Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. há 10 anos atrás
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. há 10 anos atrás
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. há 10 anos atrás
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás