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Attribute.h
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36175d471f
Make attribute accessor base class abstract to avoid unused parameter warnings when including Attribute.h. The base class is not useful in any case.
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há 11 anos atrás |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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Condition.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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Condition.h
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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Context.cpp
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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há 11 anos atrás |
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Context.h
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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há 11 anos atrás |
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CoreEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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Main.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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há 12 anos atrás |
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MiniDump.cpp
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d508eb51cb
Use SDL_GetPrefPath also for the crashdump location.
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há 11 anos atrás |
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MiniDump.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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há 12 anos atrás |
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Mutex.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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Mutex.h
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0ee5f2fe1c
Add private copy constructor / assignment where necessary to prevent warnings.
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há 11 anos atrás |
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Object.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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há 11 anos atrás |
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Object.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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há 11 anos atrás |
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ProcessUtils.cpp
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657a7d9922
Make GetCPUData and GetAndroidCPUCount static.
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há 11 anos atrás |
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ProcessUtils.h
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4c02e19352
Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
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há 12 anos atrás |
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Profiler.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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há 12 anos atrás |
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Profiler.h
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b7f38d80d6
Fix valgrind warning about mismatched new/delete
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há 11 anos atrás |
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Spline.cpp
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f9a701380e
Unwarn patch for Clang. Two of the warnings were indeed coding error.
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há 11 anos atrás |
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Spline.h
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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há 12 anos atrás |
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StringUtils.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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há 12 anos atrás |
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StringUtils.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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há 12 anos atrás |
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Thread.cpp
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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há 11 anos atrás |
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Thread.h
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f3024b9f4b
Added GetCurrentThreadID() static function to Thread. Store the thread which created the Context.
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há 11 anos atrás |
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Timer.cpp
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3721ee0b10
Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime().
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há 11 anos atrás |
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Timer.h
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3721ee0b10
Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime().
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há 11 anos atrás |
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Variant.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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há 11 anos atrás |
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Variant.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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há 11 anos atrás |
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WorkQueue.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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há 11 anos atrás |
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WorkQueue.h
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8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
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há 11 anos atrás |