Scene.cpp 32 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "ComponentFactory.h"
  25. #include "Log.h"
  26. #include "Node.h"
  27. #include "PackageFile.h"
  28. #include "Profiler.h"
  29. #include "ResourceCache.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "SceneExtension.h"
  33. #include "StringUtils.h"
  34. #include "XMLFile.h"
  35. #include "DebugNew.h"
  36. static const int ASYNC_MIN_FPS = 50;
  37. Scene::Scene(ResourceCache* cache, const std::string& name) :
  38. mCache(cache),
  39. mName(name),
  40. mNameHash(name),
  41. mNextEntityID(1),
  42. mNextLocalEntityID(LOCAL_ENTITY),
  43. mNetFlags(NET_NONE),
  44. mChecksum(0),
  45. mTransientPredictionTime(2.0f),
  46. mInterpolationConstant(50.0f),
  47. mInterpolationSnapThreshold(1.0f),
  48. mInterpolationLerpFactor(1.0f),
  49. mPlayback(false),
  50. mAsyncLoading(false)
  51. {
  52. LOGINFO("Scene " + mName + " created");
  53. }
  54. Scene::~Scene()
  55. {
  56. removeAllEntities();
  57. LOGINFO("Scene " + mName + " destroyed");
  58. }
  59. void Scene::update(float timeStep)
  60. {
  61. // If loading in progress, update it instead
  62. if (mAsyncLoading)
  63. {
  64. updateAsyncLoading();
  65. return;
  66. }
  67. PROFILE(Scene_Update);
  68. using namespace SceneUpdate;
  69. // Send update event
  70. VariantMap sceneUpdateData;
  71. sceneUpdateData[P_SCENE] = this;
  72. sceneUpdateData[P_TIMESTEP] = timeStep;
  73. sendEvent(EVENT_SCENEUPDATE, sceneUpdateData);
  74. // Update delayed events & delayed remote events
  75. processDelayedEvents(timeStep);
  76. processRemoteEvents(timeStep);
  77. // Update extensions
  78. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  79. i->second->update(timeStep);
  80. // Send post-update event
  81. sendEvent(EVENT_SCENEPOSTUPDATE, sceneUpdateData);
  82. // In networked client scenes, interpolate entities and update transient prediction timers
  83. if ((!isPlayback()) && (isProxy()))
  84. interpolate(timeStep);
  85. }
  86. void Scene::interpolate(float timeStep)
  87. {
  88. PROFILE(Scene_Interpolate);
  89. mInterpolationLerpFactor = 1.0f - clamp(powf(2.0f, -timeStep * mInterpolationConstant), 0.0f, 1.0f);
  90. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  91. {
  92. // Stop when local entity ID range reached
  93. if (i->first >= LOCAL_ENTITY)
  94. break;
  95. i->second->interpolate();
  96. i->second->updatePredictionTimer(timeStep);
  97. }
  98. }
  99. void Scene::save(Serializer& dest)
  100. {
  101. // Write scene name
  102. dest.writeString(mName);
  103. // Write extension properties
  104. saveProperties(dest);
  105. // Write entities
  106. dest.writeUInt(mEntities.size());
  107. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  108. {
  109. // Create a separate serialization buffer for the entity, in case something fails
  110. Entity* entity = i->second;
  111. VectorBuffer entityBuffer;
  112. try
  113. {
  114. entity->save(entityBuffer);
  115. dest.writeVLE(entityBuffer.getSize());
  116. dest.write(entityBuffer.getData(), entityBuffer.getSize());
  117. }
  118. catch (...)
