Lasse Öörni f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). пре 12 година
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Direct3D9 b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. пре 12 година
OpenGL f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). пре 12 година
AnimatedModel.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Animation.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Animation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationState.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Batch.cpp b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. пре 12 година
Batch.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. пре 12 година
Camera.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Camera.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DebugRenderer.cpp 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. пре 12 година
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. пре 12 година
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Drawable.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Drawable.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
Light.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Material.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Material.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Octree.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Octree.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
RenderPath.cpp 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. пре 12 година
RenderPath.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. пре 12 година
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Renderer.cpp f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). пре 12 година
Renderer.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. пре 12 година
Shader.cpp 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. пре 12 година
Shader.h 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. пре 12 година
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModel.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Technique.cpp ea334e4393 Merge branch 'master' into shader-refactor пре 12 година
Technique.h ea334e4393 Merge branch 'master' into shader-refactor пре 12 година
Terrain.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
View.cpp 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. пре 12 година
View.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. пре 12 година
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. пре 12 година
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. пре 12 година