ResourceCache.cpp 25 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "Log.h"
  29. #include "PackageFile.h"
  30. #include "ResourceCache.h"
  31. #include "ResourceEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. static const char* checkDirs[] = {
  37. "Fonts",
  38. "Materials",
  39. "Models",
  40. "Music",
  41. "Objects",
  42. "Particle",
  43. "PostProcess",
  44. "RenderPaths",
  45. "Scenes",
  46. "Scripts",
  47. "Sounds",
  48. "Shaders",
  49. "Techniques",
  50. "Textures",
  51. "UI",
  52. 0
  53. };
  54. static const SharedPtr<Resource> noResource;
  55. ResourceCache::ResourceCache(Context* context) :
  56. Object(context),
  57. autoReloadResources_(false)
  58. {
  59. // Register Resource library object factories
  60. RegisterResourceLibrary(context_);
  61. }
  62. ResourceCache::~ResourceCache()
  63. {
  64. }
  65. bool ResourceCache::AddResourceDir(const String& pathName)
  66. {
  67. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  68. if (!fileSystem || !fileSystem->DirExists(pathName))
  69. {
  70. LOGERROR("Could not open directory " + pathName);
  71. return false;
  72. }
  73. String fixedPath = AddTrailingSlash(pathName);
  74. // Check that the same path does not already exist
  75. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  76. {
  77. if (!resourceDirs_[i].Compare(fixedPath, false))
  78. return true;
  79. }
  80. resourceDirs_.Push(fixedPath);
  81. // Scan the path for files recursively and add their hash-to-name mappings
  82. Vector<String> fileNames;
  83. fileSystem->ScanDir(fileNames, fixedPath, "*.*", SCAN_FILES, true);
  84. for (unsigned i = 0; i < fileNames.Size(); ++i)
  85. StoreNameHash(fileNames[i]);
  86. // If resource auto-reloading active, create a file watcher for the directory
  87. if (autoReloadResources_)
  88. {
  89. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  90. watcher->StartWatching(fixedPath, true);
  91. fileWatchers_.Push(watcher);
  92. }
  93. LOGINFO("Added resource path " + fixedPath);
  94. return true;
  95. }
  96. void ResourceCache::AddPackageFile(PackageFile* package, bool addAsFirst)
  97. {
  98. // Do not add packages that failed to load
  99. if (!package || !package->GetNumFiles())
  100. return;
  101. if (addAsFirst)
  102. packages_.Insert(packages_.Begin(), SharedPtr<PackageFile>(package));
  103. else
  104. packages_.Push(SharedPtr<PackageFile>(package));
  105. // Scan the package for files and add their hash-to-name mappings
  106. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  107. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  108. StoreNameHash(i->first_);
  109. LOGINFO("Added resource package " + package->GetName());
  110. }
  111. bool ResourceCache::AddManualResource(Resource* resource)
  112. {
  113. if (!resource)
  114. {
  115. LOGERROR("Null manual resource");
  116. return false;
  117. }
  118. const String& name = resource->GetName();
  119. if (name.Empty())
  120. {
  121. LOGERROR("Manual resource with empty name, can not add");
  122. return false;
  123. }
  124. StoreNameHash(name);
  125. resource->ResetUseTimer();
  126. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  127. UpdateResourceGroup(resource->GetType());
  128. return true;
  129. }
  130. void ResourceCache::RemoveResourceDir(const String& path)
  131. {
  132. String fixedPath = AddTrailingSlash(path);
  133. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  134. {
  135. if (!resourceDirs_[i].Compare(path, false))
  136. {
  137. resourceDirs_.Erase(i);
  138. if (fileWatchers_.Size() > i)
  139. fileWatchers_.Erase(i);
  140. LOGINFO("Removed resource path " + fixedPath);
  141. return;
  142. }
  143. }
  144. }
  145. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  146. {
  147. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  148. {
  149. if (*i == package)
  150. {
  151. if (releaseResources)
  152. ReleasePackageResources(*i, forceRelease);
  153. LOGINFO("Removed resource package " + (*i)->GetName());
  154. packages_.Erase(i);
  155. return;
  156. }
  157. }
  158. }
  159. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  160. {
  161. // Compare the name and extension only, not the path
  162. String fileNameNoPath = GetFileNameAndExtension(fileName);
