Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 лет назад
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AssetImporter 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OgreImporter e2cf4d97de Fixed OgreImporter link problems on OS X 12 лет назад
PackageTool 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
RampGenerator 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
ScriptCompiler 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Urho3DPlayer abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 лет назад
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад