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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #ifndef EVENT_DELAYEDEVENTQUEUE_H
- #define EVENT_DELAYEDEVENTQUEUE_H
- #include "Event.h"
- class EventListener;
- //! Delayed event
- struct DelayedEvent
- {
- //! Construct with no event data
- DelayedEvent() :
- mReceiver(0),
- mDelay(0.0f)
- {
- }
-
- //! Construct with event data but no receiver
- DelayedEvent(StringHash eventType, const VariantMap& eventData, float delay) :
- mReceiver(0),
- mEventType(eventType),
- mEventData(eventData),
- mDelay(delay)
- {
- }
-
- //! Construct with event data and receiver
- DelayedEvent(EventListener* receiver, StringHash eventType, const VariantMap& eventData, float delay) :
- mReceiver(receiver),
- mEventType(eventType),
- mEventData(eventData),
- mDelay(delay)
- {
- }
-
- //! Event receiver
- EventListener* mReceiver;
- //! Event type
- StringHash mEventType;
- //! Event parameters
- VariantMap mEventData;
- //! Delay until sending
- float mDelay;
- };
- //! Stores delayed events
- class DelayedEventQueue
- {
- public:
- //! Construct
- DelayedEventQueue();
- //! Destruct
- virtual ~DelayedEventQueue();
-
- //! Store a delayed event with no receiver specified
- void sendDelayedEvent(StringHash eventType, const VariantMap& eventData = VariantMap(), float delay = 0.0f);
- //! Store a delayed event with receiver specified
- void sendDelayedEvent(EventListener* receiver, StringHash eventType, const VariantMap& eventData = VariantMap(), float delay = 0.0f);
- //! Update delay timers and send events as necessary
- void processDelayedEvents(float timeStep);
- //! Clear all delayed events
- void clearDelayedEvents();
-
- //! Return all delayed events
- const std::vector<DelayedEvent>& getDelayedEvents() const { return mDelayedEvents; }
-
- private:
- //! Delayed events
- std::vector<DelayedEvent> mDelayedEvents;
- };
- #endif // EVENT_DELAYEDEVENTQUEUE_H
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