rotationMatrix[0][1] = sinf(angleRad);
  374. rotationMatrix[1][0] = -rotationMatrix[0][1];
  375. rotationMatrix[1][1] = rotationMatrix[0][0];
  376. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  377. *((unsigned*)dest) = color; dest++;
  378. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  379. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  380. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  381. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  382. *((unsigned*)dest) = color; dest++;
  383. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  384. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  385. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  386. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  387. *((unsigned*)dest) = color; dest++;
  388. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  389. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  390. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  391. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  392. *((unsigned*)dest) = color; dest++;
  393. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  394. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  395. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  396. }
  397. vertexBuffer_->Unlock();
  398. }
  399. void BillboardSet::MarkPositionsDirty()
  400. {
  401. Drawable::OnMarkedDirty(node_);
  402. bufferDirty_ = true;
  403. }