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Script.cpp 16 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../AngelScript/Addons.h"
  24. #include "../AngelScript/Script.h"
  25. #include "../AngelScript/ScriptAPI.h"
  26. #include "../AngelScript/ScriptFile.h"
  27. #include "../AngelScript/ScriptInstance.h"
  28. #include "../Core/Profiler.h"
  29. #include "../Engine/EngineEvents.h"
  30. #include "../IO/FileSystem.h"
  31. #include "../IO/Log.h"
  32. #include "../Resource/ResourceCache.h"
  33. #include "../Scene/Scene.h"
  34. #include "../DebugNew.h"
  35. namespace Urho3D
  36. {
  37. class ScriptResourceRouter : public ResourceRouter
  38. {
  39. URHO3D_OBJECT(ScriptResourceRouter, ResourceRouter);
  40. /// Construct.
  41. explicit ScriptResourceRouter(Context* context) :
  42. ResourceRouter(context)
  43. {
  44. }
  45. /// Check if request is for an AngelScript file and reroute to compiled version if necessary (.as file not available).
  46. void Route(String& name, ResourceRequest requestType) override
  47. {
  48. String extension = GetExtension(name);
  49. if (extension == ".as")
  50. {
  51. String replaced = ReplaceExtension(name, ".asc");
  52. // Note: ResourceCache prevents recursive calls to the resource routers so this is OK, the nested Exists()
  53. // check does not go through the router again
  54. auto* cache = GetSubsystem<ResourceCache>();
  55. if (!cache->Exists(name) && cache->Exists(replaced))
  56. name = replaced;
  57. }
  58. }
  59. };
  60. void ASRegisterManualFirst(asIScriptEngine* engine);
  61. void ASRegisterGeneratedEnums(asIScriptEngine* engine);
  62. void ASRegisterGeneratedClasses(asIScriptEngine* engine);
  63. void ASRegisterGenerated_Members_HighPriority(asIScriptEngine* engine);
  64. void ASRegisterGenerated_Members_A(asIScriptEngine* engine);
  65. void ASRegisterGenerated_Members_B(asIScriptEngine* engine);
  66. void ASRegisterGenerated_Members_Ca_Cm(asIScriptEngine* engine);
  67. void ASRegisterGenerated_Members_Cn_Cz(asIScriptEngine* engine);
  68. void ASRegisterGenerated_Members_Constraint(asIScriptEngine* engine);
  69. void ASRegisterGenerated_Members_D(asIScriptEngine* engine);
  70. void ASRegisterGenerated_Members_E(asIScriptEngine* engine);
  71. void ASRegisterGenerated_Members_F(asIScriptEngine* engine);
  72. void ASRegisterGenerated_Members_G(asIScriptEngine* engine);
  73. void ASRegisterGenerated_Members_H(asIScriptEngine* engine);
  74. void ASRegisterGenerated_Members_I(asIScriptEngine* engine);
  75. void ASRegisterGenerated_Members_J(asIScriptEngine* engine);
  76. void ASRegisterGenerated_Members_K(asIScriptEngine* engine);
  77. void ASRegisterGenerated_Members_L(asIScriptEngine* engine);
  78. void ASRegisterGenerated_Members_M(asIScriptEngine* engine);
  79. void ASRegisterGenerated_Members_N(asIScriptEngine* engine);
  80. void ASRegisterGenerated_Members_O(asIScriptEngine* engine);
  81. void ASRegisterGenerated_Members_P(asIScriptEngine* engine);
  82. void ASRegisterGenerated_Members_Q(asIScriptEngine* engine);
  83. void ASRegisterGenerated_Members_R(asIScriptEngine* engine);
  84. void ASRegisterGenerated_Members_Sa_Sm(asIScriptEngine* engine);
  85. void ASRegisterGenerated_Members_Sn_Sz(asIScriptEngine* engine);
  86. void ASRegisterGenerated_Members_Ta_Tm(asIScriptEngine* engine);
  87. void ASRegisterGenerated_Members_Tn_Tz(asIScriptEngine* engine);
  88. void ASRegisterGenerated_Members_U(asIScriptEngine* engine);
  89. void ASRegisterGenerated_Members_V(asIScriptEngine* engine);
  90. void ASRegisterGenerated_Members_W(asIScriptEngine* engine);
  91. void ASRegisterGenerated_Members_X(asIScriptEngine* engine);
  92. void ASRegisterGenerated_Members_Y(asIScriptEngine* engine);
  93. void ASRegisterGenerated_Members_Z(asIScriptEngine* engine);
  94. void ASRegisterGenerated_Members_Other(asIScriptEngine* engine);
