BillboardSet.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Batch.h"
  24. #include "BillboardSet.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Graphics.h"
  29. #include "IndexBuffer.h"
  30. #include "Material.h"
  31. #include "MemoryBuffer.h"
  32. #include "Node.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "Sort.h"
  36. #include "VertexBuffer.h"
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. extern const char* GEOMETRY_CATEGORY;
  41. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  42. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  43. {
  44. return lhs->sortDistance_ > rhs->sortDistance_;
  45. }
  46. BillboardSet::BillboardSet(Context* context) :
  47. Drawable(context, DRAWABLE_GEOMETRY),
  48. animationLodBias_(1.0f),
  49. animationLodTimer_(0.0f),
  50. relative_(true),
  51. scaled_(true),
  52. sorted_(false),
  53. geometry_(new Geometry(context)),
  54. vertexBuffer_(new VertexBuffer(context_)),
  55. indexBuffer_(new IndexBuffer(context_)),
  56. bufferSizeDirty_(true),
  57. bufferDirty_(true),
  58. forceUpdate_(false),
  59. sortFrameNumber_(0),
  60. previousOffset_(Vector3::ZERO)
  61. {
  62. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  63. geometry_->SetIndexBuffer(indexBuffer_);
  64. batches_.Resize(1);
  65. batches_[0].geometry_ = geometry_;
  66. batches_[0].geometryType_ = GEOM_BILLBOARD;
  67. }
  68. BillboardSet::~BillboardSet()
  69. {
  70. }
  71. void BillboardSet::RegisterObject(Context* context)
  72. {
  73. context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
  74. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  80. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  83. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  84. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  85. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE);
  86. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  87. }
  88. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  89. {
  90. // Check if position relative to camera has changed, and re-sort in that case
  91. Vector3 worldPos = node_->GetWorldPosition();
  92. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  93. if (offset != previousOffset_)
  94. {
  95. previousOffset_ = offset;
  96. if (sorted_)
  97. {
  98. // Sort billboards only once per frame. This means that secondary views will get
  99. // the same sorting as the main view
  100. if (frame.frameNumber_ != sortFrameNumber_)
  101. {
  102. sortFrameNumber_ = frame.frameNumber_;
  103. bufferDirty_ = true;
  104. }
  105. }
  106. }
  107. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  108. // Calculate scaled distance for animation LOD
  109. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  110. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  111. if (scale > M_EPSILON)
  112. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  113. else
  114. lodDistance_ = 0.0f;
  115. batches_[0].distance_ = distance_;
  116. batches_[0].worldTransform_ = relative_ ? &node_->GetWorldTransform() : &Matrix3x4::IDENTITY;
  117. }
  118. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  119. {
  120. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  121. UpdateBufferSize();
  122. if (bufferDirty_ || vertexBuffer_->IsDataLost())
  123. UpdateVertexBuffer(frame);
  124. }
  125. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  126. {
  127. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost())
  128. return UPDATE_MAIN_THREAD;
  129. else
  130. return UPDATE_NONE;
  131. }
  132. void BillboardSet::SetMaterial(Material* material)
  133. {
  134. batches_[0].material_ = material;
  135. MarkNetworkUpdate();
  136. }
  137. void BillboardSet::SetNumBillboards(unsigned num)
  138. {
  139. // Prevent negative value being assigned from the editor
  140. if (num > M_MAX_INT)
  141. num = 0;
  142. if (num > MAX_BILLBOARDS)
  143. num = MAX_BILLBOARDS;
  144. unsigned oldNum = billboards_.Size();
  145. billboards_.Resize(num);
  146. // Set default values to new billboards
  147. for (unsigned i = oldNum; i < num; ++i)
  148. {
  149. billboards_[i].position_ = Vector3::ZERO;
  150. billboards_[i].size_ = Vector2::ONE;
  151. billboards_[i].uv_ = Rect::POSITIVE;
  152. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  153. billboards_[i].rotation_ = 0.0f;
  154. billboards_[i].enabled_ = false;
