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Attribute.h
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2c672b154b
Remove animation only attribute support.
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11 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Condition.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Condition.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Context.cpp
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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11 years ago |
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Context.h
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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11 years ago |
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CoreEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Main.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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MiniDump.cpp
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d508eb51cb
Use SDL_GetPrefPath also for the crashdump location.
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11 years ago |
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MiniDump.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Mutex.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Mutex.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Object.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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Object.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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ProcessUtils.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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ProcessUtils.h
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4c02e19352
Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
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12 years ago |
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Profiler.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Profiler.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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Spline.cpp
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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11 years ago |
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Spline.h
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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11 years ago |
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StringUtils.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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StringUtils.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Thread.cpp
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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11 years ago |
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Thread.h
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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11 years ago |
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Timer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Timer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Variant.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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Variant.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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WorkQueue.cpp
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8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
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11 years ago |
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WorkQueue.h
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8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
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11 years ago |