Lasse Öörni 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 年之前
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CMakeLists.txt 1ace697dc9 Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120. 12 年之前
Water.cpp 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 年之前
Water.h 1ace697dc9 Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120. 12 年之前