BorderImage.cpp 7.4 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BorderImage.h"
  24. #include "Context.h"
  25. #include "ResourceCache.h"
  26. #include "Texture2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* blendModeNames[];
  31. extern const char* UI_CATEGORY;
  32. template<> BlendMode Variant::Get<BlendMode>() const
  33. {
  34. return (BlendMode)GetInt();
  35. }
  36. BorderImage::BorderImage(Context* context) :
  37. UIElement(context),
  38. imageRect_(IntRect::ZERO),
  39. border_(IntRect::ZERO),
  40. hoverOffset_(IntVector2::ZERO),
  41. blendMode_(BLEND_REPLACE),
  42. tiled_(false)
  43. {
  44. }
  45. BorderImage::~BorderImage()
  46. {
  47. }
  48. void BorderImage::RegisterObject(Context* context)
  49. {
  50. context->RegisterFactory<BorderImage>(UI_CATEGORY);
  51. COPY_BASE_ATTRIBUTES(BorderImage, UIElement);
  52. ACCESSOR_ATTRIBUTE(BorderImage, VAR_RESOURCEREF, "Texture", GetTextureAttr, SetTextureAttr, ResourceRef, ResourceRef(Texture2D::GetTypeStatic()), AM_FILE);
  53. REF_ACCESSOR_ATTRIBUTE(BorderImage, VAR_INTRECT, "Image Rect", GetImageRect, SetImageRect, IntRect, IntRect::ZERO, AM_FILE);
  54. REF_ACCESSOR_ATTRIBUTE(BorderImage, VAR_INTRECT, "Border", GetBorder, SetBorder, IntRect, IntRect::ZERO, AM_FILE);
  55. REF_ACCESSOR_ATTRIBUTE(BorderImage, VAR_INTVECTOR2, "Hover Image Offset", GetHoverOffset, SetHoverOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  56. ACCESSOR_ATTRIBUTE(BorderImage, VAR_BOOL, "Tiled", IsTiled, SetTiled, bool, false, AM_FILE);
  57. ENUM_ACCESSOR_ATTRIBUTE(BorderImage, "Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, 0, AM_FILE);
  58. }
  59. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  60. {
  61. GetBatches(batches, vertexData, currentScissor, hovering_ || selected_ ? hoverOffset_ : IntVector2::ZERO);
  62. }
  63. void BorderImage::SetTexture(Texture* texture)
  64. {
  65. texture_ = texture;
  66. if (imageRect_ == IntRect::ZERO)
  67. SetFullImageRect();
  68. }
  69. void BorderImage::SetImageRect(const IntRect& rect)
  70. {
  71. if (rect != IntRect::ZERO)
  72. imageRect_ = rect;
  73. }
  74. void BorderImage::SetFullImageRect()
  75. {
  76. if (texture_)
  77. SetImageRect(IntRect(0, 0, texture_->GetWidth(), texture_->GetHeight()));
  78. }
  79. void BorderImage::SetBorder(const IntRect& rect)
  80. {
  81. border_.left_ = Max(rect.left_, 0);
  82. border_.top_ = Max(rect.top_, 0);
  83. border_.right_ = Max(rect.right_, 0);
  84. border_.bottom_ = Max(rect.bottom_, 0);
  85. }
  86. void BorderImage::SetHoverOffset(const IntVector2& offset)
  87. {
  88. hoverOffset_ = offset;
  89. }
  90. void BorderImage::SetHoverOffset(int x, int y)
  91. {
  92. hoverOffset_ = IntVector2(x, y);
  93. }
  94. void BorderImage::SetBlendMode(BlendMode mode)
  95. {
  96. blendMode_ = mode;
  97. }
  98. void BorderImage::SetTiled(bool enable)
  99. {
  100. tiled_ = enable;
  101. }
  102. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor, const IntVector2& offset)
  103. {
  104. bool allOpaque = true;
  105. if (GetDerivedOpacity() < 1.0f || color_[C_TOPLEFT].a_ < 1.0f || color_[C_TOPRIGHT].a_ < 1.0f ||
  106. color_[C_BOTTOMLEFT].a_ < 1.0f || color_[C_BOTTOMRIGHT].a_ < 1.0f)
  107. allOpaque = false;
  108. UIBatch batch(this, blendMode_ == BLEND_REPLACE && !allOpaque ? BLEND_ALPHA : blendMode_, currentScissor, texture_, &vertexData);
  109. // Calculate size of the inner rect, and texture dimensions of the inner rect
  110. int x = GetIndentWidth();
  111. IntVector2 size = GetSize();
  112. size.x_ -= x;
  113. IntVector2 innerSize(
  114. Max(size.x_ - border_.left_ - border_.right_, 0),
  115. Max(size.y_ - border_.top_ - border_.bottom_, 0));
  116. IntVector2 innerTextureSize(
  117. Max(imageRect_.right_ - imageRect_.left_ - border_.left_ - border_.right_, 0),
  118. Max(imageRect_.bottom_ - imageRect_.top_ - border_.top_ - border_.bottom_, 0));
  119. IntVector2 topLeft(imageRect_.left_, imageRect_.top_);
  120. topLeft += offset;
  121. // Top
  122. if (border_.top_)
  123. {
  124. if (border_.left_)
  125. batch.AddQuad(x, 0, border_.left_, border_.top_, topLeft.x_, topLeft.y_);
  126. if (innerSize.x_)
  127. batch.AddQuad(x + border_.left_, 0, innerSize.x_, border_.top_, topLeft.x_ + border_.left_, topLeft.y_,
  128. innerTextureSize.x_, border_.top_, tiled_);
  129. if (border_.right_)
  130. batch.AddQuad(x + border_.left_ + innerSize.x_, 0, border_.right_, border_.top_, topLeft.x_ + border_.left_ +
  131. innerTextureSize.x_, topLeft.y_);
  132. }
  133. // Middle
  134. if (innerSize.y_)
  135. {
  136. if (border_.left_)
  137. batch.AddQuad(x, border_.top_, border_.left_, innerSize.y_, topLeft.x_, topLeft.y_ + border_.top_, border_.left_,
  138. innerTextureSize.y_, tiled_);
  139. if (innerSize.x_)
  140. batch.AddQuad(x + border_.left_, border_.top_, innerSize.x_, innerSize.y_, topLeft.x_ + border_.left_, topLeft.y_ +
  141. border_.top_, innerTextureSize.x_, innerTextureSize.y_, tiled_);
  142. if (border_.right_)
  143. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_, border_.right_, innerSize.y_, topLeft.x_ +
  144. border_.left_ + innerTextureSize.x_, topLeft.y_ + border_.top_, border_.right_, innerTextureSize.y_, tiled_);
  145. }
  146. // Bottom
  147. if (border_.bottom_)
  148. {
  149. if (border_.left_)
  150. batch.AddQuad(x, border_.top_ + innerSize.y_, border_.left_, border_.bottom_, topLeft.x_, topLeft.y_ + border_.top_ +
  151. innerTextureSize.y_);
  152. if (innerSize.x_)
  153. batch.AddQuad(x + border_.left_, border_.top_ + innerSize.y_, innerSize.x_, border_.bottom_, topLeft.x_ +
  154. border_.left_, topLeft.y_ + border_.top_ + innerTextureSize.y_, innerTextureSize.x_, border_.bottom_, tiled_);
  155. if (border_.right_)
  156. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_ + innerSize.y_, border_.right_, border_.bottom_,
  157. topLeft.x_ + border_.left_ + innerTextureSize.x_, topLeft.y_ + border_.top_ + innerTextureSize.y_);
  158. }
  159. UIBatch::AddOrMerge(batch, batches);
  160. // Reset hovering for next frame
  161. hovering_ = false;
  162. }
  163. void BorderImage::SetTextureAttr(ResourceRef value)
  164. {
  165. ResourceCache* cache = GetSubsystem<ResourceCache>();
  166. SetTexture(cache->GetResource<Texture2D>(value.name_));
  167. }
  168. ResourceRef BorderImage::GetTextureAttr() const
  169. {
  170. return GetResourceRef(texture_, Texture2D::GetTypeStatic());
  171. }
  172. }