  95. void ASRegisterGeneratedGlobalVariables(asIScriptEngine* engine);
  96. void ASRegisterGeneratedGlobalFunctions(asIScriptEngine* engine);
  97. void ASRegisterManualLast(asIScriptEngine* engine);
  98. Script::Script(Context* context) :
  99. Object(context),
  100. scriptEngine_(nullptr),
  101. immediateContext_(nullptr),
  102. scriptNestingLevel_(0),
  103. executeConsoleCommands_(false)
  104. {
  105. scriptEngine_ = asCreateScriptEngine(ANGELSCRIPT_VERSION);
  106. if (!scriptEngine_)
  107. {
  108. URHO3D_LOGERROR("Could not create AngelScript engine");
  109. return;
  110. }
  111. scriptEngine_->SetUserData(this);
  112. scriptEngine_->SetEngineProperty(asEP_USE_CHARACTER_LITERALS, (asPWORD)true);
  113. scriptEngine_->SetEngineProperty(asEP_ALLOW_UNSAFE_REFERENCES, (asPWORD)true);
  114. scriptEngine_->SetEngineProperty(asEP_ALLOW_IMPLICIT_HANDLE_TYPES, (asPWORD)true);
  115. scriptEngine_->SetEngineProperty(asEP_BUILD_WITHOUT_LINE_CUES, (asPWORD)true);
  116. scriptEngine_->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 1);
  117. // Use the copy of the original asMETHOD macro in a web build (for some reason it still works, presumably because the signature of the function is known)
  118. #ifdef AS_MAX_PORTABILITY
  119. scriptEngine_->SetMessageCallback(_asMETHOD(Script, MessageCallback), this, asCALL_THISCALL);
  120. #else
  121. scriptEngine_->SetMessageCallback(asMETHOD(Script, MessageCallback), this, asCALL_THISCALL);
  122. #endif
  123. // Create the context for immediate execution
  124. immediateContext_ = scriptEngine_->CreateContext();
  125. // Use the copy of the original asMETHOD macro in a web build (for some reason it still works, presumably because the signature of the function is known)
  126. #ifdef AS_MAX_PORTABILITY
  127. immediateContext_->SetExceptionCallback(_asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  128. #else
  129. immediateContext_->SetExceptionCallback(asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  130. #endif
  131. // Register Script library object factories
  132. RegisterScriptLibrary(context_);
  133. // Register the Array, String & Dictionary API
  134. RegisterScriptInterfaceAPI(scriptEngine_);
  135. ASRegisterManualFirst(scriptEngine_);
  136. ASRegisterGeneratedEnums(scriptEngine_);
  137. ASRegisterGeneratedClasses(scriptEngine_);
  138. ASRegisterGenerated_Members_HighPriority(scriptEngine_);
  139. ASRegisterGenerated_Members_A(scriptEngine_);
  140. ASRegisterGenerated_Members_B(scriptEngine_);
  141. ASRegisterGenerated_Members_Ca_Cm(scriptEngine_);
  142. ASRegisterGenerated_Members_Cn_Cz(scriptEngine_);
  143. ASRegisterGenerated_Members_Constraint(scriptEngine_);
  144. ASRegisterGenerated_Members_D(scriptEngine_);
  145. ASRegisterGenerated_Members_E(scriptEngine_);
  146. ASRegisterGenerated_Members_F(scriptEngine_);
  147. ASRegisterGenerated_Members_G(scriptEngine_);
  148. ASRegisterGenerated_Members_H(scriptEngine_);
  149. ASRegisterGenerated_Members_I(scriptEngine_);
  150. ASRegisterGenerated_Members_J(scriptEngine_);
  151. ASRegisterGenerated_Members_K(scriptEngine_);
  152. ASRegisterGenerated_Members_L(scriptEngine_);
  153. ASRegisterGenerated_Members_M(scriptEngine_);
  154. ASRegisterGenerated_Members_N(scriptEngine_);
  155. ASRegisterGenerated_Members_O(scriptEngine_);
  156. ASRegisterGenerated_Members_P(scriptEngine_);
  157. ASRegisterGenerated_Members_Q(scriptEngine_);
  158. ASRegisterGenerated_Members_R(scriptEngine_);
  159. ASRegisterGenerated_Members_Sa_Sm(scriptEngine_);
  160. ASRegisterGenerated_Members_Sn_Sz(scriptEngine_);
  161. ASRegisterGenerated_Members_Ta_Tm(scriptEngine_);
  162. ASRegisterGenerated_Members_Tn_Tz(scriptEngine_);
  163. ASRegisterGenerated_Members_U(scriptEngine_);
  164. ASRegisterGenerated_Members_V(scriptEngine_);
  165. ASRegisterGenerated_Members_W(scriptEngine_);
  166. ASRegisterGenerated_Members_X(scriptEngine_);
  167. ASRegisterGenerated_Members_Y(scriptEngine_);
  168. ASRegisterGenerated_Members_Z(scriptEngine_);
  169. ASRegisterGenerated_Members_Other(scriptEngine_);
  170. ASRegisterGeneratedGlobalVariables(scriptEngine_);
  171. ASRegisterGeneratedGlobalFunctions(scriptEngine_);
  172. ASRegisterManualLast(scriptEngine_);
  173. // Register the rest of the script API
  174. RegisterCoreAPI(scriptEngine_);
  175. RegisterSceneAPI(scriptEngine_);
  176. RegisterScriptAPI(scriptEngine_);
  177. // Subscribe to console commands
  178. SetExecuteConsoleCommands(true);
  179. // Create and register resource router for checking for compiled AngelScript files
  180. auto* cache = GetSubsystem<ResourceCache>();
  181. if (cache)
  182. {
  183. router_ = new ScriptResourceRouter(context_);
  184. cache->AddResourceRouter(router_);
  185. }
  186. }
  187. Script::~Script()
  188. {
  189. if (immediateContext_)
  190. {
  191. immediateContext_->Release();
  192. immediateContext_ = nullptr;
  193. }
  194. for (unsigned i = 0; i < scriptFileContexts_.Size(); ++i)
  195. scriptFileContexts_[i]->Release();
  196. if (scriptEngine_)
  197. {
  198. scriptEngine_->Release();
  199. scriptEngine_ = nullptr;
  200. }
  201. auto* cache = GetSubsystem<ResourceCache>();
  202. if (cache)
  203. cache->RemoveResourceRouter(router_);
  204. }
  205. bool Script::Execute(const String& line)
  206. {
  207. // Note: compiling code each time is slow. Not to be used for performance-critical or repeating activity
  208. URHO3D_PROFILE(ExecuteImmediate);
  209. ClearObjectTypeCache();
  210. String wrappedLine = "void f(){\n" + line + ";\n}";
  211. // If no immediate mode script file set, create a dummy module for compiling the line
  212. asIScriptModule* module = nullptr;
  213. if (defaultScriptFile_)
  214. module = defaultScriptFile_->GetScriptModule();
  215. if (!module)
  216. module = scriptEngine_->GetModule("ExecuteImmediate", asGM_CREATE_IF_NOT_EXISTS);
  217. if (!module)
  218. return false;
  219. asIScriptFunction* function = nullptr;
  220. if (module->CompileFunction("", wrappedLine.CString(), -1, 0, &function) < 0)
  221. return false;
  222. if (immediateContext_->Prepare(function) < 0)
  223. {
  224. function->Release();
  225. return false;
  226. }
  227. bool success = immediateContext_->Execute() >= 0;
  228. immediateContext_->Unprepare();
  229. function->Release();
  230. return success;
  231. }
  232. void Script::SetDefaultScriptFile(ScriptFile* file)
  233. {
  234. defaultScriptFile_ = file;
  235. }
  236. void Script::SetDefaultScene(Scene* scene)
  237. {
  238. defaultScene_ = scene;
  239. }
  240. void Script::SetExecuteConsoleCommands(bool enable)
  241. {
  242. if (enable == executeConsoleCommands_)
  243. return;
  244. executeConsoleCommands_ = enable;
  245. if (enable)
  246. SubscribeToEvent(E_CONSOLECOMMAND, URHO3D_HANDLER(Script, HandleConsoleCommand));
  247. else
  248. UnsubscribeFromEvent(E_CONSOLECOMMAND);
  249. }
  250. void Script::MessageCallback(const asSMessageInfo* msg)
  251. {
  252. String message;
  253. message.AppendWithFormat("%s:%d,%d %s", msg->section, msg->row, msg->col, msg->message);
  254. switch (msg->type)
  255. {
  256. case asMSGTYPE_ERROR:
  257. URHO3D_LOGERROR(message);
  258. break;
  259. case asMSGTYPE_WARNING:
  260. URHO3D_LOGWARNING(message);
  261. break;
  262. default:
  263. URHO3D_LOGINFO(message);
  264. break;
  265. }
  266. }
  267. void Script::ExceptionCallback(asIScriptContext* context)
  268. {
  269. String message;
  270. message.AppendWithFormat("- Exception '%s' in '%s'\n%s", context->GetExceptionString(),
  271. context->GetExceptionFunction()->GetDeclaration(), GetCallStack(context).CString());
  272. asSMessageInfo msg{};
