Editor.as 15 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorSettings.as"
  10. #include "Scripts/Editor/EditorPreferences.as"
  11. #include "Scripts/Editor/EditorToolBar.as"
  12. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  13. #include "Scripts/Editor/EditorUI.as"
  14. #include "Scripts/Editor/EditorImport.as"
  15. String configPath;
  16. String configFileName;
  17. // If loaded in OpenGL mode, remember the instancing setting in config instead of auto-disabling it
  18. bool instancingSetting = true;
  19. void Start()
  20. {
  21. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  22. if (GetPlatform() == "Windows")
  23. configPath = "Urho3D/Editor/";
  24. else
  25. // Unix-like platforms usually hide application configuration file
  26. configPath = ".Urho3D/Editor/";
  27. configFileName = fileSystem.userDocumentsDir + configPath + "Config.xml";
  28. if (engine.headless)
  29. {
  30. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  31. engine.Exit();
  32. return;
  33. }
  34. SubscribeToEvent("Update", "HandleUpdate");
  35. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  36. String[] errorEvents = { "LoadFailed", "ResourceNotFound", "UnknownResourceType" };
  37. for (uint i = 0; i < errorEvents.length; ++i)
  38. SubscribeToEvent(cache, errorEvents[i], "HandleErrorEvent");
  39. // Disable Editor auto exit, check first if it is OK to exit
  40. engine.autoExit = false;
  41. // Enable console commands from the editor script
  42. script.defaultScriptFile = scriptFile;
  43. // Enable automatic resource reloading
  44. cache.autoReloadResources = true;
  45. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  46. cache.returnFailedResources = true;
  47. // Use OS mouse without grabbing it
  48. input.mouseVisible = true;
  49. // Create root scene node
  50. CreateScene();
  51. // Load editor settings and preferences
  52. LoadConfig();
  53. // Create user interface for the editor
  54. CreateUI();
  55. // Create root UI element where all 'editable' UI elements would be parented to
  56. CreateRootUIElement();
  57. // Load the initial scene if provided
  58. ParseArguments();
  59. }
  60. void Stop()
  61. {
  62. SaveConfig();
  63. }
  64. void ParseArguments()
  65. {
  66. Array<String> arguments = GetArguments();
  67. bool loaded = false;
  68. // Scan for a scene to load
  69. for (uint i = 1; i < arguments.length; ++i)
  70. {
  71. if (arguments[i].ToLower() == "-scene")
  72. {
  73. if (++i < arguments.length)
  74. {
  75. loaded = LoadScene(arguments[i]);
  76. break;
  77. }
  78. }
  79. }
  80. if (!loaded)
  81. ResetScene();
  82. }
  83. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  84. {
  85. float timeStep = eventData["TimeStep"].GetFloat();
  86. UpdateView(timeStep);
  87. UpdateViewports(timeStep);
  88. UpdateStats(timeStep);
  89. UpdateScene(timeStep);
  90. UpdateTestAnimation(timeStep);
  91. UpdateGizmo();
  92. UpdateDirtyUI();
  93. }
  94. void LoadConfig()
  95. {
  96. if (!fileSystem.FileExists(configFileName))
  97. return;
  98. XMLFile config;
  99. config.Load(File(configFileName, FILE_READ));
  100. XMLElement configElem = config.root;
  101. if (configElem.isNull)
  102. return;
  103. XMLElement cameraElem = configElem.GetChild("camera");
  104. XMLElement objectElem = configElem.GetChild("object");
  105. XMLElement renderingElem = configElem.GetChild("rendering");
  106. XMLElement uiElem = configElem.GetChild("ui");
  107. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  108. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  109. XMLElement viewElem = configElem.GetChild("view");
  110. XMLElement resourcesElem = configElem.GetChild("resources");
  111. if (!cameraElem.isNull)
  112. {
  113. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  114. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  115. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  116. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  117. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  118. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  119. UpdateViewParameters();
  120. }
  121. if (!objectElem.isNull)
  122. {
  123. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  124. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  125. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  126. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  127. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  128. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  129. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  130. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  131. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  132. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  133. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  134. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  135. }
  136. if (!resourcesElem.isNull)
  137. {
  138. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  139. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  140. {
  141. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  142. if (fileSystem.DirExists(newResourcePath))
  143. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  144. }
  145. if (resourcesElem.HasAttribute("importpath"))
  146. {
  147. String newImportPath = resourcesElem.GetAttribute("importpath");
  148. if (fileSystem.DirExists(newImportPath))
  149. uiImportPath = newImportPath;
  150. }
  151. if (resourcesElem.HasAttribute("recentscenes"))
  152. {
  153. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  154. }
  155. }
  156. if (!renderingElem.isNull)
  157. {
  158. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  159. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  160. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  161. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = renderingElem.GetInt("shadowquality");
  162. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  163. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  164. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = instancingSetting = renderingElem.GetBool("dynamicinstancing");
  165. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  166. }
  167. if (!uiElem.isNull)
  168. {
  169. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  170. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  171. }
  172. if (!hierarchyElem.isNull)
  173. {
  174. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  175. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  176. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  177. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  178. }
  179. if (!inspectorElem.isNull)
  180. {
  181. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  182. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  183. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  184. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  185. }
  186. if (!viewElem.isNull)
  187. {
  188. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  189. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  190. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  191. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  192. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  193. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  194. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  195. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  196. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  197. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  198. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  199. }
  200. }
  201. void SaveConfig()
  202. {
  203. CreateDir(configPath);
  204. XMLFile config;
  205. XMLElement configElem = config.CreateRoot("configuration");
  206. XMLElement cameraElem = configElem.CreateChild("camera");
  207. XMLElement objectElem = configElem.CreateChild("object");
  208. XMLElement renderingElem = configElem.CreateChild("rendering");
  209. XMLElement uiElem = configElem.CreateChild("ui");
  210. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  211. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  212. XMLElement viewElem = configElem.CreateChild("view");
  213. XMLElement resourcesElem = configElem.CreateChild("resources");
  214. cameraElem.SetFloat("nearclip", viewNearClip);
  215. cameraElem.SetFloat("farclip", viewFarClip);
  216. cameraElem.SetFloat("fov", viewFov);
  217. cameraElem.SetFloat("speed", cameraBaseSpeed);
  218. cameraElem.SetBool("limitrotation", limitRotation);
  219. cameraElem.SetUInt("viewportmode", viewportMode);
  220. objectElem.SetFloat("newnodedistance", newNodeDistance);
  221. objectElem.SetFloat("movestep", moveStep);
  222. objectElem.SetFloat("rotatestep", rotateStep);
  223. objectElem.SetFloat("scalestep", scaleStep);
  224. objectElem.SetBool("movesnap", moveSnap);
  225. objectElem.SetBool("rotatesnap", rotateSnap);
  226. objectElem.SetBool("scalesnap", scaleSnap);
  227. objectElem.SetBool("applymateriallist", applyMaterialList);
  228. objectElem.SetAttribute("importoptions", importOptions);
  229. objectElem.SetInt("pickmode", pickMode);
  230. objectElem.SetInt("axismode", axisMode);
  231. objectElem.SetBool("revertonpause", revertOnPause);
  232. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  233. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  234. resourcesElem.SetAttribute("importpath", uiImportPath);
  235. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  236. if (renderer !is null)
  237. {
  238. renderingElem.SetInt("texturequality", renderer.textureQuality);
  239. renderingElem.SetInt("materialquality", renderer.materialQuality);
  240. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  241. renderingElem.SetInt("shadowquality", renderer.shadowQuality);
  242. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  243. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  244. }
  245. if (graphics !is null)
  246. renderingElem.SetBool("dynamicinstancing", graphics.sm3Support ? renderer.dynamicInstancing : instancingSetting);
  247. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  248. uiElem.SetFloat("minopacity", uiMinOpacity);
  249. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  250. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  251. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  252. inspectorElem.SetColor("nodecolor", nodeTextColor);
  253. inspectorElem.SetColor("componentcolor", componentTextColor);
  254. inspectorElem.SetColor("originalcolor", normalTextColor);
  255. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  256. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  257. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  258. viewElem.SetBool("showgrid", showGrid);
  259. viewElem.SetBool("grid2dmode", grid2DMode);
  260. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  261. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  262. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  263. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  264. viewElem.SetInt("gridsize", gridSize);
  265. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  266. viewElem.SetFloat("gridscale", gridScale);
  267. viewElem.SetColor("gridcolor", gridColor);
  268. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  269. config.Save(File(configFileName, FILE_WRITE));
  270. }
  271. void CreateDir(const String&in pathName, const String&in baseDir = fileSystem.userDocumentsDir)
  272. {
  273. Array<String> dirs = pathName.Split('/');
  274. String subdir = baseDir;
  275. for (uint i = 0; i < dirs.length; ++i)
  276. {
  277. subdir += dirs[i] + "/";
  278. fileSystem.CreateDir(subdir);
  279. }
  280. }