| .. |
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Diff.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffAO.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffAOAlpha.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffAOAlphaMask.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffAdd.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffAlphaMask.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffEmissive.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffEmissiveAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffEnvCube.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffEnvCubeAO.xml
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49507fa699
Added some more AO techniques. Closes #170.
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%!s(int64=12) %!d(string=hai) anos |
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DiffEnvCubeAOAlpha.xml
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49507fa699
Added some more AO techniques. Closes #170.
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%!s(int64=12) %!d(string=hai) anos |
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DiffEnvCubeAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffLightMap.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffLightMapAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffLitParticleAlpha.xml
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70122ed481
Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader().
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%!s(int64=12) %!d(string=hai) anos |
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DiffMultiply.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormal.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalAO.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalAOAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalAOAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalEmissive.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalEmissiveAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalEnvCube.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalEnvCubeAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPacked.xml
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3004b08f66
Continued shader refactoring.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedAO.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedAOAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedAOAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedEmissive.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedEmissiveAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedEnvCube.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedEnvCubeAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpec.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecAO.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecAOAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecAOAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecEmissive.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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DiffNormalPackedSpecEmissiveAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpec.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecAO.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecAOAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecAOAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecEmissive.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffNormalSpecEmissiveAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffOverlay.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffSkybox.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffSkyplane.xml
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d4493d3206
Cleaned up the SkyPlane technique.
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%!s(int64=12) %!d(string=hai) anos |
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DiffSpec.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffSpecAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffSpecAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffUnlit.xml
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a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
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%!s(int64=12) %!d(string=hai) anos |
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DiffUnlitAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffVColAdd.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffVColMultiply.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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DiffVColUnlitAlpha.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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NoTexture.xml
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3004b08f66
Continued shader refactoring.
|
%!s(int64=12) %!d(string=hai) anos |
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NoTextureAO.xml
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49507fa699
Added some more AO techniques. Closes #170.
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%!s(int64=12) %!d(string=hai) anos |
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NoTextureAOAlpha.xml
|
49507fa699
Added some more AO techniques. Closes #170.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureAdd.xml
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3004b08f66
Continued shader refactoring.
|
%!s(int64=12) %!d(string=hai) anos |
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NoTextureAlpha.xml
|
3004b08f66
Continued shader refactoring.
|
%!s(int64=12) %!d(string=hai) anos |
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NoTextureEnvCube.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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NoTextureEnvCubeAO.xml
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49507fa699
Added some more AO techniques. Closes #170.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureEnvCubeAOAlpha.xml
|
49507fa699
Added some more AO techniques. Closes #170.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureEnvCubeAlpha.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureMultiply.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureNormal.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureNormalAlpha.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureNormalPacked.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureNormalPackedAlpha.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureOverlay.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureUnlit.xml
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a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureUnlitAlpha.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureUnlitVCol.xml
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a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
|
%!s(int64=12) %!d(string=hai) anos |
|
NoTextureVColAdd.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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NoTextureVColMultiply.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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TerrainBlend.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
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VegetationDiff.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
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VegetationDiffAlphaMask.xml
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |
|
VegetationDiffUnlit.xml
|
a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
|
%!s(int64=12) %!d(string=hai) anos |
|
VegetationDiffUnlitAlphaMask.xml
|
a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
|
%!s(int64=12) %!d(string=hai) anos |
|
Water.xml
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
%!s(int64=12) %!d(string=hai) anos |