  273. msg.row = context->GetExceptionLineNumber(&msg.col, &msg.section);
  274. msg.type = asMSGTYPE_ERROR;
  275. msg.message = message.CString();
  276. MessageCallback(&msg);
  277. }
  278. String Script::GetCallStack(asIScriptContext* context)
  279. {
  280. String str("AngelScript callstack:\n");
  281. // Append the call stack
  282. for (asUINT i = 0; i < context->GetCallstackSize(); i++)
  283. {
  284. asIScriptFunction* func;
  285. const char* scriptSection;
  286. int line, column;
  287. func = context->GetFunction(i);
  288. line = context->GetLineNumber(i, &column, &scriptSection);
  289. str.AppendWithFormat("\t%s:%s:%d,%d\n", scriptSection, func->GetDeclaration(), line, column);
  290. }
  291. return str;
  292. }
  293. ScriptFile* Script::GetDefaultScriptFile() const
  294. {
  295. return defaultScriptFile_;
  296. }
  297. Scene* Script::GetDefaultScene() const
  298. {
  299. return defaultScene_;
  300. }
  301. void Script::ClearObjectTypeCache()
  302. {
  303. objectTypes_.Clear();
  304. }
  305. asITypeInfo* Script::GetObjectType(const char* declaration)
  306. {
  307. HashMap<const char*, asITypeInfo*>::ConstIterator i = objectTypes_.Find(declaration);
  308. if (i != objectTypes_.End())
  309. return i->second_;
  310. asITypeInfo* type = scriptEngine_->GetTypeInfoById(scriptEngine_->GetTypeIdByDecl(declaration));
  311. objectTypes_[declaration] = type;
  312. return type;
  313. }
  314. const char **Script::GetEnumValues(int asTypeID)
  315. {
  316. // If we've already found it, do not try to update the values, as that may invalidate the buffer
  317. if (enumValues_.Contains(asTypeID))
  318. return enumValues_[asTypeID].Buffer();
  319. asITypeInfo* type = scriptEngine_->GetTypeInfoById(asTypeID);
  320. if (!type)
  321. return nullptr;
  322. if (!(type->GetFlags() & asOBJ_ENUM))
  323. return nullptr;
  324. unsigned count = type->GetEnumValueCount();
  325. enumValues_[asTypeID].Resize(count + 1);
  326. for (unsigned i = 0; i < count; ++i)
  327. {
  328. int val = -1;
  329. const char* name = type->GetEnumValueByIndex(i,&val);
  330. if ((unsigned)val >= count)// use unsigned for val so negative values will be flagged as invalid
  331. {
  332. URHO3D_LOGDEBUGF("Could not register enum attribute names for type %d."
  333. "%s has value of %d, which is outside of the range [0,%d) for a 0-based enum.",
  334. asTypeID,name,val,count);
  335. //fill with empty buffer
  336. enumValues_[asTypeID] = PODVector<const char*>();
  337. return nullptr;
  338. }
  339. else
  340. {
  341. enumValues_[asTypeID][i] = name;
  342. }
  343. }
  344. enumValues_[asTypeID][count] = nullptr;
  345. return enumValues_[asTypeID].Buffer();
  346. }
  347. asIScriptContext* Script::GetScriptFileContext()
  348. {
  349. while (scriptNestingLevel_ >= scriptFileContexts_.Size())
  350. {
  351. asIScriptContext* newContext = scriptEngine_->CreateContext();
  352. // Use the copy of the original asMETHOD macro in a web build (for some reason it still works, presumably because the signature of the function is known)
  353. #ifdef AS_MAX_PORTABILITY
  354. newContext->SetExceptionCallback(_asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  355. #else
  356. newContext->SetExceptionCallback(asMETHOD(Script, ExceptionCallback), this, asCALL_THISCALL);
  357. #endif
  358. scriptFileContexts_.Push(newContext);
  359. }
  360. return scriptFileContexts_[scriptNestingLevel_];
  361. }
  362. void Script::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  363. {
  364. using namespace ConsoleCommand;
  365. if (eventData[P_ID].GetString() == GetTypeName())
  366. Execute(eventData[P_COMMAND].GetString());
  367. }
  368. void RegisterScriptLibrary(Context* context)
  369. {
  370. ScriptFile::RegisterObject(context);
  371. ScriptInstance::RegisterObject(context);
  372. }
  373. }