  163. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  164. {
  165. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  166. {
  167. if (releaseResources)
  168. ReleasePackageResources(*i, forceRelease);
  169. LOGINFO("Removed resource package " + (*i)->GetName());
  170. packages_.Erase(i);
  171. return;
  172. }
  173. }
  174. }
  175. void ResourceCache::ReleaseResource(ShortStringHash type, const String& name, bool force)
  176. {
  177. ReleaseResource(type, StringHash(name), force);
  178. }
  179. void ResourceCache::ReleaseResource(ShortStringHash type, StringHash nameHash, bool force)
  180. {
  181. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  182. if (!existingRes)
  183. return;
  184. // If other references exist, do not release, unless forced
  185. if (existingRes.Refs() == 1 || force)
  186. {
  187. resourceGroups_[type].resources_.Erase(nameHash);
  188. UpdateResourceGroup(type);
  189. }
  190. }
  191. void ResourceCache::ReleaseResources(ShortStringHash type, bool force)
  192. {
  193. bool released = false;
  194. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  195. if (i != resourceGroups_.End())
  196. {
  197. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  198. j != i->second_.resources_.End();)
  199. {
  200. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  201. // If other references exist, do not release, unless forced
  202. if (current->second_.Refs() == 1 || force)
  203. {
  204. i->second_.resources_.Erase(current);
  205. released = true;
  206. }
  207. }
  208. }
  209. if (released)
  210. UpdateResourceGroup(type);
  211. }
  212. void ResourceCache::ReleaseResources(ShortStringHash type, const String& partialName, bool force)
  213. {
  214. bool released = false;
  215. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  216. if (i != resourceGroups_.End())
  217. {
  218. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  219. j != i->second_.resources_.End();)
  220. {
  221. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  222. if (current->second_->GetName().Contains(partialName))
  223. {
  224. // If other references exist, do not release, unless forced
  225. if (current->second_.Refs() == 1 || force)
  226. {
  227. i->second_.resources_.Erase(current);
  228. released = true;
  229. }
  230. }
  231. }
  232. }
  233. if (released)
  234. UpdateResourceGroup(type);
  235. }
  236. void ResourceCache::ReleaseAllResources(bool force)
  237. {
  238. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  239. i != resourceGroups_.End(); ++i)
  240. {
  241. bool released = false;
  242. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  243. j != i->second_.resources_.End();)
  244. {
  245. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  246. // If other references exist, do not release, unless forced
  247. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  248. {
  249. i->second_.resources_.Erase(current);
  250. released = true;
  251. }
  252. }
  253. if (released)
  254. UpdateResourceGroup(i->first_);
  255. }
  256. }
  257. bool ResourceCache::ReloadResource(Resource* resource)
  258. {
  259. if (!resource)
  260. return false;
  261. resource->SendEvent(E_RELOADSTARTED);
  262. bool success = false;
  263. SharedPtr<File> file = GetFile(resource->GetName());
  264. if (file)
  265. success = resource->Load(*(file.Get()));
  266. if (success)
  267. {
  268. resource->ResetUseTimer();
  269. UpdateResourceGroup(resource->GetType());
  270. resource->SendEvent(E_RELOADFINISHED);
  271. return true;
  272. }
  273. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  274. // attempt loading again
  275. resource->SendEvent(E_RELOADFAILED);
  276. return false;
  277. }
  278. void ResourceCache::SetMemoryBudget(ShortStringHash type, unsigned budget)
  279. {
  280. resourceGroups_[type].memoryBudget_ = budget;
  281. }
  282. void ResourceCache::SetAutoReloadResources(bool enable)
  283. {
  284. if (enable != autoReloadResources_)
  285. {
  286. if (enable)
  287. {
  288. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  289. {
  290. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  291. watcher->StartWatching(resourceDirs_[i], true);
  292. fileWatchers_.Push(watcher);
  293. }
  294. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  295. }
  296. else
  297. {
  298. UnsubscribeFromEvent(E_BEGINFRAME);
  299. fileWatchers_.Clear();
  300. }
  301. autoReloadResources_ = enable;
  302. }
  303. }
  304. SharedPtr<File> ResourceCache::GetFile(const String& nameIn)
  305. {
  306. String name = SanitateResourceName(nameIn);
  307. // Check first the packages
  308. for (unsigned i = 0; i < packages_.Size(); ++i)
  309. {
  310. if (packages_[i]->Exists(name))
  311. return SharedPtr<File>(new File(context_, packages_[i], name));
  312. }
  313. // Then the filesystem
  314. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  315. if (fileSystem)
  316. {
  317. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  318. {
  319. if (fileSystem->FileExists(resourceDirs_[i] + name))
  320. {
  321. // Construct the file first with full path, then rename it to not contain the resource path,
  322. // so that the file's name can be used in further GetFile() calls (for example over the network)
  323. SharedPtr<File> file(new File(context_, resourceDirs_[i] + name));
  324. file->SetName(name);
  325. return file;
  326. }
  327. }
  328. // Fallback using absolute path
  329. if (fileSystem->FileExists(name))
  330. return SharedPtr<File>(new File(context_, name));
  331. }
  332. LOGERROR("Could not find resource " + name);
  333. return SharedPtr<File>();
  334. }
  335. Resource* ResourceCache::GetResource(ShortStringHash type, const String& nameIn)
  336. {
  337. String name = SanitateResourceName(nameIn);
  338. // Add the name to the hash map, so if this is an unknown resource, the error will not be unintelligible
  339. StoreNameHash(name);
  340. return GetResource(type, StringHash(name));
  341. }
  342. Resource* ResourceCache::GetResource(ShortStringHash type, const char* name)
  343. {
  344. return GetResource(type, String(name));
  345. }
  346. Resource* ResourceCache::GetResource(ShortStringHash type, StringHash nameHash)
  347. {
  348. // If null hash, return null pointer immediately
  349. if (!nameHash)
  350. return 0;
  351. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  352. if (existing)
  353. return existing;
  354. SharedPtr<Resource> resource;
  355. const String& name = GetResourceName(nameHash);
  356. if (name.Empty())
  357. {
  358. LOGERROR("Could not load unknown resource " + String(nameHash));
  359. return 0;
  360. }
  361. // Make sure the pointer is non-null and is a Resource subclass
  362. resource = DynamicCast<Resource>(context_->CreateObject(type));
  363. if (!resource)
  364. {
  365. LOGERROR("Could not load unknown resource type " + String(type));
  366. return 0;
  367. }
  368. // Attempt to load the resource
  369. SharedPtr<File> file = GetFile(name);
  370. if (!file)
  371. {
  372. LOGERROR("Could not open the file for resource " + name);
  373. return 0;
  374. }
  375. LOGDEBUG("Loading resource " + name);
  376. resource->SetName(file->GetName());
  377. if (!resource->Load(*(file.Get())))
  378. return 0;
  379. // Store to cache
  380. resource->ResetUseTimer();
  381. resourceGroups_[type].resources_[nameHash] = resource;
  382. UpdateResourceGroup(type);
  383. return resource;
  384. }
  385. void ResourceCache::GetResources(PODVector<Resource*>& result, ShortStringHash type) const
  386. {
  387. result.Clear();
  388. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  389. if (i != resourceGroups_.End())
  390. {
  391. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  392. j != i->second_.resources_.End(); ++j)
  393. result.Push(j->second_);
  394. }
  395. }
  396. bool ResourceCache::Exists(const String& nameIn) const
  397. {
  398. String name = SanitateResourceName(nameIn);
  399. for (unsigned i = 0; i < packages_.Size(); ++i)
  400. {
  401. if (packages_[i]->Exists(name))
  402. return true;
  403. }
  404. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  405. if (fileSystem)
  406. {
  407. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  408. {
  409. if (fileSystem->FileExists(resourceDirs_[i] + name))
  410. return true;
  411. }
  412. // Fallback using absolute path
  413. if (fileSystem->FileExists(name))
  414. return true;
  415. }
  416. return false;
  417. }
  418. bool ResourceCache::Exists(StringHash nameHash) const
