LuaScriptInstance.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "PhysicsWorld.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "SceneEvents.h"
  36. #include "ProcessUtils.h"
  37. #include "VectorBuffer.h"
  38. extern "C"
  39. {
  40. #include <lua.h>
  41. #include <lualib.h>
  42. #include <lauxlib.h>
  43. }
  44. #include "tolua++.h"
  45. #include "ToluaUtils.h"
  46. #include "DebugNew.h"
  47. namespace Urho3D
  48. {
  49. static const char* scriptObjectMethodNames[] = {
  50. "Start",
  51. "Stop",
  52. "Update",
  53. "PostUpdate",
  54. "FixedUpdate",
  55. "FixedPostUpdate",
  56. "Load",
  57. "Save",
  58. "ReadNetworkUpdate",
  59. "WriteNetworkUpdate",
  60. "ApplyAttributes",
  61. "TransformChanged"
  62. };
  63. LuaScriptInstance::LuaScriptInstance(Context* context) :
  64. Component(context),
  65. scriptObjectRef_(LUA_REFNIL)
  66. {
  67. luaScript_ = GetSubsystem<LuaScript>();
  68. luaState_ = luaScript_->GetState();
  69. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  70. }
  71. LuaScriptInstance::~LuaScriptInstance()
  72. {
  73. ReleaseObject();
  74. }
  75. void LuaScriptInstance::RegisterObject(Context* context)
  76. {
  77. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  78. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  80. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  82. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  83. }
  84. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  85. {
  86. if (attr.ptr_ != (void*)0xffffffff)
  87. {
  88. Serializable::OnSetAttribute(attr, src);
  89. return;
  90. }
  91. if (scriptObjectRef_ == LUA_REFNIL)
  92. return;
  93. String name = attr.name_;
  94. unsigned length = name.Length();
  95. if (name.Back() == '_')
  96. length -= 1;
  97. int top = lua_gettop(luaState_);
  98. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  99. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  100. // If set function exist
  101. if (function)
  102. {
  103. if (function->BeginCall(this))
  104. {
  105. function->PushVariant(src);
  106. function->EndCall();
  107. }
  108. }
  109. else
  110. {
  111. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  112. lua_pushstring(luaState_, name.CString());
  113. switch (attr.type_)
  114. {
  115. case VAR_BOOL:
  116. lua_pushboolean(luaState_, src.GetBool());
  117. break;
  118. case VAR_FLOAT:
  119. lua_pushnumber(luaState_, src.GetFloat());
  120. break;
  121. case VAR_STRING:
  122. tolua_pushurho3dstring(luaState_, src.GetString());
  123. break;
  124. case VAR_VECTOR2:
  125. {
  126. Vector2* value = new Vector2(src.GetVector2());
  127. tolua_pushusertype(luaState_, value, "Vector2");
  128. tolua_register_gc(luaState_, lua_gettop(luaState_));
  129. }
  130. break;
  131. case VAR_VECTOR3:
  132. {
  133. Vector3* value = new Vector3(src.GetVector3());
  134. tolua_pushusertype(luaState_, value, "Vector3");
  135. tolua_register_gc(luaState_, lua_gettop(luaState_));
  136. }
  137. break;
  138. case VAR_VECTOR4:
  139. {
  140. Vector4* value = new Vector4(src.GetVector4());
  141. tolua_pushusertype(luaState_, value, "Vector4");
  142. tolua_register_gc(luaState_, lua_gettop(luaState_));
  143. }
  144. break;
  145. case VAR_QUATERNION:
  146. {
  147. Quaternion* value = new Quaternion(src.GetQuaternion());
  148. tolua_pushusertype(luaState_, value, "Quaternion");
  149. tolua_register_gc(luaState_, lua_gettop(luaState_));
  150. }
  151. break;
  152. case VAR_COLOR:
  153. {
  154. Color* value = new Color(src.GetColor());
  155. tolua_pushusertype(luaState_, value, "Color");
  156. tolua_register_gc(luaState_, lua_gettop(luaState_));
  157. }
  158. break;
  159. case VAR_INTRECT:
  160. {
  161. IntRect* value = new IntRect(src.GetIntRect());
  162. tolua_pushusertype(luaState_, value, "IntRect");
  163. tolua_register_gc(luaState_, lua_gettop(luaState_));
  164. }
  165. break;
  166. case VAR_INTVECTOR2:
  167. {
  168. IntVector2* value = new IntVector2(src.GetIntVector2());
  169. tolua_pushusertype(luaState_, value, "IntVector2");
  170. tolua_register_gc(luaState_, lua_gettop(luaState_));
  171. }
  172. break;
  173. default:
  174. LOGERROR("Unsupported data type");
  175. lua_settop(luaState_, top);
  176. return;
  177. }
  178. lua_settable(luaState_, -3);
  179. }
  180. lua_settop(luaState_, top);
  181. }
  182. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  183. {
  184. if (attr.ptr_ != (void*)0xffffffff)
  185. {
  186. Serializable::OnGetAttribute(attr, dest);
  187. return;
  188. }
  189. if (scriptObjectRef_ == LUA_REFNIL)
  190. return;
  191. String name = attr.name_;
  192. unsigned length = name.Length();
  193. if (name.Back() == '_')
  194. length -= 1;
  195. int top = lua_gettop(luaState_);
  196. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  197. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  198. // If get function exist
  199. if (function)
  200. {
  201. if (function->BeginCall(this))
  202. function->EndCall(1);
  203. }
  204. else
  205. {
  206. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  207. lua_pushstring(luaState_, name.CString());
  208. lua_gettable(luaState_, -2);
  209. }
  210. switch (attr.type_)
  211. {
  212. case VAR_BOOL:
  213. dest = lua_toboolean(luaState_, -1) != 0;
  214. break;
  215. case VAR_FLOAT:
  216. dest = (float)lua_tonumber(luaState_, -1);
  217. break;
  218. case VAR_STRING:
  219. dest = tolua_tourho3dstring(luaState_, -1, "");
  220. break;
  221. case VAR_VECTOR2:
  222. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  223. break;
  224. case VAR_VECTOR3:
  225. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  226. break;
  227. case VAR_VECTOR4:
  228. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  229. break;
  230. case VAR_QUATERNION:
  231. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  232. break;
  233. case VAR_COLOR:
  234. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  235. break;
  236. case VAR_INTRECT:
  237. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  238. break;
  239. case VAR_INTVECTOR2:
  240. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  241. break;
  242. default:
  243. LOGERROR("Unsupported data type");
  244. return;
  245. }
  246. lua_settop(luaState_, top);
  247. }
  248. void LuaScriptInstance::ApplyAttributes()
  249. {
  250. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  251. if (function && function->BeginCall(this))
  252. {
  253. function->EndCall();
  254. }
  255. }
  256. void LuaScriptInstance::OnSetEnabled()
  257. {
  258. if (IsEnabledEffective())
  259. SubscribeToScriptMethodEvents();
  260. else
  261. UnsubscribeFromScriptMethodEvents();
  262. }
  263. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  264. {
  265. SetScriptFile(0);
  266. SetScriptObjectType(scriptObjectType);
  267. return scriptObjectRef_ != LUA_REFNIL;
  268. }
  269. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  270. {
  271. SetScriptFile(scriptFile);
  272. SetScriptObjectType(scriptObjectType);
  273. return scriptObjectRef_ != LUA_REFNIL;
  274. }
  275. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  276. {
  277. if (scriptFile == scriptFile_)
  278. return;
  279. scriptFile_ = scriptFile;
  280. if (!scriptFile_)
  281. return;
  282. if (!scriptFile_->LoadAndExecute(luaState_))
  283. LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  284. }
  285. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  286. {
  287. if (scriptObjectType == scriptObjectType_)
  288. return;
  289. ReleaseObject();
  290. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  291. if (!function || !function->BeginCall())
  292. return;
  293. function->PushLuaTable(scriptObjectType);
  294. function->PushUserType((void*)this, "LuaScriptInstance");
  295. // Return script object and attribute names
  296. if (!function->EndCall(2))
  297. return;
  298. GetScriptAttributes();
  299. scriptObjectType_ = scriptObjectType;
  300. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  301. // Find script object method refs
  302. FindScriptObjectMethodRefs();
  303. }
  304. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  305. {
  306. if (scriptObjectRef_ == LUA_REFNIL)
  307. return;
  308. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  309. if (function && function->BeginCall(this))
  310. {
  311. MemoryBuffer buf(data);
  312. function->PushUserType((Deserializer&)buf, "Deserializer");
  313. function->EndCall();
  314. }
  315. }
  316. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  317. {
  318. if (scriptObjectRef_ == LUA_REFNIL)
  319. return;
  320. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  321. if (function && function->BeginCall(this))
  322. {
  323. MemoryBuffer buf(data);
  324. function->PushUserType((Deserializer&)buf, "Deserializer");
  325. function->EndCall();
  326. }
  327. }
  328. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  329. {
  330. String realFunctionName = functionName.Replaced(":", ".");
  331. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  332. if (function)
  333. {
  334. StringHash eventType(eventName);
  335. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  336. eventTypeToFunctionMap_[eventType] = function;
  337. }
  338. }
  339. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  340. {
  341. StringHash eventType(eventName);
  342. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  343. if (i != eventTypeToFunctionMap_.End())
  344. {
  345. UnsubscribeFromEvent(eventType);
  346. eventTypeToFunctionMap_.Erase(i);
  347. }
  348. }
  349. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  350. {
  351. if (eventTypeToFunctionMap_.Empty())
  352. return;
  353. UnsubscribeFromAllEvents();
  354. eventTypeToFunctionMap_.Clear();
  355. }
  356. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  357. {
  358. String realFunctionName = functionName.Replaced(":", ".");
  359. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  360. if (function)
  361. {
  362. Object* object = (Object*)sender;
  363. StringHash eventType(eventName);
  364. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  365. objectToEventTypeToFunctionMap_[object][eventType] = function;
  366. }
  367. }
  368. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  369. {
  370. StringHash eventType(eventName);
  371. Object* object = (Object*)sender ;
  372. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  373. if (i != objectToEventTypeToFunctionMap_[object].End())
  374. {
  375. UnsubscribeFromEvent(object, eventType);
  376. objectToEventTypeToFunctionMap_[object].Erase(i);
  377. }
  378. }
  379. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  380. {
  381. Object* object = (Object*)sender;
  382. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  383. if (it == objectToEventTypeToFunctionMap_.End())
  384. return;
  385. UnsubscribeFromEvents(object);
  386. objectToEventTypeToFunctionMap_.Erase(it);
  387. }
  388. LuaFile* LuaScriptInstance::GetScriptFile() const
  389. {
  390. return scriptFile_;
  391. }
  392. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  393. {
  394. if (scriptObjectRef_ == LUA_REFNIL)
  395. return PODVector<unsigned char>();
  396. VectorBuffer buf;
  397. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  398. if (function && function->BeginCall(this))
  399. {
  400. function->PushUserType((Serializer&)buf, "Serializer");
  401. function->EndCall();
  402. }
  403. return buf.GetBuffer();
  404. }
  405. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  406. {
  407. if (scriptObjectRef_ == LUA_REFNIL)
  408. return PODVector<unsigned char>();
  409. VectorBuffer buf;
  410. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  411. if (function && function->BeginCall(this))
  412. {
  413. function->PushUserType((Serializer&)buf, "Serializer");
  414. function->EndCall();
  415. }
  416. return buf.GetBuffer();
  417. }
  418. void LuaScriptInstance::OnMarkedDirty(Node* node)
  419. {
  420. // Script functions are not safe from worker threads
  421. Scene* scene = GetScene();
  422. if (scene && scene->IsThreadedUpdate())
  423. {
  424. scene->DelayedMarkedDirty(this);
  425. return;
  426. }
  427. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  428. if (function && function->BeginCall(this))
  429. {
  430. function->EndCall();
  431. }
  432. }
  433. void LuaScriptInstance::GetScriptAttributes()
  434. {
  435. // Get all attribute names
  436. Vector<String> names;
  437. if (lua_istable(luaState_, -1))
  438. {
  439. int length = lua_objlen(luaState_, -1);
  440. for (int i = 1; i <= length; ++i)
  441. {
  442. lua_pushinteger(luaState_, i);
  443. lua_gettable(luaState_, -2);
  444. if (!lua_isstring(luaState_, -1))
  445. {
  446. lua_pop(luaState_, 1);
  447. continue;
  448. }
  449. String name = lua_tostring(luaState_, -1);
  450. names.Push(name);
  451. lua_pop(luaState_, 1);
  452. }
  453. }
  454. lua_pop(luaState_, 1);
  455. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  456. for (unsigned i = 0; i < names.Size(); ++i)
  457. {
  458. lua_pushstring(luaState_, names[i].CString());
  459. lua_gettable(luaState_, -2);
  460. // Get attribute type
  461. int type = lua_type(luaState_, -1);
  462. AttributeInfo info;
  463. info.mode_ = AM_FILE;
  464. info.name_ = names[i];
  465. info.ptr_ = (void*)0xffffffff;
  466. switch (type)
  467. {
  468. case LUA_TBOOLEAN:
  469. info.type_ = VAR_BOOL;
  470. break;
  471. case LUA_TNUMBER:
  472. info.type_ = VAR_FLOAT;
  473. break;
  474. case LUA_TSTRING:
  475. info.type_ = VAR_STRING;
  476. break;
  477. case LUA_TUSERDATA:
  478. {
  479. String typeName = tolua_typename(luaState_, -1);
  480. lua_pop(luaState_, 1);
  481. if (typeName == "Vector2")
  482. info.type_ = VAR_VECTOR2;
  483. else if (typeName == "Vector3")
  484. info.type_ = VAR_VECTOR3;
  485. else if (typeName == "Vector4")
  486. info.type_ = VAR_VECTOR4;
  487. else if (typeName == "Quaternion")
  488. info.type_ = VAR_QUATERNION;
  489. else if (typeName == "Color")
  490. info.type_ = VAR_COLOR;
  491. else if (typeName == "Intrect")
  492. info.type_ = VAR_INTRECT;
  493. else if (typeName == "Intvector2")
  494. info.type_ = VAR_INTVECTOR2;
  495. }
  496. break;
  497. default:
  498. break;
  499. }
  500. lua_pop(luaState_, 1);
  501. if (info.type_ != VAR_NONE)
  502. attributeInfos_.Push(info);
  503. }
  504. }
  505. void LuaScriptInstance::FindScriptObjectMethodRefs()
  506. {
  507. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  508. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  509. if (IsEnabledEffective())
  510. SubscribeToScriptMethodEvents();
  511. }
  512. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  513. {
  514. Scene* scene = GetScene();
  515. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  516. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  517. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  518. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  519. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  520. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  521. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  522. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  523. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  524. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  525. node_->AddListener(this);
  526. }
  527. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  528. {
  529. Scene* scene = GetScene();
  530. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  531. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  532. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  533. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  534. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  535. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  536. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  537. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  538. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  539. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  540. node_->RemoveListener(this);
  541. }
  542. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  543. {
  544. using namespace Update;
  545. float timeStep = eventData[P_TIMESTEP].GetFloat();
  546. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  547. if (function && function->BeginCall(this))
  548. {
  549. function->PushFloat(timeStep);
  550. function->EndCall();
  551. }
  552. }
  553. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  554. {
  555. using namespace PostUpdate;
  556. float timeStep = eventData[P_TIMESTEP].GetFloat();
  557. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  558. if (function && function->BeginCall(this))
  559. {
  560. function->PushFloat(timeStep);
  561. function->EndCall();
  562. }
  563. }
  564. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  565. {
  566. using namespace PhysicsPreStep;
  567. float timeStep = eventData[P_TIMESTEP].GetFloat();
  568. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  569. if (function && function->BeginCall(this))
  570. {
  571. function->PushFloat(timeStep);
  572. function->EndCall();
  573. }
  574. }
  575. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  576. {
  577. using namespace PhysicsPostStep;
  578. float timeStep = eventData[P_TIMESTEP].GetFloat();
  579. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  580. if (function && function->BeginCall(this))
  581. {
  582. function->PushFloat(timeStep);
  583. function->EndCall();
  584. }
  585. }
  586. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  587. {
  588. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  589. if (function && function->BeginCall(this))
  590. {
  591. function->PushUserType(eventType, "StringHash");
  592. function->PushUserType(eventData, "VariantMap");
  593. function->EndCall();
  594. }
  595. }
  596. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  597. {
  598. Object* object = GetEventSender();
  599. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  600. if (function && function->BeginCall(this))
  601. {
  602. function->PushUserType(eventType, "StringHash");
  603. function->PushUserType(eventData, "VariantMap");
  604. function->EndCall();
  605. }
  606. }
  607. void LuaScriptInstance::ReleaseObject()
  608. {
  609. if (scriptObjectRef_ == LUA_REFNIL)
  610. return;
  611. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  612. if (IsEnabledEffective())
  613. UnsubscribeFromScriptMethodEvents();
  614. // Unref script object
  615. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  616. scriptObjectRef_ = LUA_REFNIL;
  617. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  618. if (function && function->BeginCall())
  619. {
  620. function->PushUserType((void*)this, "LuaScriptInstance");
  621. function->EndCall();
  622. }
  623. }
  624. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  625. {
  626. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  627. }
  628. void LuaScriptInstance::SetScriptFileAttr(ResourceRef value)
  629. {
  630. ResourceCache* cache = GetSubsystem<ResourceCache>();
  631. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  632. }
  633. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  634. {
  635. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  636. }
  637. }