  119. {
  120. // Something went wrong. Save a zero length buffer
  121. LOGERROR("Failed to save entity " + toString(entity->getID()));
  122. dest.writeVLE(0);
  123. }
  124. }
  125. }
  126. void Scene::load(Deserializer& source)
  127. {
  128. if (!mCache)
  129. return;
  130. LOGINFO("Loading scene from " + source.getName());
  131. stopAsyncLoading();
  132. removeAllEntities();
  133. // Read scene name
  134. mName = source.readString();
  135. // Read extension properties
  136. loadProperties(source);
  137. // Read entities
  138. unsigned numEntities = source.readUInt();
  139. for (unsigned i = 0; i < numEntities; ++i)
  140. loadEntity(source);
  141. finishLoading(source);
  142. }
  143. void Scene::saveXML(Serializer& dest)
  144. {
  145. XMLFile xml;
  146. XMLElement sceneElem = xml.createRootElement("scene");
  147. // Write scene name
  148. if (!mName.empty())
  149. sceneElem.setString("name", mName);
  150. // Write extension properties
  151. savePropertiesXML(sceneElem);
  152. // Write entities
  153. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  154. {
  155. Entity* entity = i->second;
  156. XMLElement entityElem = sceneElem.createChildElement("entity");
  157. try
  158. {
  159. entity->saveXML(entityElem);
  160. }
  161. catch (...)
  162. {
  163. // Something went wrong. Remove the element
  164. sceneElem.removeChildElement("entity");
  165. LOGERROR("Failed to save entity " + toString(entity->getID()));
  166. }
  167. }
  168. xml.save(dest);
  169. }
  170. void Scene::loadXML(Deserializer& source)
  171. {
  172. if (!mCache)
  173. return;
  174. LOGINFO("Loading XML scene from " + source.getName());
  175. XMLFile xml;
  176. xml.load(source, mCache);
  177. XMLElement sceneElem = xml.getRootElement();
  178. stopAsyncLoading();
  179. removeAllEntities();
  180. // Read scene name
  181. mName = sceneElem.getString("name");
  182. // Read extension properties
  183. loadPropertiesXML(sceneElem);
  184. // Read entities
  185. XMLElement entityElem = sceneElem.getChildElement("entity");
  186. while (entityElem)
  187. loadEntityXML(entityElem);
  188. finishLoading(source);
  189. }
  190. void Scene::saveProperties(Serializer& dest)
  191. {
  192. // Write network interpolation properties
  193. dest.writeFloat(mTransientPredictionTime);
  194. dest.writeFloat(mInterpolationConstant);
  195. dest.writeFloat(mInterpolationSnapThreshold);
  196. // Write extension properties
  197. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  198. i->second->save(dest);
  199. }
  200. void Scene::loadProperties(Deserializer& source)
  201. {
  202. if (!mEntities.empty())
  203. EXCEPTION("Scene must be empty when loading properties");
  204. // Read network interpolation properties
  205. mTransientPredictionTime = source.readFloat();
  206. mInterpolationConstant = source.readFloat();
  207. mInterpolationSnapThreshold = source.readFloat();
  208. // Read extension properties
  209. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  210. i->second->load(source);
  211. }
  212. void Scene::savePropertiesXML(XMLElement& dest)
  213. {
  214. // Write network interpolation properties
  215. XMLElement interpolationElem = dest.createChildElement("interpolation");
  216. interpolationElem.setFloat("predictiontime", mTransientPredictionTime);
  217. interpolationElem.setFloat("constant", mInterpolationConstant);
  218. interpolationElem.setFloat("snapthreshold", getInterpolationSnapThreshold());
  219. // Write extension properties
  220. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  221. i->second->saveXML(dest);
  222. }
  223. void Scene::loadPropertiesXML(const XMLElement& source)
  224. {
  225. if (!mEntities.empty())
  226. EXCEPTION("Scene must be empty when loading properties");
  227. // Read network interpolation properties
  228. if (source.hasChildElement("interpolation"))
  229. {
  230. XMLElement interpolationElem = source.getChildElement("interpolation");
