Lasse Öörni 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
..
Diff.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffAO.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffAOAlpha.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffAOAlphaMask.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffAdd.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffAlphaMask.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffEmissive.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffEmissiveAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffEnvCube.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffEnvCubeAO.xml 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
DiffEnvCubeAOAlpha.xml 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
DiffEnvCubeAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffLightMap.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffLightMapAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffLitParticleAlpha.xml 70122ed481 Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader(). %!s(int64=12) %!d(string=hai) anos
DiffMultiply.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormal.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffNormalAO.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalAOAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalAOAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalEmissive.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalEmissiveAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalEnvCube.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalEnvCubeAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPacked.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedAO.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedAOAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedAOAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedEmissive.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedEmissiveAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedEnvCube.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedEnvCubeAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpec.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecAO.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecAOAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecAOAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecEmissive.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalPackedSpecEmissiveAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpec.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecAO.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecAOAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecAOAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecEmissive.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffNormalSpecEmissiveAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffOverlay.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffSkybox.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffSkyplane.xml d4493d3206 Cleaned up the SkyPlane technique. %!s(int64=12) %!d(string=hai) anos
DiffSpec.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffSpecAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffSpecAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffUnlit.xml a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. %!s(int64=12) %!d(string=hai) anos
DiffUnlitAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffVColAdd.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffVColMultiply.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
DiffVColUnlitAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTexture.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
NoTextureAO.xml 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
NoTextureAOAlpha.xml 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
NoTextureAdd.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
NoTextureAlpha.xml 3004b08f66 Continued shader refactoring. %!s(int64=12) %!d(string=hai) anos
NoTextureEnvCube.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureEnvCubeAO.xml 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
NoTextureEnvCubeAOAlpha.xml 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
NoTextureEnvCubeAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureMultiply.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureNormal.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureNormalAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureNormalPacked.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureNormalPackedAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureOverlay.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureUnlit.xml a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. %!s(int64=12) %!d(string=hai) anos
NoTextureUnlitAlpha.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureUnlitVCol.xml a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. %!s(int64=12) %!d(string=hai) anos
NoTextureVColAdd.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
NoTextureVColMultiply.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
TerrainBlend.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
VegetationDiff.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
VegetationDiffAlphaMask.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
VegetationDiffUnlit.xml a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. %!s(int64=12) %!d(string=hai) anos
VegetationDiffUnlitAlphaMask.xml a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. %!s(int64=12) %!d(string=hai) anos
Water.xml 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos