Lasse Öörni 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. il y a 10 ans
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D3D9GPUObject.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9GPUObject.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9Graphics.cpp 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. il y a 10 ans
D3D9Graphics.h b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. il y a 11 ans
D3D9GraphicsImpl.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9GraphicsImpl.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9IndexBuffer.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9IndexBuffer.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9RenderSurface.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9RenderSurface.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9ShaderProgram.h 48483ac07c Reduce number of distinct shader parameter groups to prepare for mapping them to constant buffers. il y a 11 ans
D3D9ShaderVariation.cpp b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. il y a 11 ans
D3D9ShaderVariation.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9Texture.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9Texture.h 17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. il y a 11 ans
D3D9Texture2D.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9Texture2D.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9Texture3D.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9Texture3D.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9TextureCube.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9TextureCube.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9VertexBuffer.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9VertexBuffer.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9VertexDeclaration.cpp bb2ebf7568 Bump copyright to 2015. il y a 11 ans
D3D9VertexDeclaration.h bb2ebf7568 Bump copyright to 2015. il y a 11 ans