  155. }
  156. bufferSizeDirty_ = true;
  157. Commit();
  158. }
  159. void BillboardSet::SetRelative(bool enable)
  160. {
  161. relative_ = enable;
  162. Commit();
  163. }
  164. void BillboardSet::SetScaled(bool enable)
  165. {
  166. scaled_ = enable;
  167. Commit();
  168. }
  169. void BillboardSet::SetSorted(bool enable)
  170. {
  171. sorted_ = enable;
  172. Commit();
  173. }
  174. void BillboardSet::SetAnimationLodBias(float bias)
  175. {
  176. animationLodBias_ = Max(bias, 0.0f);
  177. MarkNetworkUpdate();
  178. }
  179. void BillboardSet::Commit()
  180. {
  181. MarkPositionsDirty();
  182. MarkNetworkUpdate();
  183. }
  184. Material* BillboardSet::GetMaterial() const
  185. {
  186. return batches_[0].material_;
  187. }
  188. Billboard* BillboardSet::GetBillboard(unsigned index)
  189. {
  190. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  191. }
  192. void BillboardSet::SetMaterialAttr(ResourceRef value)
  193. {
  194. ResourceCache* cache = GetSubsystem<ResourceCache>();
  195. SetMaterial(cache->GetResource<Material>(value.id_));
  196. }
  197. void BillboardSet::SetBillboardsAttr(VariantVector value)
  198. {
  199. unsigned index = 0;
  200. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  201. SetNumBillboards(numBillboards);
  202. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  203. {
  204. i->position_ = value[index++].GetVector3();
  205. i->size_ = value[index++].GetVector2();
  206. Vector4 uv = value[index++].GetVector4();
  207. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  208. i->color_ = value[index++].GetColor();
  209. i->rotation_ = value[index++].GetFloat();
  210. i->enabled_ = value[index++].GetBool();
  211. }
  212. Commit();
  213. }
  214. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  215. {
  216. MemoryBuffer buf(value);
  217. unsigned numBillboards = buf.ReadVLE();
  218. SetNumBillboards(numBillboards);
  219. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  220. {
  221. i->position_ = buf.ReadVector3();
  222. i->size_ = buf.ReadVector2();
  223. i->uv_ = buf.ReadRect();
  224. i->color_ = buf.ReadColor();
  225. i->rotation_ = buf.ReadFloat();
  226. i->enabled_ = buf.ReadBool();
  227. }
  228. Commit();
  229. }
  230. ResourceRef BillboardSet::GetMaterialAttr() const
  231. {
  232. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  233. }
  234. VariantVector BillboardSet::GetBillboardsAttr() const
  235. {
  236. VariantVector ret;
  237. ret.Reserve(billboards_.Size() * 6 + 1);
  238. ret.Push(billboards_.Size());
  239. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  240. {
  241. ret.Push(i->position_);
  242. ret.Push(i->size_);
  243. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  244. ret.Push(i->color_);
  245. ret.Push(i->rotation_);
  246. ret.Push(i->enabled_);
  247. }
  248. return ret;
  249. }
  250. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  251. {
  252. attrBuffer_.Clear();
  253. attrBuffer_.WriteVLE(billboards_.Size());
  254. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  255. {
  256. attrBuffer_.WriteVector3(i->position_);
  257. attrBuffer_.WriteVector2(i->size_);
  258. attrBuffer_.WriteRect(i->uv_);
  259. attrBuffer_.WriteColor(i->color_);
  260. attrBuffer_.WriteFloat(i->rotation_);
  261. attrBuffer_.WriteBool(i->enabled_);
  262. }
  263. return attrBuffer_.GetBuffer();
  264. }
  265. void BillboardSet::OnWorldBoundingBoxUpdate()
  266. {
  267. unsigned enabledBillboards = 0;
  268. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  269. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  270. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  271. BoundingBox worldBox;
  272. for (unsigned i = 0; i < billboards_.Size(); ++i)
  273. {
  274. if (!billboards_[i].enabled_)
  275. continue;
  276. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  277. Vector3 center = billboardTransform * billboards_[i].position_;
  278. Vector3 edge = Vector3::ONE * size;
  279. worldBox.Merge(BoundingBox(center - edge, center + edge));
  280. ++enabledBillboards;
  281. }
  282. // If no billboards enabled, the bounding box is just the node's world position
  283. if (!enabledBillboards)
  284. worldBox.Merge(node_->GetWorldPosition());
  285. worldBoundingBox_ = worldBox;
  286. }
  287. void BillboardSet::UpdateBufferSize()
  288. {
