Lasse Öörni 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 ani în urmă
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APITemplates.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 ani în urmă
Addons.cpp 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 ani în urmă
Addons.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 ani în urmă
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
CoreAPI.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 ani în urmă
EngineAPI.cpp 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 ani în urmă
GraphicsAPI.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 ani în urmă
IOAPI.cpp 96295b4923 Ensure the application logs are created in a writeable location. 11 ani în urmă
InputAPI.cpp 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. 11 ani în urmă
MathAPI.cpp 49d9856dd5 Add transform functions for Urho2D. 11 ani în urmă
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 ani în urmă
NetworkAPI.cpp 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. 11 ani în urmă
PhysicsAPI.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 ani în urmă
ResourceAPI.cpp 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. 11 ani în urmă
SceneAPI.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 ani în urmă
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 ani în urmă
Script.h af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. 11 ani în urmă
ScriptAPI.cpp bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. 11 ani în urmă
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 ani în urmă
ScriptAPIDump.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 ani în urmă
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
ScriptFile.cpp af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. 11 ani în urmă
ScriptFile.h 21053067bd Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case. 11 ani în urmă
ScriptInstance.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 ani în urmă
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 ani în urmă
UIAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 ani în urmă
Urho2DAPI.cpp 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 ani în urmă