  231. mTransientPredictionTime = interpolationElem.getFloat("predictiontime");
  232. mInterpolationConstant = interpolationElem.getFloat("constant");
  233. setInterpolationSnapThreshold(interpolationElem.getFloat("snapthreshold"));
  234. }
  235. // Read extension properties
  236. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  237. i->second->loadXML(source);
  238. }
  239. void Scene::storePredictedEntities()
  240. {
  241. if (mAsyncLoading)
  242. return;
  243. PROFILE(Scene_StorePredictedEntities);
  244. mPredictedEntityData.clear();
  245. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  246. {
  247. // Local entities should not be affected by prediction, so stop when local entity ID range reached
  248. if (i->first >= LOCAL_ENTITY)
  249. break;
  250. Entity* entity = i->second;
  251. if (entity->checkPrediction())
  252. {
  253. // Prepare a separate vector buffer for the entity
  254. VectorBuffer entityBuffer;
  255. entityBuffer.writeUShort(entity->getID());
  256. // Write properties
  257. const PropertyMap& properties = entity->getProperties();
  258. entityBuffer.writeVLE(properties.size());
  259. for (PropertyMap::const_iterator j = properties.begin(); j != properties.end(); ++j)
  260. {
  261. entityBuffer.writeShortStringHash(j->first);
  262. entityBuffer.writeVariant(j->second.mValue);
  263. entityBuffer.writeBool(j->second.mSync);
  264. }
  265. // Write components
  266. const std::vector<SharedPtr<Component> >& components = entity->getComponents();
  267. for (std::vector<SharedPtr<Component> >::const_iterator j = components.begin(); j != components.end(); ++j)
  268. {
  269. Component* component = *j;
  270. if (component->checkPrediction())
  271. {
  272. VectorBuffer componentBuffer;
  273. component->save(componentBuffer);
  274. entityBuffer.writeVLE(componentBuffer.getSize());
  275. entityBuffer.write(componentBuffer.getData(), componentBuffer.getSize());
  276. }
  277. }
  278. mPredictedEntityData.writeVLE(entityBuffer.getSize());
  279. mPredictedEntityData.write(entityBuffer.getData(), entityBuffer.getSize());
  280. }
  281. }
  282. }
  283. void Scene::restorePredictedEntities()
  284. {
  285. if (mAsyncLoading)
  286. return;
  287. PROFILE(Scene_RestorePredictedEntities);
  288. mPredictedEntityData.seek(0);
  289. try
  290. {
  291. while (!mPredictedEntityData.isEof())
  292. {
  293. unsigned entityDataSize = mPredictedEntityData.readVLE();
  294. if (entityDataSize)
  295. {
  296. VectorBuffer entityBuffer(mPredictedEntityData, entityDataSize);
  297. EntityID id = entityBuffer.readUShort();
  298. Entity* entity = getEntity(id);
  299. if (entity)
  300. {
  301. // Read properties
  302. PropertyMap properties;
  303. unsigned numProperties = entityBuffer.readVLE();
  304. for (unsigned i = 0; i < numProperties; ++i)
  305. {
  306. ShortStringHash key = entityBuffer.readShortStringHash();
  307. Property newProperty;
  308. newProperty.mValue = entityBuffer.readVariant();
  309. newProperty.mSync = entityBuffer.readBool();
  310. properties[key] = newProperty;
  311. }
  312. entity->setProperties(properties);
  313. // Read components
  314. while (!entityBuffer.isEof())
  315. {
  316. unsigned componentDataSize = entityBuffer.readVLE();
  317. VectorBuffer componentBuffer(entityBuffer, componentDataSize);
  318. ShortStringHash type = componentBuffer.readShortStringHash();
  319. std::string name = componentBuffer.readString();
  320. // Only reset an existing component, do not create new at this point
  321. Component* component = entity->getComponent(type, name);
  322. if (component)
  323. {
  324. component->load(componentBuffer, mCache);
  325. // We should be able to do postload immediately after,
  326. // as all depended upon components should exist already
  327. component->postLoad(mCache);
  328. }
  329. }
  330. }
  331. }
  332. }
  333. }
  334. catch (...)
