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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Drawable.h"
- #include "Material.h"
- #include "Sprite2D.h"
- namespace Urho3D
- {
- class DrawableProxy2D;
- class MaterialCache2D;
- class VertexBuffer;
- /// Pixel size (equal 0.01f).
- extern URHO3D_API const float PIXEL_SIZE;
- /// Base class for 2D visible components.
- class URHO3D_API Drawable2D : public Drawable
- {
- OBJECT(Drawable2D);
- public:
- /// Construct.
- Drawable2D(Context* context);
- /// Destruct.
- ~Drawable2D();
- /// Register object factory. Drawable must be registered first.
- static void RegisterObject(Context* context);
- /// Apply attribute changes that can not be applied immediately.
- virtual void ApplyAttributes();
- /// Handle enabled/disabled state change.
- virtual void OnSetEnabled();
- /// Set layer.
- void SetLayer(int layer);
- /// Set order in layer.
- void SetOrderInLayer(int orderInLayer);
- /// Set sprite.
- void SetSprite(Sprite2D* sprite);
- /// Set blend mode.
- void SetBlendMode(BlendMode mode);
- /// Set material.
- void SetMaterial(Material* material);
- /// Return layer.
- int GetLayer() const { return layer_; }
- /// Return order in layer.
- int GetOrderInLayer() const { return orderInLayer_; }
- /// Return sprite.
- Sprite2D* GetSprite() const { return sprite_; }
- /// Return texture.
- Texture2D* GetTexture() const { return sprite_ ? sprite_->GetTexture() : 0; }
- /// Return blend mode.
- BlendMode GetBlendMode() const { return blendMode_; }
- /// Return material.
- Material* GetMaterial() const;
- /// Return used material.
- Material* GetUsedMaterial() const;
- /// Return all vertices.
- const Vector<Vertex2D>& GetVertices();
- /// Set visibility.
- void SetVisibility(bool visibility) { visibility_ = visibility; }
- /// Return visibility.
- bool GetVisibility() const { return visibility_; }
- /// Set sprite attribute.
- void SetSpriteAttr(ResourceRef value);
- /// Return sprite attribute.
- ResourceRef GetSpriteAttr() const;
- /// Set blend mode attribute.
- void SetBlendModeAttr(BlendMode mode);
- /// Set material attribute.
- void SetMaterialAttr(ResourceRef value);
- /// Return material attribute.
- ResourceRef GetMaterialAttr() const;
- protected:
- /// Handle node being assigned.
- virtual void OnNodeSet(Node* node);
- /// Handle node transform being dirtied.
- virtual void OnMarkedDirty(Node* node);
- /// Update vertices.
- virtual void UpdateVertices() = 0;
- /// Update the material's properties (blend mode and texture).
- void UpdateDefaultMaterial();
- /// Layer.
- int layer_;
- /// Order in layer.
- int orderInLayer_;
- /// Sprite.
- SharedPtr<Sprite2D> sprite_;
- /// Material. If null, use a default material. If non-null, use a clone of this for updating the diffuse texture.
- SharedPtr<Material> material_;
- /// Blend mode.
- BlendMode blendMode_;
- /// Vertices.
- Vector<Vertex2D> vertices_;
- /// Vertices dirty flag.
- bool verticesDirty_;
- /// Material update pending flag.
- bool materialUpdatePending_;
- /// Default material.
- SharedPtr<Material> defaultMaterial_;
- /// Material cache.
- WeakPtr<MaterialCache2D> materialCache_;
- /// Drawable proxy.
- WeakPtr<DrawableProxy2D> drawableProxy_;
- /// Test visible.
- bool visibility_;
- };
- inline bool CompareDrawable2Ds(Drawable2D* lhs, Drawable2D* rhs)
- {
- if (lhs->GetLayer() != rhs->GetLayer())
- return lhs->GetLayer() < rhs->GetLayer();
- if (lhs->GetOrderInLayer() != rhs->GetOrderInLayer())
- return lhs->GetOrderInLayer() < rhs->GetOrderInLayer();
- Material* lhsUsedMaterial = lhs->GetUsedMaterial();
- Material* rhsUsedMaterial = rhs->GetUsedMaterial();
- if (lhsUsedMaterial != rhsUsedMaterial)
- return lhsUsedMaterial->GetNameHash() < rhsUsedMaterial->GetNameHash();
- return lhs->GetID() < rhs->GetID();
- }
- }
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