LuaScriptInstance.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "ResourceCache.h"
  33. #include "ToluaUrho3DEx.h"
  34. #include "ProcessUtils.h"
  35. #include "VectorBuffer.h"
  36. extern "C"
  37. {
  38. #include <lua.h>
  39. #include <lualib.h>
  40. #include <lauxlib.h>
  41. }
  42. #include "tolua++.h"
  43. #include "DebugNew.h"
  44. namespace Urho3D
  45. {
  46. static const char* scriptObjectMethodNames[] = {
  47. "Start",
  48. "Stop",
  49. "Update",
  50. "PostUpdate",
  51. "FixedUpdate",
  52. "FixedPostUpdate",
  53. "Load",
  54. "Save",
  55. "ReadNetworkUpdate",
  56. "WriteNetworkUpdate",
  57. "ApplyAttributes"
  58. };
  59. LuaScriptInstance::LuaScriptInstance(Context* context) :
  60. Component(context),
  61. scriptObjectRef_(LUA_REFNIL)
  62. {
  63. luaScript_ = GetSubsystem<LuaScript>();
  64. luaState_ = luaScript_->GetState();
  65. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  66. scriptObjectMethods_[i] = 0;
  67. }
  68. LuaScriptInstance::~LuaScriptInstance()
  69. {
  70. ReleaseObject();
  71. }
  72. void LuaScriptInstance::RegisterObject(Context* context)
  73. {
  74. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  75. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  76. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  77. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  79. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  80. }
  81. void LuaScriptInstance::ApplyAttributes()
  82. {
  83. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  84. if (function && function->BeginCall(this))
  85. {
  86. function->EndCall();
  87. }
  88. }
  89. void LuaScriptInstance::OnSetEnabled()
  90. {
  91. if (enabled_)
  92. SubscribeToScriptMethodEvents();
  93. else
  94. UnsubscribeFromScriptMethodEvents();
  95. }
  96. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  97. {
  98. SetScriptFileName(String::EMPTY);
  99. SetScriptObjectType(scriptObjectType);
  100. return scriptObjectRef_ != LUA_REFNIL;
  101. }
  102. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  103. {
  104. SetScriptFileName(scriptFileName);
  105. SetScriptObjectType(scriptObjectType);
  106. return scriptObjectRef_ != LUA_REFNIL;
  107. }
  108. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  109. {
  110. if (scriptFileName_ == scriptFileName)
  111. return;
  112. scriptFileName_ = scriptFileName;
  113. if (scriptFileName_.Empty())
  114. return;
  115. ResourceCache* cache = GetSubsystem<ResourceCache>();
  116. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  117. if (!luaFile)
  118. return;
  119. if (!luaFile->LoadAndExecute(luaState_))
  120. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  121. }
  122. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  123. {
  124. if (scriptObjectType_ == scriptObjectType)
  125. return;
  126. ReleaseObject();
  127. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  128. if (!function || !function->BeginCall())
  129. return;
  130. function->PushLuaTable(scriptObjectType);
  131. function->PushUserType((void*)this, "LuaScriptInstance");
  132. if (!function->EndCall(1))
  133. return;
  134. scriptObjectType_ = scriptObjectType;
  135. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  136. // Find script object method refs.
  137. FindScriptObjectMethodRefs();
  138. }
  139. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  140. {
  141. if (scriptObjectRef_ == LUA_REFNIL)
  142. return;
  143. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  144. if (!function)
  145. return;
  146. MemoryBuffer buf(data);
  147. if (function->BeginCall(this))
  148. {
  149. function->PushUserType((Deserializer&)buf, "Deserializer");
  150. function->EndCall();
  151. }
  152. }
  153. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  154. {
  155. if (scriptObjectRef_ == LUA_REFNIL)
  156. return;
  157. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  158. if (!function)
  159. return;
  160. MemoryBuffer buf(data);
  161. if (function->BeginCall(this))
  162. {
  163. function->PushUserType((Deserializer&)buf, "Deserializer");
  164. function->EndCall();
  165. }
  166. }
  167. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  168. {
  169. String realFunctionName = functionName.Replaced(":", ".");
  170. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  171. if (function)
  172. {
  173. StringHash eventType(eventName);
  174. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  175. eventTypeToFunctionMap_[eventType] = function;
  176. }
  177. }
  178. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  179. {
  180. StringHash eventType(eventName);
  181. HashMap<StringHash, LuaFunction*>::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  182. if (i != eventTypeToFunctionMap_.End())
  183. {
  184. UnsubscribeFromEvent(eventType);
  185. eventTypeToFunctionMap_.Erase(i);
  186. }
  187. }
  188. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  189. {
  190. if (eventTypeToFunctionMap_.Empty())
  191. return;
  192. UnsubscribeFromAllEvents();
  193. eventTypeToFunctionMap_.Clear();
  194. }
  195. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  196. {
  197. String realFunctionName = functionName.Replaced(":", ".");
  198. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  199. if (function)
  200. {
  201. Object* object = (Object*)sender;
  202. StringHash eventType(eventName);
  203. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  204. objectToEventTypeToFunctionMap_[object][eventType] = function;
  205. }
  206. }
  207. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  208. {
  209. StringHash eventType(eventName);
  210. Object* object = (Object*)sender ;
