Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 лет назад
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AutoExposure.hlsl 3156bd4385 Fix AutoExposure's log luminance calculation, add LumRange parameter and remove Sensitivity parameter. 12 лет назад
Basic.hlsl 57fd5a36a4 Fixed back-to-front sort mode not working in scene passes. 13 лет назад
Bloom.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
BloomHDR.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Blur.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
ColorCorrection.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
CopyFramebuffer.hlsl 50556078d6 Fix Raspberry-PI build. 12 лет назад
DeferredLight.hlsl 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
Depth.hlsl c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 лет назад
EdgeFilter.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
Fog.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
GammaCorrection.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
GreyScale.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
Lighting.hlsl abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 лет назад
LitParticle.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
LitSolid.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
PostProcess.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
PrepassLight.hlsl 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
Samplers.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
ScreenPos.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
Shadow.hlsl e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 лет назад
Skybox.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
Stencil.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
TerrainBlend.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Tonemap.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Transform.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
Uniforms.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
Unlit.hlsl a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. 12 лет назад
Vegetation.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
VegetationDepth.hlsl 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 лет назад
VegetationShadow.hlsl 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 лет назад
Water.hlsl 2019ff7125 Fix fog calculation in water shader. 12 лет назад