  335. {
  336. }
  337. }
  338. void Scene::loadAsync(File* file)
  339. {
  340. if (!mCache)
  341. return;
  342. if (!file)
  343. {
  344. LOGERROR("Null file for async scene loading");
  345. return;
  346. }
  347. stopAsyncLoading();
  348. removeAllEntities();
  349. // Read scene name
  350. file->seek(0);
  351. mName = file->readString();
  352. // Read extension properties
  353. loadProperties(*file);
  354. // Begin async loading
  355. mAsyncTotalEntities = file->readUInt();
  356. mAsyncLoadedEntities = 0;
  357. mAsyncFile = file;
  358. mAsyncLoading = true;
  359. }
  360. void Scene::loadAsyncXML(File* file)
  361. {
  362. if (!mCache)
  363. return;
  364. if (!file)
  365. {
  366. LOGERROR("Null file for async XML scene loading");
  367. return;
  368. }
  369. file->seek(0);
  370. SharedPtr<XMLFile> xml(new XMLFile());
  371. xml->load(*file, mCache);
  372. XMLElement sceneElem = xml->getRootElement();
  373. stopAsyncLoading();
  374. removeAllEntities();
  375. // Read scene name
  376. mName = sceneElem.getString("name");
  377. // Read extension properties
  378. loadPropertiesXML(sceneElem);
  379. // Count entities
  380. mAsyncTotalEntities = 0;
  381. mAsyncLoadedEntities = 0;
  382. mAsyncXMLElement = sceneElem.getChildElement("entity");
  383. while (mAsyncXMLElement)
  384. {
  385. ++mAsyncTotalEntities;
  386. mAsyncXMLElement = mAsyncXMLElement.getNextElement("entity");
  387. }
  388. // Begin async loading
  389. mAsyncFile = file;
  390. mAsyncXMLFile = xml;
  391. mAsyncXMLElement = sceneElem.getChildElement("entity");
  392. mAsyncLoading = true;
  393. }
  394. void Scene::stopAsyncLoading()
  395. {
  396. mAsyncLoading = false;
  397. mAsyncFile.reset();
  398. mAsyncXMLFile.reset();
  399. mAsyncXMLElement = XMLElement();
  400. }
  401. void Scene::setName(const std::string& name)
  402. {
  403. mName = name;
  404. mNameHash = StringHash(name);
  405. }
  406. void Scene::setNetFlags(unsigned char flags)
  407. {
  408. // Only the authority or proxy flags can be defined for a scene
  409. mNetFlags = flags & NET_MODEFLAGS;
  410. }
  411. void Scene::addExtension(SceneExtension* extension)
  412. {
  413. if (!extension)
  414. return;
  415. mExtensions[extension->getType()] = extension;
  416. }
  417. void Scene::addComponentFactory(ComponentFactory* factory)
  418. {
  419. if (!factory)
  420. return;
  421. mFactories.push_back(SharedPtr<ComponentFactory>(factory));
  422. }
  423. SharedPtr<Component> Scene::createComponent(ShortStringHash type, const std::string& name)
  424. {
  425. SharedPtr<Component> component;
  426. for (unsigned i = 0; i < mFactories.size(); ++i)
  427. {
  428. component = mFactories[i]->createComponent(type, name);
  429. if (component)
  430. {
  431. // Set the authority flag to differentiate between singleplayer & server components
  432. if (isAuthority())
  433. component->setNetFlags(component->getNetFlags() | NET_AUTHORITY);
  434. return component;
  435. }
  436. }
  437. EXCEPTION("Could not create unknown component type " + toString(type));
  438. }
  439. Entity* Scene::createEntity(const std::string& name, bool local)
  440. {
  441. Entity* newEntity = 0;
  442. // If proxy flag is set for the scene, only create local entities
  443. if (isProxy())
  444. local = true;
  445. EntityID id;
  446. if (!local)
  447. id = getNextEntityID();
  448. else
  449. id = getNextLocalEntityID();
  450. newEntity = new Entity(id, name);
  451. newEntity->mScene = this;
  452. // Set the authority flag to differentiate between singleplayer & server entities
  453. if (isAuthority())
  454. newEntity->setNetFlags(newEntity->getNetFlags() | NET_AUTHORITY);
  455. mEntities[id] = newEntity;
  456. return newEntity;
  457. }
  458. Entity* Scene::createEntity(EntityID id, const std::string& name)
  459. {
  460. Entity* newEntity = getEntity(id);
  461. if (newEntity)
  462. {
  463. LOGWARNING("Scene already has entity ID " + toString(id));
  464. if (!name.empty())
  465. newEntity->setName(name);
  466. return newEntity;
  467. }
  468. newEntity = new Entity(id, name);
  469. newEntity->mScene = this;
  470. // Set the authority flag to differentiate between singleplayer & server entities
  471. if (isAuthority())
  472. newEntity->setNetFlags(newEntity->getNetFlags() | NET_AUTHORITY);
  473. mEntities[id] = newEntity;
  474. return newEntity;
  475. }
  476. void Scene::addEntity(Entity* entity)
  477. {
  478. if (!entity)
  479. {
  480. LOGERROR("Null entity for addEntity");
  481. return;
  482. }
  483. Scene* oldScene = entity->getScene();
  484. if (oldScene)
  485. {
  486. if (oldScene == this)
  487. {
  488. LOGWARNING("Entity " + toString(entity->getID()) + " already in scene");
  489. return;
  490. }
  491. oldScene->removeEntity(entity);
  492. }
  493. if (hasEntity(entity->getID()))
  494. {
  495. LOGWARNING("Scene already has entity ID " + toString(entity->getID()));
  496. return;
  497. }
  498. entity->mScene = this;
  499. // Set the authority flag to differentiate between singleplayer & server entities
  500. if (isAuthority())
  501. entity->setNetFlags(entity->getNetFlags() | NET_AUTHORITY);
  502. mEntities[entity->getID()] = entity;
  503. }
  504. void Scene::removeEntity(Entity* entity)
  505. {
  506. if (!entity)
  507. return;
  508. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  509. {
  510. if (i->second == entity)
  511. {
  512. removeEntity(i);
  513. return;
  514. }
  515. }
  516. LOGWARNING("Entity " + toString(entity->getID()) + " not found in scene");
  517. }
  518. void Scene::removeEntity(EntityID id)
  519. {
  520. std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.find(id);
  521. if (i != mEntities.end())
  522. {
  523. removeEntity(i);
  524. return;
  525. }
  526. LOGWARNING("Entity " + toString(id) + " not found in scene");
  527. }
  528. void Scene::removeEntity(const std::string& name)
  529. {
  530. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  531. {
  532. if (i->second->getName() == name)
  533. {
  534. removeEntity(i);
  535. return;
  536. }
  537. }
  538. LOGWARNING("Entity " + name + " not found in scene");
  539. }
  540. void Scene::removeEntity(StringHash nameHash)
  541. {
  542. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  543. {
  544. if (i->second->getNameHash() == nameHash)
  545. {
  546. removeEntity(i);
  547. return;
  548. }
  549. }
  550. LOGWARNING("Entity " + toString(nameHash) + " not found in scene");
  551. }
  552. void Scene::removeAllEntities(unsigned char netFlagsMask)
  553. {
  554. // Remove all entities with matching netflags
  555. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end();)
  556. {
  557. std::map<EntityID, SharedPtr<Entity> >::iterator entity = i;
  558. ++i;
  559. if (!netFlagsMask)
  560. removeEntity(entity);
  561. else
  562. {
  563. if (entity->second->getNetFlags() & netFlagsMask)
  564. removeEntity(entity);
  565. }
  566. }
  567. }
  568. void Scene::resetOwner(Connection* owner, bool removeEntities)
  569. {
  570. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end();)
  571. {
  572. // Local entities should not be owned, so stop when local entity ID range reached
  573. if (i->first >= LOCAL_ENTITY)
  574. break;
  575. std::map<EntityID, SharedPtr<Entity> >::iterator entity = i;
  576. ++i;
  577. if (entity->second->getOwner() == owner)
  578. {
  579. entity->second->setOwner(0);
  580. if (removeEntities)
  581. mEntities.erase(entity);
  582. }
  583. }
  584. }
  585. void Scene::setTransientPredictionTime(float time)
  586. {
  587. mTransientPredictionTime = max(time, 0.0f);
  588. }
  589. void Scene::setInterpolationConstant(float constant)
  590. {
  591. mInterpolationConstant = constant;
  592. }
  593. void Scene::setInterpolationSnapThreshold(float threshold)
  594. {
  595. mInterpolationSnapThreshold = threshold * threshold;
  596. }
  597. bool Scene::sendRemoteEvent(StringHash eventType, const VariantMap& eventData, Connection* receiver, float delay, unsigned short timeToLive)
  598. {
  599. if (!checkRemoteEvent(eventType))
  600. {
  601. LOGWARNING("Remote event " + toString(eventType) + " not allowed");
  602. return false;
  603. }
  604. // Put to outgoing queue. Server or Client will later assign framenumber and actually send
  605. mRemoteEvents.push_back(RemoteEvent(eventType, eventData, receiver, delay, timeToLive));
  606. return true;
  607. }
  608. bool Scene::sendRemoteEvent(Entity* entity, StringHash eventType, const VariantMap& eventData, Connection* receiver, float delay, unsigned short timeToLive)
  609. {
  610. if (!entity)
  611. {
  612. LOGERROR("Null entity for remote event");
