ResourceCache.cpp 25 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "Log.h"
  29. #include "PackageFile.h"
  30. #include "ResourceCache.h"
  31. #include "ResourceEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. static const char* checkDirs[] = {
  37. "Fonts",
  38. "Materials",
  39. "Models",
  40. "Music",
  41. "Objects",
  42. "Particle",
  43. "PostProcess",
  44. "RenderPaths",
  45. "Scenes",
  46. "Scripts",
  47. "Sounds",
  48. "Shaders",
  49. "Techniques",
  50. "Textures",
  51. "UI",
  52. 0
  53. };
  54. static const SharedPtr<Resource> noResource;
  55. ResourceCache::ResourceCache(Context* context) :
  56. Object(context),
  57. autoReloadResources_(false)
  58. {
  59. // Register Resource library object factories
  60. RegisterResourceLibrary(context_);
  61. }
  62. ResourceCache::~ResourceCache()
  63. {
  64. }
  65. bool ResourceCache::AddResourceDir(const String& pathName)
  66. {
  67. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  68. if (!fileSystem || !fileSystem->DirExists(pathName))
  69. {
  70. LOGERROR("Could not open directory " + pathName);
  71. return false;
  72. }
  73. String fixedPath = AddTrailingSlash(pathName);
  74. // Check that the same path does not already exist
  75. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  76. {
  77. if (!resourceDirs_[i].Compare(fixedPath, false))
  78. return true;
  79. }
  80. resourceDirs_.Push(fixedPath);
  81. // If resource auto-reloading active, create a file watcher for the directory
  82. if (autoReloadResources_)
  83. {
  84. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  85. watcher->StartWatching(fixedPath, true);
  86. fileWatchers_.Push(watcher);
  87. }
  88. LOGINFO("Added resource path " + fixedPath);
  89. return true;
  90. }
  91. void ResourceCache::AddPackageFile(PackageFile* package, bool addAsFirst)
  92. {
  93. // Do not add packages that failed to load
  94. if (!package || !package->GetNumFiles())
  95. return;
  96. if (addAsFirst)
  97. packages_.Insert(packages_.Begin(), SharedPtr<PackageFile>(package));
  98. else
  99. packages_.Push(SharedPtr<PackageFile>(package));
  100. LOGINFO("Added resource package " + package->GetName());
  101. }
  102. bool ResourceCache::AddManualResource(Resource* resource)
  103. {
  104. if (!resource)
  105. {
  106. LOGERROR("Null manual resource");
  107. return false;
  108. }
  109. const String& name = resource->GetName();
  110. if (name.Empty())
  111. {
  112. LOGERROR("Manual resource with empty name, can not add");
  113. return false;
  114. }
  115. resource->ResetUseTimer();
  116. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  117. UpdateResourceGroup(resource->GetType());
  118. return true;
  119. }
  120. void ResourceCache::RemoveResourceDir(const String& path)
  121. {
  122. String fixedPath = AddTrailingSlash(path);
  123. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  124. {
  125. if (!resourceDirs_[i].Compare(path, false))
  126. {
  127. resourceDirs_.Erase(i);
  128. if (fileWatchers_.Size() > i)
  129. fileWatchers_.Erase(i);
  130. LOGINFO("Removed resource path " + fixedPath);
  131. return;
  132. }
  133. }
  134. }
  135. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  136. {
  137. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  138. {
  139. if (*i == package)
  140. {
  141. if (releaseResources)
  142. ReleasePackageResources(*i, forceRelease);
  143. LOGINFO("Removed resource package " + (*i)->GetName());
  144. packages_.Erase(i);
  145. return;
  146. }
  147. }
  148. }
  149. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  150. {
  151. // Compare the name and extension only, not the path
  152. String fileNameNoPath = GetFileNameAndExtension(fileName);
  153. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  154. {
  155. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  156. {
  157. if (releaseResources)
  158. ReleasePackageResources(*i, forceRelease);
  159. LOGINFO("Removed resource package " + (*i)->GetName());
  160. packages_.Erase(i);
  161. return;
  162. }
  163. }
  164. }
  165. void ResourceCache::ReleaseResource(ShortStringHash type, const String& name, bool force)
  166. {
  167. StringHash nameHash(name);
  168. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  169. if (!existingRes)
  170. return;
  171. // If other references exist, do not release, unless forced
  172. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  173. {
  174. resourceGroups_[type].resources_.Erase(nameHash);
  175. UpdateResourceGroup(type);
  176. }
  177. }
  178. void ResourceCache::ReleaseResources(ShortStringHash type, bool force)
  179. {
  180. bool released = false;
  181. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  182. if (i != resourceGroups_.End())
  183. {
  184. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  185. j != i->second_.resources_.End();)
  186. {
  187. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  188. // If other references exist, do not release, unless forced
  189. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  190. {
  191. i->second_.resources_.Erase(current);
  192. released = true;
  193. }
  194. }
  195. }
  196. if (released)
  197. UpdateResourceGroup(type);
  198. }
  199. void ResourceCache::ReleaseResources(ShortStringHash type, const String& partialName, bool force)
  200. {
  201. bool released = false;
  202. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  203. if (i != resourceGroups_.End())
  204. {
  205. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  206. j != i->second_.resources_.End();)
  207. {
  208. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  209. if (current->second_->GetName().Contains(partialName))
  210. {
  211. // If other references exist, do not release, unless forced
  212. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  213. {
  214. i->second_.resources_.Erase(current);
  215. released = true;
  216. }
  217. }
  218. }
  219. }
  220. if (released)
  221. UpdateResourceGroup(type);
  222. }
  223. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  224. {
  225. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  226. // This is not necessary if forcing release
  227. unsigned repeat = force ? 1 : 2;
  228. while (repeat--)
  229. {
  230. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  231. {
  232. bool released = false;
  233. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  234. j != i->second_.resources_.End();)
  235. {
  236. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  237. if (current->second_->GetName().Contains(partialName))
  238. {
  239. // If other references exist, do not release, unless forced
  240. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  241. {
  242. i->second_.resources_.Erase(current);
  243. released = true;
  244. }
  245. }
  246. }
  247. if (released)
  248. UpdateResourceGroup(i->first_);
  249. }
  250. }
  251. }
  252. void ResourceCache::ReleaseAllResources(bool force)
  253. {
  254. unsigned repeat = force ? 1 : 2;
  255. while (repeat--)
  256. {
  257. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  258. i != resourceGroups_.End(); ++i)
  259. {
  260. bool released = false;
  261. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  262. j != i->second_.resources_.End();)
  263. {
  264. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  265. // If other references exist, do not release, unless forced
  266. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  267. {
  268. i->second_.resources_.Erase(current);
  269. released = true;
  270. }
  271. }
  272. if (released)
  273. UpdateResourceGroup(i->first_);
  274. }
  275. }
  276. }
  277. bool ResourceCache::ReloadResource(Resource* resource)
  278. {
  279. if (!resource)
  280. return false;
  281. resource->SendEvent(E_RELOADSTARTED);
  282. bool success = false;
  283. SharedPtr<File> file = GetFile(resource->GetName());
  284. if (file)
  285. success = resource->Load(*(file.Get()));
  286. if (success)
  287. {
  288. resource->ResetUseTimer();
  289. UpdateResourceGroup(resource->GetType());
  290. resource->SendEvent(E_RELOADFINISHED);
  291. return true;
  292. }
  293. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  294. // attempt loading again
  295. resource->SendEvent(E_RELOADFAILED);
  296. return false;
  297. }
  298. void ResourceCache::SetMemoryBudget(ShortStringHash type, unsigned budget)
  299. {
  300. resourceGroups_[type].memoryBudget_ = budget;
  301. }
  302. void ResourceCache::SetAutoReloadResources(bool enable)
  303. {
  304. if (enable != autoReloadResources_)
  305. {
  306. if (enable)
  307. {
  308. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  309. {
  310. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  311. watcher->StartWatching(resourceDirs_[i], true);
  312. fileWatchers_.Push(watcher);
  313. }
  314. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  315. }
  316. else
  317. {
  318. UnsubscribeFromEvent(E_BEGINFRAME);
  319. fileWatchers_.Clear();
  320. }
  321. autoReloadResources_ = enable;
  322. }
  323. }
  324. SharedPtr<File> ResourceCache::GetFile(const String& nameIn)
  325. {
  326. String name = SanitateResourceName(nameIn);
  327. // Check first the packages
  328. for (unsigned i = 0; i < packages_.Size(); ++i)
  329. {
  330. if (packages_[i]->Exists(name))
  331. return SharedPtr<File>(new File(context_, packages_[i], name));
  332. }
  333. // Then the filesystem
  334. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  335. if (fileSystem)
  336. {
  337. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  338. {
  339. if (fileSystem->FileExists(resourceDirs_[i] + name))
  340. {
  341. // Construct the file first with full path, then rename it to not contain the resource path,
  342. // so that the file's name can be used in further GetFile() calls (for example over the network)
  343. SharedPtr<File> file(new File(context_, resourceDirs_[i] + name));
  344. file->SetName(name);
  345. return file;
  346. }
  347. }
  348. // Fallback using absolute path
  349. if (fileSystem->FileExists(name))
  350. return SharedPtr<File>(new File(context_, name));
  351. }
  352. LOGERROR("Could not find resource " + name);
  353. return SharedPtr<File>();
  354. }
  355. Resource* ResourceCache::GetResource(ShortStringHash type, const char* name)
  356. {
  357. return GetResource(type, String(name));
  358. }
  359. Resource* ResourceCache::GetResource(ShortStringHash type, const String& nameIn)
  360. {
  361. String name = SanitateResourceName(nameIn);
