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AnimatingScene.cpp
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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há 11 anos atrás |
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AnimatingScene.h
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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há 11 anos atrás |
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Rotator.cpp
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d0595084d4
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
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há 12 anos atrás |
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Rotator.h
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d0595084d4
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
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há 12 anos atrás |