  211. HashMap<StringHash, LuaFunction*>::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  212. if (i != objectToEventTypeToFunctionMap_[object].End())
  213. {
  214. UnsubscribeFromEvent(object, eventType);
  215. objectToEventTypeToFunctionMap_[object].Erase(i);
  216. }
  217. }
  218. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  219. {
  220. Object* object = (Object*)sender;
  221. HashMap<Object*, HashMap<StringHash, LuaFunction*> >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  222. if (it == objectToEventTypeToFunctionMap_.End())
  223. return;
  224. UnsubscribeFromEvents(object);
  225. objectToEventTypeToFunctionMap_.Erase(it);
  226. }
  227. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  228. {
  229. if (scriptObjectRef_ == LUA_REFNIL)
  230. return PODVector<unsigned char>();
  231. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  232. if (!function)
  233. return PODVector<unsigned char>();
  234. VectorBuffer buf;
  235. if (function->BeginCall(this))
  236. {
  237. function->PushUserType((Serializer&)buf, "Serializer");
  238. function->EndCall();
  239. }
  240. return buf.GetBuffer();
  241. }
  242. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  243. {
  244. if (scriptObjectRef_ == LUA_REFNIL)
  245. return PODVector<unsigned char>();
  246. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  247. if (!function)
  248. return PODVector<unsigned char>();
  249. VectorBuffer buf;
  250. if (function->BeginCall(this))
  251. {
  252. function->PushUserType((Serializer&)buf, "Serializer");
  253. function->EndCall();
  254. }
  255. return buf.GetBuffer();
  256. }
  257. void LuaScriptInstance::FindScriptObjectMethodRefs()
  258. {
  259. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  260. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  261. if (enabled_)
  262. SubscribeToScriptMethodEvents();
  263. }
  264. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  265. {
  266. if (scriptObjectMethods_[LSOM_UPDATE])
  267. SubscribeToEvent(E_UPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  268. if (scriptObjectMethods_[LSOM_POSTUPDATE])
  269. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  270. if (scriptObjectMethods_[LSOM_FIXEDUPDATE])
  271. SubscribeToEvent(E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  272. if (scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  273. SubscribeToEvent(E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  274. }
  275. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  276. {
  277. if (scriptObjectMethods_[LSOM_UPDATE])
  278. UnsubscribeFromEvent(E_UPDATE);
  279. if (scriptObjectMethods_[LSOM_POSTUPDATE])
  280. UnsubscribeFromEvent(E_POSTUPDATE);
  281. if (scriptObjectMethods_[LSOM_FIXEDUPDATE])
  282. UnsubscribeFromEvent(E_PHYSICSPRESTEP);
  283. if (scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  284. UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
  285. }
  286. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  287. {
  288. using namespace Update;
  289. float timeStep = eventData[P_TIMESTEP].GetFloat();
  290. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  291. if (function && function->BeginCall(this))
  292. {
  293. function->PushFloat(timeStep);
  294. function->EndCall();
  295. }
  296. }
  297. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  298. {
  299. using namespace PostUpdate;
  300. float timeStep = eventData[P_TIMESTEP].GetFloat();
  301. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  302. if (function && function->BeginCall(this))
  303. {
  304. function->PushFloat(timeStep);
  305. function->EndCall();
  306. }
  307. }
  308. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  309. {
  310. using namespace PhysicsPreStep;
  311. float timeStep = eventData[P_TIMESTEP].GetFloat();
  312. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  313. if (function && function->BeginCall(this))
  314. {
  315. function->PushFloat(timeStep);
  316. function->EndCall();
  317. }
  318. }
  319. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  320. {
  321. using namespace PhysicsPostStep;
  322. float timeStep = eventData[P_TIMESTEP].GetFloat();
  323. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  324. if (function && function->BeginCall(this))
  325. {
  326. function->PushFloat(timeStep);
  327. function->EndCall();
  328. }
  329. }
  330. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  331. {
  332. LuaFunction* function = eventTypeToFunctionMap_[eventType];
  333. if (function && function->BeginCall(this))
  334. {
  335. function->PushUserType(eventType, "StringHash");
  336. function->PushUserType(eventData, "VariantMap");
  337. function->EndCall();
  338. }
  339. }
  340. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  341. {
  342. Object* object = GetEventSender();
  343. LuaFunction* function = objectToEventTypeToFunctionMap_[object][eventType];
  344. if (function && function->BeginCall(this))
  345. {
  346. function->PushUserType(eventType, "StringHash");
  347. function->PushUserType(eventData, "VariantMap");
  348. function->EndCall();
  349. }
  350. }
  351. void LuaScriptInstance::ReleaseObject()
  352. {
  353. if (scriptObjectRef_ == LUA_REFNIL)
  354. return;
  355. if (enabled_)
  356. UnsubscribeFromScriptMethodEvents();
  357. // Unref script object.
  358. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  359. scriptObjectRef_ = LUA_REFNIL;
  360. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  361. if (function && function->BeginCall())
  362. {
  363. function->PushUserType((void*)this, "LuaScriptInstance");
  364. function->EndCall();
  365. }
  366. }
  367. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName)
  368. {
  369. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  370. }
  371. }