  362. // If empty name, return null pointer immediately
  363. if (name.Empty())
  364. return 0;
  365. StringHash nameHash(name);
  366. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  367. if (existing)
  368. return existing;
  369. SharedPtr<Resource> resource;
  370. // Make sure the pointer is non-null and is a Resource subclass
  371. resource = DynamicCast<Resource>(context_->CreateObject(type));
  372. if (!resource)
  373. {
  374. LOGERROR("Could not load unknown resource type " + String(type));
  375. return 0;
  376. }
  377. // Attempt to load the resource
  378. SharedPtr<File> file = GetFile(name);
  379. if (!file)
  380. return 0;
  381. LOGDEBUG("Loading resource " + name);
  382. resource->SetName(file->GetName());
  383. if (!resource->Load(*(file.Get())))
  384. return 0;
  385. // Store to cache
  386. resource->ResetUseTimer();
  387. resourceGroups_[type].resources_[nameHash] = resource;
  388. UpdateResourceGroup(type);
  389. return resource;
  390. }
  391. void ResourceCache::GetResources(PODVector<Resource*>& result, ShortStringHash type) const
  392. {
  393. result.Clear();
  394. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  395. if (i != resourceGroups_.End())
  396. {
  397. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  398. j != i->second_.resources_.End(); ++j)
  399. result.Push(j->second_);
  400. }
  401. }
  402. bool ResourceCache::Exists(const String& nameIn) const
  403. {
  404. String name = SanitateResourceName(nameIn);
  405. for (unsigned i = 0; i < packages_.Size(); ++i)
  406. {
  407. if (packages_[i]->Exists(name))
  408. return true;
  409. }
  410. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  411. if (fileSystem)
  412. {
  413. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  414. {
  415. if (fileSystem->FileExists(resourceDirs_[i] + name))
  416. return true;
  417. }
  418. // Fallback using absolute path
  419. if (fileSystem->FileExists(name))
  420. return true;
  421. }
  422. return false;
  423. }
  424. unsigned ResourceCache::GetMemoryBudget(ShortStringHash type) const
  425. {
  426. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  427. if (i != resourceGroups_.End())
  428. return i->second_.memoryBudget_;
  429. else
  430. return 0;
  431. }
  432. unsigned ResourceCache::GetMemoryUse(ShortStringHash type) const
  433. {
  434. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  435. if (i != resourceGroups_.End())
  436. return i->second_.memoryUse_;
  437. else
  438. return 0;
  439. }
  440. unsigned ResourceCache::GetTotalMemoryUse() const
  441. {
  442. unsigned total = 0;
  443. for (HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  444. total += i->second_.memoryUse_;
  445. return total;
  446. }
  447. String ResourceCache::GetResourceFileName(const String& name) const
  448. {
  449. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  450. if (fileSystem)
  451. {
  452. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  453. {
  454. if (fileSystem->FileExists(resourceDirs_[i] + name))
  455. return resourceDirs_[i] + name;
  456. }
  457. }
  458. return String();
  459. }
  460. String ResourceCache::GetPreferredResourceDir(const String& path) const
  461. {
  462. String fixedPath = AddTrailingSlash(path);
  463. bool pathHasKnownDirs = false;
  464. bool parentHasKnownDirs = false;
  465. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  466. // If no filesystem, can not check directory existence, so just return the original path
  467. if (!fileSystem)
  468. return fixedPath;
  469. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  470. {
  471. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  472. {
  473. pathHasKnownDirs = true;
  474. break;
  475. }
  476. }
  477. if (!pathHasKnownDirs)
  478. {
  479. String parentPath = GetParentPath(fixedPath);
  480. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  481. {
  482. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  483. {
  484. parentHasKnownDirs = true;
  485. break;
  486. }
  487. }
  488. // If path does not have known subdirectories, but the parent path has, use the parent instead
  489. if (parentHasKnownDirs)
  490. fixedPath = parentPath;
  491. }
  492. return fixedPath;
  493. }
  494. String ResourceCache::SanitateResourceName(const String& nameIn) const
  495. {
  496. // Sanitate unsupported constructs from the resource name
  497. String name = GetInternalPath(nameIn);
  498. name.Replace("../", "");
  499. name.Replace("./", "");
  500. // If the path refers to one of the resource directories, normalize the resource name
  501. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  502. if (fileSystem && resourceDirs_.Size())
  503. {
  504. String namePath = GetPath(name);
  505. String exePath = fileSystem->GetProgramDir();
  506. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  507. {
  508. String relativeResourcePath = resourceDirs_[i];
  509. if (relativeResourcePath.StartsWith(exePath))
  510. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  511. if (namePath.StartsWith(resourceDirs_[i], false))
  512. namePath = namePath.Substring(resourceDirs_[i].Length());
  513. else if (namePath.StartsWith(relativeResourcePath, false))
  514. namePath = namePath.Substring(relativeResourcePath.Length());
  515. }
  516. name = namePath + GetFileNameAndExtension(name);
  517. }
  518. return name.Trimmed();
  519. }
  520. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  521. {
  522. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  523. if (!resource || !autoReloadResources_)
  524. return;
  525. StringHash nameHash(resource->GetName());
  526. HashSet<StringHash>& dependents = dependentResources_[dependency];
  527. dependents.Insert(nameHash);
  528. }
  529. void ResourceCache::ResetDependencies(Resource* resource)
  530. {
  531. if (!resource || !autoReloadResources_)
  532. return;
  533. StringHash nameHash(resource->GetName());
  534. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  535. dependentResources_.End();)
  536. {
  537. HashSet<StringHash>& dependents = i->second_;
  538. dependents.Erase(nameHash);
  539. if (dependents.Empty())
  540. i = dependentResources_.Erase(i);
  541. else
  542. ++i;
  543. }
  544. }
  545. const SharedPtr<Resource>& ResourceCache::FindResource(ShortStringHash type, StringHash nameHash)
  546. {
  547. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  548. if (i == resourceGroups_.End())
  549. return noResource;
  550. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  551. if (j == i->second_.resources_.End())
  552. return noResource;
  553. return j->second_;
  554. }
  555. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  556. {
  557. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  558. {
  559. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  560. if (j != i->second_.resources_.End())
  561. return j->second_;
  562. }
  563. return noResource;
  564. }
  565. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  566. {
  567. HashSet<ShortStringHash> affectedGroups;
  568. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  569. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  570. {
  571. StringHash nameHash(i->first_);
  572. // We do not know the actual resource type, so search all type containers
  573. for (HashMap<ShortStringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  574. j != resourceGroups_.End(); ++j)
  575. {
  576. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  577. if (k != j->second_.resources_.End())
  578. {
  579. // If other references exist, do not release, unless forced
  580. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  581. {
  582. j->second_.resources_.Erase(k);
  583. affectedGroups.Insert(j->first_);
  584. }
  585. break;
  586. }
  587. }
  588. }
  589. for (HashSet<ShortStringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  590. UpdateResourceGroup(*i);
  591. }
  592. void ResourceCache::UpdateResourceGroup(ShortStringHash type)
  593. {
  594. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  595. if (i == resourceGroups_.End())
  596. return;
  597. for (;;)
  598. {
  599. unsigned totalSize = 0;
  600. unsigned oldestTimer = 0;
  601. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  602. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  603. j != i->second_.resources_.End(); ++j)
  604. {
  605. totalSize += j->second_->GetMemoryUse();
  606. unsigned useTimer = j->second_->GetUseTimer();
  607. if (useTimer > oldestTimer)
  608. {
  609. oldestTimer = useTimer;
  610. oldestResource = j;
  611. }
  612. }
  613. i->second_.memoryUse_ = totalSize;
  614. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  615. // (resources in use always return a zero timer and can not be removed)
  616. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  617. oldestResource != i->second_.resources_.End())
  618. {
  619. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  620. oldestResource->second_->GetName());
  621. i->second_.resources_.Erase(oldestResource);
  622. }
  623. else
  624. break;
  625. }
  626. }
  627. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  628. {
  629. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  630. {
  631. String fileName;
  632. while (fileWatchers_[i]->GetNextChange(fileName))
  633. {
  634. StringHash fileNameHash(fileName);
  635. // If the filename is a resource we keep track of, reload it
  636. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  637. if (resource)
  638. {
  639. LOGDEBUG("Reloading changed resource " + fileName);
  640. ReloadResource(resource);
  641. }
  642. else
  643. {
  644. // Check if this is a dependency resource, reload dependents
  645. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  646. if (j != dependentResources_.End())
  647. {
  648. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  649. // resources we need to reload first
  650. Vector<SharedPtr<Resource> > dependents;
  651. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  652. {
  653. const SharedPtr<Resource>& dependent = FindResource(*k);
  654. if (dependent)
  655. dependents.Push(dependent);
  656. }
  657. for (unsigned k = 0; k < dependents.Size(); ++k)
  658. {
  659. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  660. ReloadResource(dependents[k]);
  661. }
  662. }
  663. }
  664. }
  665. }
  666. }
  667. void RegisterResourceLibrary(Context* context)
  668. {
  669. Image::RegisterObject(context);
  670. XMLFile::RegisterObject(context);
  671. }
  672. }