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Audio.cpp 8.3 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Audio.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "Log.h"
  27. #include "Mutex.h"
  28. #include "ProcessUtils.h"
  29. #include "Profiler.h"
  30. #include "Sound.h"
  31. #include "SoundListener.h"
  32. #include "SoundSource3D.h"
  33. #include <SDL.h>
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. const char* AUDIO_CATEGORY = "Audio";
  38. static const int MIN_BUFFERLENGTH = 20;
  39. static const int MIN_MIXRATE = 11025;
  40. static const int MAX_MIXRATE = 48000;
  41. static const StringHash SOUND_MASTER_HASH("MASTER");
  42. static void SDLAudioCallback(void *userdata, Uint8 *stream, int len);
  43. Audio::Audio(Context* context) :
  44. Object(context),
  45. deviceID_(0),
  46. sampleSize_(0),
  47. playing_(false)
  48. {
  49. // Set the master to the default value
  50. masterGain_[SOUND_MASTER_HASH] = 1.0f;
  51. // Register Audio library object factories
  52. RegisterAudioLibrary(context_);
  53. SubscribeToEvent(E_RENDERUPDATE, HANDLER(Audio, HandleRenderUpdate));
  54. }
  55. Audio::~Audio()
  56. {
  57. Release();
  58. }
  59. bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolation)
  60. {
  61. Release();
  62. bufferLengthMSec = Max(bufferLengthMSec, MIN_BUFFERLENGTH);
  63. mixRate = Clamp(mixRate, MIN_MIXRATE, MAX_MIXRATE);
  64. SDL_AudioSpec desired;
  65. SDL_AudioSpec obtained;
  66. desired.freq = mixRate;
  67. desired.format = AUDIO_S16SYS;
  68. desired.channels = stereo ? 2 : 1;
  69. desired.callback = SDLAudioCallback;
  70. desired.userdata = this;
  71. // SDL uses power of two audio fragments. Determine the closest match
  72. int bufferSamples = mixRate * bufferLengthMSec / 1000;
  73. desired.samples = NextPowerOfTwo(bufferSamples);
  74. if (Abs((int)desired.samples / 2 - bufferSamples) < Abs((int)desired.samples - bufferSamples))
  75. desired.samples /= 2;
  76. deviceID_ = SDL_OpenAudioDevice(0, SDL_FALSE, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
  77. if (!deviceID_)
  78. {
  79. LOGERROR("Could not initialize audio output");
  80. return false;
  81. }
  82. if (obtained.format != AUDIO_S16SYS && obtained.format != AUDIO_S16LSB && obtained.format != AUDIO_S16MSB)
  83. {
  84. LOGERROR("Could not initialize audio output, 16-bit buffer format not supported");
  85. SDL_CloseAudioDevice(deviceID_);
  86. deviceID_ = 0;
  87. return false;
  88. }
  89. stereo_ = obtained.channels == 2;
  90. sampleSize_ = stereo_ ? sizeof(int) : sizeof(short);
  91. // Guarantee a fragment size that is low enough so that Vorbis decoding buffers do not wrap
  92. fragmentSize_ = Min((int)NextPowerOfTwo(mixRate >> 6), (int)obtained.samples);
  93. mixRate_ = mixRate;
  94. interpolation_ = interpolation;
  95. clipBuffer_ = new int[stereo ? fragmentSize_ << 1 : fragmentSize_];
  96. LOGINFO("Set audio mode " + String(mixRate_) + " Hz " + (stereo_ ? "stereo" : "mono") + " " +
  97. (interpolation_ ? "interpolated" : ""));
  98. return Play();
  99. }
  100. void Audio::Update(float timeStep)
  101. {
  102. PROFILE(UpdateAudio);
  103. // Update in reverse order, because sound sources might remove themselves
  104. for (unsigned i = soundSources_.Size() - 1; i < soundSources_.Size(); --i)
  105. soundSources_[i]->Update(timeStep);
  106. }
  107. bool Audio::Play()
  108. {
  109. if (playing_)
  110. return true;
  111. if (!deviceID_)
  112. {
  113. LOGERROR("No audio mode set, can not start playback");
  114. return false;
  115. }
  116. SDL_PauseAudioDevice(deviceID_, 0);
  117. playing_ = true;
  118. return true;
  119. }
  120. void Audio::Stop()
  121. {
  122. playing_ = false;
  123. }
  124. void Audio::SetMasterGain(const String& type, float gain)
  125. {
  126. masterGain_[type] = Clamp(gain, 0.0f, 1.0f);
  127. }
  128. void Audio::SetListener(SoundListener* listener)
  129. {
  130. listener_ = listener;
  131. }
  132. void Audio::StopSound(Sound* soundClip)
  133. {
  134. for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
  135. {
  136. if ((*i)->GetSound() == soundClip)
  137. (*i)->Stop();
  138. }
  139. }
  140. float Audio::GetMasterGain(const String& type) const
  141. {
  142. // By definition previously unknown types return full volume
  143. HashMap<StringHash, Variant>::ConstIterator findIt = masterGain_.Find(type);
  144. if (findIt == masterGain_.End())
  145. return 1.0f;
  146. return findIt->second_.GetFloat();
  147. }
  148. SoundListener* Audio::GetListener() const
  149. {
  150. return listener_;
  151. }
  152. void Audio::AddSoundSource(SoundSource* channel)
  153. {
  154. MutexLock lock(audioMutex_);
  155. soundSources_.Push(channel);
  156. }
  157. void Audio::RemoveSoundSource(SoundSource* channel)
  158. {
  159. PODVector<SoundSource*>::Iterator i = soundSources_.Find(channel);
  160. if (i != soundSources_.End())
  161. {
  162. MutexLock lock(audioMutex_);
  163. soundSources_.Erase(i);
  164. }
  165. }
  166. float Audio::GetSoundSourceMasterGain(StringHash typeHash) const
  167. {
  168. HashMap<StringHash, Variant>::ConstIterator masterIt = masterGain_.Find(SOUND_MASTER_HASH);
  169. if (!typeHash)
  170. return masterIt->second_.GetFloat();
  171. HashMap<StringHash, Variant>::ConstIterator typeIt = masterGain_.Find(typeHash);
  172. if (typeIt == masterGain_.End() || typeIt == masterIt)
  173. return masterIt->second_.GetFloat();
  174. return masterIt->second_.GetFloat() * typeIt->second_.GetFloat();
  175. }
  176. void SDLAudioCallback(void *userdata, Uint8* stream, int len)
  177. {
  178. Audio* audio = static_cast<Audio*>(userdata);
  179. {
  180. MutexLock Lock(audio->GetMutex());
  181. audio->MixOutput(stream, len / audio->GetSampleSize());
  182. }
  183. }
  184. void Audio::MixOutput(void *dest, unsigned samples)
  185. {
  186. if (!playing_ || !clipBuffer_)
  187. {
  188. memset(dest, 0, samples * sampleSize_);
  189. return;
  190. }
  191. while (samples)
  192. {
  193. // If sample count exceeds the fragment (clip buffer) size, split the work
  194. unsigned workSamples = Min((int)samples, (int)fragmentSize_);
  195. unsigned clipSamples = workSamples;
  196. if (stereo_)
  197. clipSamples <<= 1;
  198. // Clear clip buffer
  199. int* clipPtr = clipBuffer_.Get();
  200. memset(clipPtr, 0, clipSamples * sizeof(int));
  201. // Mix samples to clip buffer
  202. for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
  203. (*i)->Mix(clipPtr, workSamples, mixRate_, stereo_, interpolation_);
  204. // Copy output from clip buffer to destination
  205. short* destPtr = (short*)dest;
  206. while (clipSamples--)
  207. *destPtr++ = Clamp(*clipPtr++, -32768, 32767);
  208. samples -= workSamples;
  209. ((unsigned char*&)dest) += sampleSize_ * workSamples;
  210. }
  211. }
  212. void Audio::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  213. {
  214. using namespace RenderUpdate;
  215. Update(eventData[P_TIMESTEP].GetFloat());
  216. }
  217. void Audio::Release()
  218. {
  219. Stop();
  220. if (deviceID_)
  221. {
  222. SDL_CloseAudioDevice(deviceID_);
  223. deviceID_ = 0;
  224. clipBuffer_.Reset();
  225. }
  226. }
  227. void RegisterAudioLibrary(Context* context)
  228. {
  229. Sound::RegisterObject(context);
  230. SoundSource::RegisterObject(context);
  231. SoundSource3D::RegisterObject(context);
  232. SoundListener::RegisterObject(context);
  233. }
  234. }