  289. unsigned numBillboards = billboards_.Size();
  290. if (vertexBuffer_->GetVertexCount() != numBillboards * 4)
  291. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  292. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  293. indexBuffer_->SetSize(numBillboards * 6, false);
  294. bufferSizeDirty_ = false;
  295. bufferDirty_ = true;
  296. forceUpdate_ = true;
  297. if (!numBillboards)
  298. return;
  299. // Indices do not change for a given billboard capacity
  300. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  301. if (!dest)
  302. return;
  303. unsigned vertexIndex = 0;
  304. while (numBillboards--)
  305. {
  306. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  307. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  308. vertexIndex += 4;
  309. }
  310. indexBuffer_->Unlock();
  311. indexBuffer_->ClearDataLost();
  312. }
  313. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  314. {
  315. // If using animation LOD, accumulate time and see if it is time to update
  316. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  317. {
  318. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  319. if (animationLodTimer_ >= lodDistance_)
  320. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  321. else
  322. {
  323. // No LOD if immediate update forced
  324. if (!forceUpdate_)
  325. return;
  326. }
  327. }
  328. unsigned numBillboards = billboards_.Size();
  329. unsigned enabledBillboards = 0;
  330. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  331. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  332. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  333. // First check number of enabled billboards
  334. for (unsigned i = 0; i < numBillboards; ++i)
  335. {
  336. if (billboards_[i].enabled_)
  337. ++enabledBillboards;
  338. }
  339. sortedBillboards_.Resize(enabledBillboards);
  340. unsigned index = 0;
  341. // Then set initial sort order and distances
  342. for (unsigned i = 0; i < numBillboards; ++i)
  343. {
  344. Billboard& billboard = billboards_[i];
  345. if (billboard.enabled_)
  346. {
  347. sortedBillboards_[index++] = &billboard;
  348. if (sorted_)
  349. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  350. }
  351. }
  352. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  353. bufferDirty_ = false;
  354. forceUpdate_ = false;
  355. if (!enabledBillboards)
  356. return;
  357. if (sorted_)
  358. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  359. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  360. if (!dest)
  361. return;
  362. for (unsigned i = 0; i < enabledBillboards; ++i)
  363. {
  364. Billboard& billboard = *sortedBillboards_[i];
  365. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  366. unsigned color = billboard.color_.ToUInt();
  367. float rotationMatrix[2][2];
  368. rotationMatrix[0][0] = Cos(billboard.rotation_);
  369. rotationMatrix[0][1] = Sin(billboard.rotation_);
  370. rotationMatrix[1][0] = -rotationMatrix[0][1];
  371. rotationMatrix[1][1] = rotationMatrix[0][0];
  372. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  373. *((unsigned*)dest) = color; dest++;
  374. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  375. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  376. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  377. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  378. *((unsigned*)dest) = color; dest++;
  379. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  380. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  381. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  382. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  383. *((unsigned*)dest) = color; dest++;
  384. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  385. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  386. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  387. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  388. *((unsigned*)dest) = color; dest++;
  389. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  390. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  391. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  392. }
  393. vertexBuffer_->Unlock();
  394. vertexBuffer_->ClearDataLost();
  395. }
  396. void BillboardSet::MarkPositionsDirty()
  397. {
  398. Drawable::OnMarkedDirty(node_);
  399. bufferDirty_ = true;
  400. }
  401. }