  419. {
  420. return Exists(GetResourceName(nameHash));
  421. }
  422. unsigned ResourceCache::GetMemoryBudget(ShortStringHash type) const
  423. {
  424. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  425. if (i != resourceGroups_.End())
  426. return i->second_.memoryBudget_;
  427. else
  428. return 0;
  429. }
  430. unsigned ResourceCache::GetMemoryUse(ShortStringHash type) const
  431. {
  432. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  433. if (i != resourceGroups_.End())
  434. return i->second_.memoryUse_;
  435. else
  436. return 0;
  437. }
  438. unsigned ResourceCache::GetTotalMemoryUse() const
  439. {
  440. unsigned total = 0;
  441. for (HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  442. total += i->second_.memoryUse_;
  443. return total;
  444. }
  445. const String& ResourceCache::GetResourceName(StringHash nameHash) const
  446. {
  447. HashMap<StringHash, String>::ConstIterator i = hashToName_.Find(nameHash);
  448. if (i == hashToName_.End())
  449. return String::EMPTY;
  450. else
  451. return i->second_;
  452. }
  453. String ResourceCache::GetResourceFileName(const String& name) const
  454. {
  455. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  456. if (fileSystem)
  457. {
  458. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  459. {
  460. if (fileSystem->FileExists(resourceDirs_[i] + name))
  461. return resourceDirs_[i] + name;
  462. }
  463. }
  464. return String();
  465. }
  466. String ResourceCache::GetPreferredResourceDir(const String& path) const
  467. {
  468. String fixedPath = AddTrailingSlash(path);
  469. bool pathHasKnownDirs = false;
  470. bool parentHasKnownDirs = false;
  471. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  472. // If no filesystem, can not check directory existence, so just return the original path
  473. if (!fileSystem)
  474. return fixedPath;
  475. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  476. {
  477. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  478. {
  479. pathHasKnownDirs = true;
  480. break;
  481. }
  482. }
  483. if (!pathHasKnownDirs)
  484. {
  485. String parentPath = GetParentPath(fixedPath);
  486. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  487. {
  488. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  489. {
  490. parentHasKnownDirs = true;
  491. break;
  492. }
  493. }
  494. // If path does not have known subdirectories, but the parent path has, use the parent instead
  495. if (parentHasKnownDirs)
  496. fixedPath = parentPath;
  497. }
  498. return fixedPath;
  499. }
  500. String ResourceCache::SanitateResourceName(const String& nameIn) const
  501. {
  502. // Sanitate unsupported constructs from the resource name
  503. String name = GetInternalPath(nameIn);
  504. name.Replace("../", "");
  505. name.Replace("./", "");
  506. return name;
  507. }
  508. void ResourceCache::StoreNameHash(const String& name)
  509. {
  510. if (name.Empty())
  511. return;
  512. StringHash hash(name);
  513. // If entry exists, check for difference (collision)
  514. HashMap<StringHash, String>::Iterator i = hashToName_.Find(hash);
  515. if (i != hashToName_.End())
  516. {
  517. if (i->second_.Compare(name, false))
  518. LOGERROR("Resource hash collision " + i->second_ + " vs " + name);
  519. i->second_ = name;
  520. }
  521. else
  522. hashToName_[hash] = name;
  523. }
  524. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  525. {
  526. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  527. if (!resource || !autoReloadResources_)
  528. return;
  529. StringHash nameHash(resource->GetName());
  530. HashSet<StringHash>& dependents = dependentResources_[dependency];
  531. dependents.Insert(nameHash);
  532. }
  533. void ResourceCache::ResetDependencies(Resource* resource)
  534. {
  535. if (!resource || !autoReloadResources_)
  536. return;
  537. StringHash nameHash(resource->GetName());
  538. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  539. dependentResources_.End();)
  540. {
  541. HashSet<StringHash>& dependents = i->second_;
  542. dependents.Erase(nameHash);
  543. if (dependents.Empty())
  544. i = dependentResources_.Erase(i);
  545. else
  546. ++i;
  547. }
  548. }
  549. const SharedPtr<Resource>& ResourceCache::FindResource(ShortStringHash type, StringHash nameHash)
  550. {
  551. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  552. if (i == resourceGroups_.End())
  553. return noResource;
  554. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  555. if (j == i->second_.resources_.End())
  556. return noResource;
  557. return j->second_;
  558. }
  559. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  560. {
  561. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  562. {
  563. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  564. if (j != i->second_.resources_.End())
  565. return j->second_;
  566. }
  567. return noResource;
  568. }
  569. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  570. {
  571. HashSet<ShortStringHash> affectedGroups;
  572. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  573. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  574. {
  575. StringHash nameHash(i->first_);
  576. // We do not know the actual resource type, so search all type containers
  577. for (HashMap<ShortStringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  578. j != resourceGroups_.End(); ++j)
  579. {
  580. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  581. if (k != j->second_.resources_.End())
  582. {
  583. // If other references exist, do not release, unless forced
  584. if (k->second_.Refs() == 1 || force)
  585. {
  586. j->second_.resources_.Erase(k);
  587. affectedGroups.Insert(j->first_);
  588. }
  589. break;
  590. }
  591. }
  592. }
  593. for (HashSet<ShortStringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  594. UpdateResourceGroup(*i);
  595. }
  596. void ResourceCache::UpdateResourceGroup(ShortStringHash type)
  597. {
  598. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  599. if (i == resourceGroups_.End())
  600. return;
  601. for (;;)
  602. {
  603. unsigned totalSize = 0;
  604. unsigned oldestTimer = 0;
  605. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  606. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  607. j != i->second_.resources_.End(); ++j)
  608. {
  609. totalSize += j->second_->GetMemoryUse();
  610. unsigned useTimer = j->second_->GetUseTimer();
  611. if (useTimer > oldestTimer)
  612. {
  613. oldestTimer = useTimer;
  614. oldestResource = j;
  615. }
  616. }
  617. i->second_.memoryUse_ = totalSize;
  618. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  619. // (resources in use always return a zero timer and can not be removed)
  620. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  621. oldestResource != i->second_.resources_.End())
  622. {
  623. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  624. oldestResource->second_->GetName());
  625. i->second_.resources_.Erase(oldestResource);
  626. }
  627. else
  628. break;
  629. }
  630. }
  631. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  632. {
  633. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  634. {
  635. String fileName;
  636. while (fileWatchers_[i]->GetNextChange(fileName))
  637. {
  638. StringHash fileNameHash(fileName);
  639. // If the filename is a resource we keep track of, reload it
  640. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  641. if (resource)
  642. {
  643. LOGDEBUG("Reloading changed resource " + fileName);
  644. ReloadResource(resource);
  645. }
  646. else
  647. {
  648. // Check if this is a dependency resource, reload dependents
  649. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  650. if (j != dependentResources_.End())
  651. {
  652. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  653. // resources we need to reload first
  654. Vector<SharedPtr<Resource> > dependents;
  655. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  656. {
  657. const SharedPtr<Resource>& dependent = FindResource(*k);
  658. if (dependent)
  659. dependents.Push(dependent);
  660. }
  661. for (unsigned k = 0; k < dependents.Size(); ++k)
  662. {
  663. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  664. ReloadResource(dependents[k]);
  665. }
  666. }
  667. }
  668. }
  669. }
  670. }
  671. void RegisterResourceLibrary(Context* context)
  672. {
  673. Image::RegisterObject(context);
  674. XMLFile::RegisterObject(context);
  675. }
  676. }