Lasse Öörni 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 gadi atpakaļ
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PBR 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 gadi atpakaļ
BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 gadi atpakaļ
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 gadi atpakaļ
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffLitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 gadi atpakaļ
DiffLitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 gadi atpakaļ
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalAlphaTranslucent.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalEnvCube.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalEnvCubeAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalSpec.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalSpecAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalSpecAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalSpecAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalSpecEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffNormalSpecEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffSkyboxHDRScale.xml dfd8939840 Squashed commit of the following: 9 gadi atpakaļ
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique 10 gadi atpakaļ
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffUnlitParticleAdd.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 gadi atpakaļ
DiffUnlitParticleAddSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 gadi atpakaļ
DiffUnlitParticleAddSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 gadi atpakaļ
DiffUnlitParticleAlpha.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 gadi atpakaļ
DiffUnlitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 gadi atpakaļ
DiffUnlitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 gadi atpakaļ
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 gadi atpakaļ
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
NoTextureNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 gadi atpakaļ
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 gadi atpakaļ
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 gadi atpakaļ
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 gadi atpakaļ