Plane.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Vector3.h"
  24. namespace Urho3D
  25. {
  26. /// Surface in three-dimensional space.
  27. class URHO3D_API Plane
  28. {
  29. public:
  30. /// Construct undefined.
  31. Plane()
  32. {
  33. }
  34. /// Copy-construct from another plane.
  35. Plane(const Plane& plane) :
  36. normal_(plane.normal_),
  37. absNormal_(plane.absNormal_),
  38. intercept_(plane.intercept_)
  39. {
  40. }
  41. /// Construct from 3 vertices.
  42. Plane(const Vector3& v0, const Vector3& v1, const Vector3& v2)
  43. {
  44. Define(v0, v1, v2);
  45. }
  46. /// Construct from a normal vector and a point on the plane.
  47. Plane(const Vector3& normal, const Vector3& point)
  48. {
  49. Define(normal, point);
  50. }
  51. /// Define from 3 vertices.
  52. void Define(const Vector3& v0, const Vector3& v1, const Vector3& v2)
  53. {
  54. Vector3 dist1 = v1 - v0;
  55. Vector3 dist2 = v2 - v0;
  56. Define(dist1.CrossProduct(dist2).Normalized(), v0);
  57. }
  58. /// Define from a normal and a point.
  59. void Define(const Vector3& normal, const Vector3& point)
  60. {
  61. normal_ = normal;
  62. absNormal_ = normal.Abs();
  63. intercept_ = normal.DotProduct(point);
  64. }
  65. /// Return signed distance to a point.
  66. float Distance(const Vector3& point) const { return normal_.DotProduct(point) - intercept_; }
  67. /// Plane normal.
  68. Vector3 normal_;
  69. /// Plane absolute normal.
  70. Vector3 absNormal_;
  71. /// Plane intercept parameter.
  72. float intercept_;
  73. };
  74. }