  613. return false;
  614. }
  615. if (entity->isLocal())
  616. {
  617. LOGWARNING("Can not send remote event to local entity");
  618. return false;
  619. }
  620. if (!checkRemoteEvent(eventType))
  621. {
  622. LOGWARNING("Remote event " + toString(eventType) + " not allowed");
  623. return false;
  624. }
  625. // Put to outgoing queue. Server or Client will later assign framenumber and actually send
  626. mRemoteEvents.push_back(RemoteEvent(entity->getID(), eventType, eventData, receiver, delay, timeToLive));
  627. return true;
  628. }
  629. void Scene::clearQueuedRemoteEvents()
  630. {
  631. mRemoteEvents.clear();
  632. }
  633. void Scene::addRequiredPackageFile(PackageFile* package)
  634. {
  635. mRequiredPackages.push_back(SharedPtr<PackageFile>(package));
  636. }
  637. EntityID Scene::getNextEntityID()
  638. {
  639. unsigned retries = LOCAL_ENTITY - 1;
  640. for (;;)
  641. {
  642. if (!hasEntity(mNextEntityID))
  643. break;
  644. mNextEntityID = (mNextEntityID + 1) & (LOCAL_ENTITY - 1);
  645. if (!mNextEntityID)
  646. ++mNextEntityID;
  647. --retries;
  648. if (!retries)
  649. EXCEPTION("Non-local entity ID range exhausted");
  650. }
  651. EntityID current = mNextEntityID;
  652. mNextEntityID = (mNextEntityID + 1) & (LOCAL_ENTITY - 1);
  653. if (!mNextEntityID)
  654. ++mNextEntityID;
  655. return current;
  656. }
  657. EntityID Scene::getNextLocalEntityID()
  658. {
  659. // We should run out of memory before exhausting the local entity ID range, so can loop endlessly
  660. for (;;)
  661. {
  662. if (!hasEntity(mNextLocalEntityID))
  663. break;
  664. mNextLocalEntityID = (mNextLocalEntityID + 1);
  665. if (!mNextLocalEntityID)
  666. mNextLocalEntityID = LOCAL_ENTITY;
  667. }
  668. EntityID current = mNextLocalEntityID;
  669. mNextLocalEntityID = (mNextLocalEntityID + 1);
  670. if (!mNextLocalEntityID)
  671. mNextLocalEntityID = LOCAL_ENTITY;
  672. return current;
  673. }
  674. bool Scene::hasEntity(EntityID id) const
  675. {
  676. return mEntities.find(id) != mEntities.end();
  677. }
  678. bool Scene::hasEntity(Entity* entity) const
  679. {
  680. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  681. {
  682. if (i->second == entity)
  683. return true;
  684. }
  685. return false;
  686. }
  687. bool Scene::hasEntity(const std::string& name) const
  688. {
  689. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  690. {
  691. if (i->second->getName() == name)
  692. return true;
  693. }
  694. return false;
  695. }
  696. bool Scene::hasEntity(StringHash nameHash) const
  697. {
  698. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  699. {
  700. if (i->second->getNameHash() == nameHash)
  701. return true;
  702. }
  703. return false;
  704. }
  705. Entity* Scene::getEntity(EntityID id) const
  706. {
  707. std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.find(id);
  708. if (i != mEntities.end())
  709. return i->second;
  710. else
  711. return 0;
  712. }
  713. Entity* Scene::getEntity(const std::string& name) const
  714. {
  715. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  716. {
  717. if (i->second->getName() == name)
  718. return i->second;
  719. }
  720. return 0;
  721. }
  722. Entity* Scene::getEntity(StringHash nameHash) const
  723. {
  724. for (std::map<EntityID, SharedPtr<Entity> >::const_iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  725. {
  726. if (i->second->getNameHash() == nameHash)
  727. return i->second;
  728. }
  729. return 0;
  730. }
  731. Component* Scene::getComponent(const ComponentRef& ref) const
  732. {
  733. if (!ref.mEntityID)
  734. return 0;
  735. Entity* entity = getEntity(ref.mEntityID);
  736. if (!entity)
  737. {
  738. LOGWARNING("Could not resolve component reference (entity ID " + toString(ref.mEntityID) + " hash " +
  739. toString(ref.mHash) + ")");
  740. return 0;
  741. }
  742. // Check if component can be found directly
  743. const std::vector<SharedPtr<Component> >& components = entity->getComponents();
  744. for (std::vector<SharedPtr<Component> >::const_iterator i = components.begin(); i != components.end(); ++i)
  745. {
  746. if ((*i)->getCombinedHash() == ref.mHash)
  747. return *i;
  748. }
  749. // The component may be for example a bone in a model's skeleton. Check children of all scene node components (slow!)
  750. for (std::vector<SharedPtr<Component> >::const_iterator i = components.begin(); i != components.end(); ++i)
  751. {
  752. Node* node = dynamic_cast<Node*>(i->getPtr());
  753. if (node)
  754. {
  755. std::vector<Node*> nodes = node->getChildren(NODE_ANY, true);
  756. for (std::vector<Node*>::iterator j = nodes.begin(); j != nodes.end(); ++j)
  757. {
  758. if ((*j)->getCombinedHash() == ref.mHash)
  759. return *j;
  760. }
  761. }
  762. }
  763. LOGWARNING("Could not resolve component reference (entity ID " + toString(ref.mEntityID) + " hash " +
  764. toString(ref.mHash) + ")");
  765. return 0;
  766. }
  767. Vector3 Scene::getEntityPosition(Entity* entity) const
  768. {
  769. static const ShortStringHash rigidBodyHash("RigidBody");
  770. // Get a RigidBody if possible
  771. // (we can not depend on the actual physics library, so use it like an ordinary scene node)
  772. Node* body = static_cast<Node*>(entity->getComponent(rigidBodyHash));
  773. if (body)
  774. return body->getPosition();
  775. // Else get any scene node
  776. Node* node = entity->getDerivedComponent<Node>();
  777. if (node)
  778. return node->getPosition();
  779. // Entity seems to not be positional
  780. return Vector3::sZero;
  781. }
  782. float Scene::getAsyncLoadProgress() const
  783. {
  784. if ((!mAsyncLoading) || (!mAsyncTotalEntities))
  785. return 1.0f;
  786. else
  787. return ((float)mAsyncLoadedEntities) / mAsyncTotalEntities;
  788. }
  789. void Scene::setPlayback(bool enable)
  790. {
  791. mPlayback = enable;
  792. for (std::map<ShortStringHash, SharedPtr<SceneExtension> >::iterator i = mExtensions.begin(); i != mExtensions.end(); ++i)
  793. i->second->setPlayback(enable);
  794. }
  795. void Scene::removeEntity(std::map<EntityID, SharedPtr<Entity> >::iterator i)
  796. {
  797. i->second->mScene = 0;
  798. mEntities.erase(i);
  799. }
  800. void Scene::processRemoteEvents(float timeStep)
  801. {
  802. for (std::vector<RemoteEvent>::iterator i = mRemoteEvents.begin(); i != mRemoteEvents.end(); ++i)
  803. {
  804. if (i->mDelay > 0.0f)
  805. i->mDelay -= timeStep;
  806. }
  807. }
  808. void Scene::updateAsyncLoading()
  809. {
  810. PROFILE(Scene_UpdateAsyncLoading);
  811. // If we somehow got here without a valid file, cancel
  812. if (!mAsyncFile)
  813. {
  814. LOGERROR("Async loading without a valid file");
  815. stopAsyncLoading();
  816. return;
  817. }
  818. Timer asyncTimer;
  819. for (;;)
  820. {
  821. if (mAsyncLoadedEntities >= mAsyncTotalEntities)
  822. {
  823. finishLoading(*mAsyncFile);
  824. stopAsyncLoading();
  825. using namespace AsyncLoadFinished;
  826. VariantMap eventData;
  827. eventData[P_SCENE] = (void*)this;
  828. sendEvent(EVENT_ASYNCLOADFINISHED, eventData);
  829. return;
  830. }
  831. if (!mAsyncXMLFile)
  832. loadEntity(*mAsyncFile);
  833. else
  834. loadEntityXML(mAsyncXMLElement);
  835. ++mAsyncLoadedEntities;
  836. if (asyncTimer.getMSec(false) >= (1000 / ASYNC_MIN_FPS))
  837. break;
  838. }
  839. using namespace AsyncLoadProgress;
  840. VariantMap eventData;
  841. eventData[P_SCENE] = (void*)this;
  842. eventData[P_PROGRESS] = getAsyncLoadProgress();
  843. eventData[P_LOADEDENTITIES] = mAsyncLoadedEntities;
  844. eventData[P_TOTALENTITIES] = mAsyncTotalEntities;
  845. sendEvent(EVENT_ASYNCLOADPROGRESS, eventData);
  846. }
  847. void Scene::loadEntity(Deserializer& source)
  848. {
  849. unsigned entityDataSize = source.readVLE();
  850. if (entityDataSize)
  851. {
  852. // Create the entity and let it load itself
  853. // Note: a separate buffer is created, then filled in its entirety, so that the stream does not desync
  854. // if any of the components of this entity fail to load
  855. VectorBuffer entityData(source, entityDataSize);
  856. EntityID id = entityData.readUInt();
  857. std::string name = entityData.readString();
  858. Entity* newEntity = createEntity(id, name);
  859. try
  860. {
  861. newEntity->load(entityData, mCache);
  862. updateNextEntityID(id);
  863. }
  864. catch (...)
  865. {
  866. LOGERROR("Failed to load entity " + toString(newEntity->getID()));
  867. removeEntity(newEntity);
  868. }
  869. }
  870. }
  871. void Scene::loadEntityXML(XMLElement& source)
  872. {
  873. // Create the entity and let it load itself
  874. EntityID id = source.getInt("id");
  875. std::string name = source.getString("name");
  876. Entity* newEntity = createEntity(id, name);
  877. try
  878. {
  879. newEntity->loadXML(source, mCache);
  880. updateNextEntityID(id);
  881. }
  882. catch (...)
  883. {
  884. LOGERROR("Failed to load entity " + toString(newEntity->getID()));
  885. removeEntity(newEntity);
  886. }
  887. source = source.getNextElement("entity");
  888. }
  889. void Scene::updateNextEntityID(EntityID loadedID)
  890. {
  891. if ((loadedID < LOCAL_ENTITY) && (loadedID >= mNextEntityID))
  892. {
  893. mNextEntityID = loadedID + 1;
  894. if (mNextEntityID >= LOCAL_ENTITY)
  895. mNextEntityID = 1;
  896. }
  897. if ((loadedID >= LOCAL_ENTITY) && (loadedID >= mNextLocalEntityID))
  898. {
  899. mNextLocalEntityID = loadedID + 1;
  900. if (!mNextLocalEntityID)
  901. mNextLocalEntityID = LOCAL_ENTITY;
  902. }
  903. }
  904. void Scene::finishLoading(Deserializer& source)
  905. {
  906. // Perform post-load on all entities (resolve entity & component references)
  907. for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
  908. {
  909. try
  910. {
  911. i->second->postLoad(mCache);
  912. }
  913. catch (...)
  914. {
  915. LOGERROR("Failed to post-load entity " + toString(i->second->getID()));
  916. }
  917. }
  918. // Store the name of scene source (needed in networking to load the correct scene on the client)
  919. mFileName = source.getName();
  920. // If we loaded from a file, store the file checksum as scene checksum
  921. File* file = dynamic_cast<File*>(&source);
  922. if (file)
  923. mChecksum = file->getChecksum();
  924. else
  925. mChecksum = 0;
  926. }