Context.cpp 7.3 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugNew.h"
  25. namespace Urho3D
  26. {
  27. void RemoveNamedAttribute(HashMap<ShortStringHash, Vector<AttributeInfo> >& attributes, ShortStringHash objectType, const char* name)
  28. {
  29. HashMap<ShortStringHash, Vector<AttributeInfo> >::Iterator i = attributes.Find(objectType);
  30. if (i == attributes.End())
  31. return;
  32. Vector<AttributeInfo>& infos = i->second_;
  33. for (Vector<AttributeInfo>::Iterator j = infos.Begin(); j != infos.End(); ++j)
  34. {
  35. if (!j->name_.Compare(name, true))
  36. {
  37. infos.Erase(j);
  38. break;
  39. }
  40. }
  41. // If the vector became empty, erase the object type from the map
  42. if (infos.Empty())
  43. attributes.Erase(i);
  44. }
  45. Context::Context() :
  46. eventHandler_(0)
  47. {
  48. #ifdef ANDROID
  49. // Always reset the random seed on Android, as the Urho3D library might not be unloaded between runs
  50. SetRandomSeed(1);
  51. #endif
  52. }
  53. Context::~Context()
  54. {
  55. // Remove subsystems that use SDL in reverse order of construction, so that Graphics can shut down SDL last
  56. /// \todo Context should not need to know about subsystems
  57. RemoveSubsystem("Audio");
  58. RemoveSubsystem("UI");
  59. RemoveSubsystem("Input");
  60. RemoveSubsystem("Renderer");
  61. RemoveSubsystem("Graphics");
  62. subsystems_.Clear();
  63. factories_.Clear();
  64. }
  65. SharedPtr<Object> Context::CreateObject(ShortStringHash objectType)
  66. {
  67. HashMap<ShortStringHash, SharedPtr<ObjectFactory> >::ConstIterator i = factories_.Find(objectType);
  68. if (i != factories_.End())
  69. return i->second_->CreateObject();
  70. else
  71. return SharedPtr<Object>();
  72. }
  73. void Context::RegisterFactory(ObjectFactory* factory)
  74. {
  75. if (!factory)
  76. return;
  77. factories_[factory->GetType()] = factory;
  78. }
  79. void Context::RegisterFactory(ObjectFactory* factory, const char* category)
  80. {
  81. if (!factory)
  82. return;
  83. RegisterFactory(factory);
  84. if (String::CStringLength(category))
  85. objectCategories_[category].Push(factory->GetType());
  86. }
  87. void Context::RegisterSubsystem(Object* object)
  88. {
  89. if (!object)
  90. return;
  91. subsystems_[object->GetType()] = object;
  92. }
  93. void Context::RemoveSubsystem(ShortStringHash objectType)
  94. {
  95. HashMap<ShortStringHash, SharedPtr<Object> >::Iterator i = subsystems_.Find(objectType);
  96. if (i != subsystems_.End())
  97. subsystems_.Erase(i);
  98. }
  99. void Context::RegisterAttribute(ShortStringHash objectType, const AttributeInfo& attr)
  100. {
  101. // None or Pointer types can not be supported
  102. if (attr.type_ == VAR_NONE || attr.type_ == VAR_PTR)
  103. return;
  104. attributes_[objectType].Push(attr);
  105. if (attr.mode_ & AM_NET)
  106. networkAttributes_[objectType].Push(attr);
  107. }
  108. void Context::RemoveAttribute(ShortStringHash objectType, const char* name)
  109. {
  110. RemoveNamedAttribute(attributes_, objectType, name);
  111. RemoveNamedAttribute(networkAttributes_, objectType, name);
  112. }
  113. void Context::UpdateAttributeDefaultValue(ShortStringHash objectType, const char* name, const Variant& defaultValue)
  114. {
  115. AttributeInfo* info = GetAttribute(objectType, name);
  116. if (info)
  117. info->defaultValue_ = defaultValue;
  118. }
  119. void Context::CopyBaseAttributes(ShortStringHash baseType, ShortStringHash derivedType)
  120. {
  121. const Vector<AttributeInfo>* baseAttributes = GetAttributes(baseType);
  122. if (baseAttributes)
  123. {
  124. for (unsigned i = 0; i < baseAttributes->Size(); ++i)
  125. {
  126. const AttributeInfo& attr = baseAttributes->At(i);
  127. attributes_[derivedType].Push(attr);
  128. if (attr.mode_ & AM_NET)
  129. networkAttributes_[derivedType].Push(attr);
  130. }
  131. }
  132. }
  133. Object* Context::GetSubsystem(ShortStringHash type) const
  134. {
  135. HashMap<ShortStringHash, SharedPtr<Object> >::ConstIterator i = subsystems_.Find(type);
  136. if (i != subsystems_.End())
  137. return i->second_;
  138. else
  139. return 0;
  140. }
  141. Object* Context::GetEventSender() const
  142. {
  143. if (!eventSenders_.Empty())
  144. return eventSenders_.Back();
  145. else
  146. return 0;
  147. }
  148. const String& Context::GetTypeName(ShortStringHash type) const
  149. {
  150. // Search factories to find the hash-to-name mapping
  151. HashMap<ShortStringHash, SharedPtr<ObjectFactory> >::ConstIterator i = factories_.Find(type);
  152. return i != factories_.End() ? i->second_->GetTypeName() : String::EMPTY;
  153. }
  154. AttributeInfo* Context::GetAttribute(ShortStringHash objectType, const char* name)
  155. {
  156. HashMap<ShortStringHash, Vector<AttributeInfo> >::Iterator i = attributes_.Find(objectType);
  157. if (i == attributes_.End())
  158. return 0;
  159. Vector<AttributeInfo>& infos = i->second_;
  160. for (Vector<AttributeInfo>::Iterator j = infos.Begin(); j != infos.End(); ++j)
  161. {
  162. if (!j->name_.Compare(name, true))
  163. return &(*j);
  164. }
  165. return 0;
  166. }
  167. void Context::AddEventReceiver(Object* receiver, StringHash eventType)
  168. {
  169. eventReceivers_[eventType].Insert(receiver);
  170. }
  171. void Context::AddEventReceiver(Object* receiver, Object* sender, StringHash eventType)
  172. {
  173. specificEventReceivers_[sender][eventType].Insert(receiver);
  174. }
  175. void Context::RemoveEventSender(Object* sender)
  176. {
  177. HashMap<Object*, HashMap<StringHash, HashSet<Object*> > >::Iterator i = specificEventReceivers_.Find(sender);
  178. if (i != specificEventReceivers_.End())
  179. {
  180. for (HashMap<StringHash, HashSet<Object*> >::Iterator j = i->second_.Begin(); j != i->second_.End(); ++j)
  181. {
  182. for (HashSet<Object*>::Iterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  183. (*k)->RemoveEventSender(sender);
  184. }
  185. specificEventReceivers_.Erase(i);
  186. }
  187. }
  188. void Context::RemoveEventReceiver(Object* receiver, StringHash eventType)
  189. {
  190. HashSet<Object*>* group = GetEventReceivers(eventType);
  191. if (group)
  192. group->Erase(receiver);
  193. }
  194. void Context::RemoveEventReceiver(Object* receiver, Object* sender, StringHash eventType)
  195. {
  196. HashSet<Object*>* group = GetEventReceivers(sender, eventType);
  197. if (group)
  198. group->Erase(receiver);
  199. }
  200. void Context::EndSendEvent()
  201. {
  202. eventSenders_.Pop();
  203. }
  204. }