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D3D9GPUObject.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9GPUObject.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9Graphics.cpp
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2961166acb
Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows.
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il y a 10 ans |
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D3D9Graphics.h
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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il y a 11 ans |
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D3D9GraphicsImpl.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9GraphicsImpl.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9IndexBuffer.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9IndexBuffer.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9RenderSurface.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9RenderSurface.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9ShaderProgram.h
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48483ac07c
Reduce number of distinct shader parameter groups to prepare for mapping them to constant buffers.
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il y a 11 ans |
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D3D9ShaderVariation.cpp
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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il y a 11 ans |
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D3D9ShaderVariation.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9Texture.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9Texture.h
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17cf79ab82
D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create.
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il y a 11 ans |
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D3D9Texture2D.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9Texture2D.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9Texture3D.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9Texture3D.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9TextureCube.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9TextureCube.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9VertexBuffer.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9VertexBuffer.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9VertexDeclaration.cpp
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
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D3D9VertexDeclaration.h
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |