Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 年之前
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Audio 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 年之前
Container 1b25167781 Do not allocate String's initial buffer yet when resizing to zero size. Closes #87. 12 年之前
Core 7458a01f21 Delete the event handler object in case of null sender (failed subscribe.) to avoid memory leak. Closes #117. 12 年之前
Engine dbb8d077da Ensure engine testing could terminate itself every time. 12 年之前
Graphics d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 年之前
IO 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 年之前
Input 18e2349ae1 Added script bindings for the new SDL controller constants. Updated Input documentation. 12 年之前
LuaScript 18e2349ae1 Added script bindings for the new SDL controller constants. Updated Input documentation. 12 年之前
Math 112102cc83 Perform all plane transforms through Matrix4 multiply to ensure correctness. 12 年之前
Navigation 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. 12 年之前
Network 712345aa56 Added log macros with formatting. Closes #114. 12 年之前
Physics 668772bb50 Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API. 12 年之前
Resource 583065e598 Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment. 12 年之前
Scene 0697ad0750 Improved Spline attribute editing. Moved Spline to Logic category in the editor. 12 年之前
Script 18e2349ae1 Added script bindings for the new SDL controller constants. Updated Input documentation. 12 年之前
UI 7f95216d3e Refactor to use new logging macros with formatting. 12 年之前
CMakeLists.txt 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 年之前
Precompiled.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
Precompiled.h 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
Revision.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
Revision.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 年之前
Urho3D.pc.in 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 年之前