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D3D11ConstantBuffer.cpp
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876d1834eb
Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector.
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11 anos atrás |
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D3D11ConstantBuffer.h
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a936eab7c7
Initial D3D11 constant buffer handling. If URHO3D_D3D11 option given, disable OpenGL, but error out on non-Windows platforms.
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11 anos atrás |
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D3D11GPUObject.cpp
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11GPUObject.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11Graphics.cpp
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c1e2d51338
Fix readable HW depth rendering on D3D11. Do not allocate a dummy color rendertarget for depth-only rendering unnecessarily on D3D11.
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10 anos atrás |
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D3D11Graphics.h
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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11 anos atrás |
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D3D11GraphicsImpl.cpp
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876d1834eb
Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector.
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11 anos atrás |
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D3D11GraphicsImpl.h
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876d1834eb
Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector.
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11 anos atrás |
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D3D11IndexBuffer.cpp
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f4aee7da2b
Vertex & index buffer creation & update. State object creation.
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11 anos atrás |
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D3D11IndexBuffer.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11RenderSurface.cpp
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11RenderSurface.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11ShaderProgram.h
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0c58651c5c
Store constant buffer pointer directly to the ShaderProgram parameters to avoid indirection and if statement choosing between VS & PS parameters.
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11 anos atrás |
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D3D11ShaderVariation.cpp
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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11 anos atrás |
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D3D11ShaderVariation.h
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0c58651c5c
Store constant buffer pointer directly to the ShaderProgram parameters to avoid indirection and if statement choosing between VS & PS parameters.
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11 anos atrás |
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D3D11Texture.cpp
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 anos atrás |
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D3D11Texture.h
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 anos atrás |
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D3D11Texture2D.cpp
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 anos atrás |
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D3D11Texture2D.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11Texture3D.cpp
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 anos atrás |
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D3D11Texture3D.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11TextureCube.cpp
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 anos atrás |
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D3D11TextureCube.h
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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11 anos atrás |
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D3D11VertexBuffer.cpp
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abe0614268
Fix skinning on D3D11.
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11 anos atrás |
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D3D11VertexBuffer.h
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1c32e957f8
Create input layouts on demand. Inspect vertex shader's input signature. Fixed setting rendertarget & depth-stencil views. Implement draw calls.
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11 anos atrás |
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D3D11VertexDeclaration.cpp
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2858755334
Log missing vertex element(s) when vertex layout fails to create. Add texcoords to the editor grid to keep D3D11 happy.
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11 anos atrás |
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D3D11VertexDeclaration.h
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1c32e957f8
Create input layouts on demand. Inspect vertex shader's input signature. Fixed setting rendertarget & depth-stencil views. Implement draw calls.
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11 anos atrás |