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Audio
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57b81bf685
Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130.
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12 年之前 |
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Container
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1b25167781
Do not allocate String's initial buffer yet when resizing to zero size. Closes #87.
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12 年之前 |
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Core
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7458a01f21
Delete the event handler object in case of null sender (failed subscribe.) to avoid memory leak. Closes #117.
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12 年之前 |
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Engine
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dbb8d077da
Ensure engine testing could terminate itself every time.
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12 年之前 |
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Graphics
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d723bef62b
On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140.
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12 年之前 |
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IO
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4f9287b7c8
Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129.
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12 年之前 |
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Input
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18e2349ae1
Added script bindings for the new SDL controller constants. Updated Input documentation.
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12 年之前 |
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LuaScript
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18e2349ae1
Added script bindings for the new SDL controller constants. Updated Input documentation.
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12 年之前 |
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Math
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112102cc83
Perform all plane transforms through Matrix4 multiply to ensure correctness.
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12 年之前 |
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Navigation
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32c86e8237
Added necessary include files to not rely on includes in Precompiled.h.
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12 年之前 |
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Network
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712345aa56
Added log macros with formatting. Closes #114.
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12 年之前 |
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Physics
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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12 年之前 |
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Resource
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583065e598
Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment.
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12 年之前 |
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Scene
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0697ad0750
Improved Spline attribute editing. Moved Spline to Logic category in the editor.
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12 年之前 |
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Script
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18e2349ae1
Added script bindings for the new SDL controller constants. Updated Input documentation.
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12 年之前 |
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UI
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 年之前 |
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CMakeLists.txt
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48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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12 年之前 |
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Precompiled.cpp
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 年之前 |
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Precompiled.h
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 年之前 |
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Revision.cpp
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 年之前 |
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Revision.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年之前 |
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Urho3D.h.in
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09ba853aba
Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error.
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12 年之前 |
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Urho3D.pc.in
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48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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12 年之前 |