RenderPath.h 8.5 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Math/Color.h"
  24. #include "../Graphics/GraphicsDefs.h"
  25. #include "../Container/Ptr.h"
  26. #include "../Container/RefCounted.h"
  27. #include "../Math/Vector4.h"
  28. namespace Urho3D
  29. {
  30. class XMLElement;
  31. class XMLFile;
  32. /// Rendering path command types.
  33. enum RenderCommandType
  34. {
  35. CMD_NONE = 0,
  36. CMD_CLEAR,
  37. CMD_SCENEPASS,
  38. CMD_QUAD,
  39. CMD_FORWARDLIGHTS,
  40. CMD_LIGHTVOLUMES,
  41. CMD_RENDERUI
  42. };
  43. /// Rendering path sorting modes.
  44. enum RenderCommandSortMode
  45. {
  46. SORT_FRONTTOBACK = 0,
  47. SORT_BACKTOFRONT
  48. };
  49. /// Rendertarget size mode.
  50. enum RenderTargetSizeMode
  51. {
  52. SIZE_ABSOLUTE = 0,
  53. SIZE_VIEWPORTDIVISOR,
  54. SIZE_VIEWPORTMULTIPLIER
  55. };
  56. /// Rendertarget definition.
  57. struct RenderTargetInfo
  58. {
  59. /// Construct.
  60. RenderTargetInfo() :
  61. size_(Vector2::ZERO),
  62. sizeMode_(SIZE_ABSOLUTE),
  63. enabled_(true),
  64. cubemap_(false),
  65. filtered_(false),
  66. sRGB_(false),
  67. persistent_(false)
  68. {
  69. }
  70. /// Read from an XML element.
  71. void Load(const XMLElement& element);
  72. /// Name.
  73. String name_;
  74. /// Tag name.
  75. String tag_;
  76. /// Texture format.
  77. unsigned format_;
  78. /// Absolute size or multiplier.
  79. Vector2 size_;
  80. /// Size mode.
  81. RenderTargetSizeMode sizeMode_;
  82. /// Enabled flag.
  83. bool enabled_;
  84. /// Cube map flag.
  85. bool cubemap_;
  86. /// Filtering flag.
  87. bool filtered_;
  88. /// sRGB sampling/writing mode flag.
  89. bool sRGB_;
  90. /// Should be persistent and not shared/reused between other buffers of same size.
  91. bool persistent_;
  92. };
  93. /// Rendering path command.
  94. struct RenderPathCommand
  95. {
  96. /// Construct.
  97. RenderPathCommand() :
  98. clearFlags_(0),
  99. enabled_(true),
  100. useFogColor_(false),
  101. markToStencil_(false),
  102. useLitBase_(true),
  103. vertexLights_(false)
  104. {
  105. }
  106. /// Read from an XML element.
  107. void Load(const XMLElement& element);
  108. /// Set a texture resource name. Can also refer to a rendertarget defined in the rendering path.
  109. void SetTextureName(TextureUnit unit, const String& name);
  110. /// Set a shader parameter.
  111. void SetShaderParameter(const String& name, const Variant& value);
  112. /// Remove a shader parameter.
  113. void RemoveShaderParameter(const String& name);
  114. /// Set number of output rendertargets.
  115. void SetNumOutputs(unsigned num);
  116. /// Set output rendertarget name and face index for cube maps.
  117. void SetOutput(unsigned index, const String& name, CubeMapFace face = FACE_POSITIVE_X);
  118. /// Set output rendertarget name.
  119. void SetOutputName(unsigned index, const String& name);
  120. /// Set output rendertarget face index for cube maps.
  121. void SetOutputFace(unsigned index, CubeMapFace face);
  122. /// Set depth-stencil output name. When empty, will assign a depth-stencil buffer automatically.
  123. void SetDepthStencilName(const String& name);
  124. /// Return texture resource name.
  125. const String& GetTextureName(TextureUnit unit) const;
  126. /// Return shader parameter.
  127. const Variant& GetShaderParameter(const String& name) const;
  128. /// Return number of output rendertargets.
  129. unsigned GetNumOutputs() const { return outputs_.Size(); }
  130. /// Return output rendertarget name.
  131. const String& GetOutputName(unsigned index) const;
  132. /// Return output rendertarget face index.
  133. CubeMapFace GetOutputFace(unsigned index) const;
  134. /// Return depth-stencil output name.
  135. const String& GetDepthStencilName() const { return depthStencilName_; }
  136. /// Tag name.
  137. String tag_;
  138. /// Command type.
  139. RenderCommandType type_;
  140. /// Sorting mode.
  141. RenderCommandSortMode sortMode_;
  142. /// Scene pass name.
  143. String pass_;
  144. /// Scene pass index. Filled by View.
  145. unsigned passIndex_;
  146. /// Command/pass metadata.
  147. String metadata_;
  148. /// Vertex shader name.
  149. String vertexShaderName_;
  150. /// Pixel shader name.
  151. String pixelShaderName_;
  152. /// Vertex shader defines.
  153. String vertexShaderDefines_;
  154. /// Pixel shader defines.
  155. String pixelShaderDefines_;
  156. /// Textures.
  157. String textureNames_[MAX_TEXTURE_UNITS];
  158. /// %Shader parameters.
  159. HashMap<StringHash, Variant> shaderParameters_;
  160. /// Output rendertarget names and faces.
  161. Vector<Pair<String, CubeMapFace> > outputs_;
  162. /// Depth-stencil output name.
  163. String depthStencilName_;
  164. /// Clear flags.
  165. unsigned clearFlags_;
  166. /// Clear color.
  167. Color clearColor_;
  168. /// Clear depth.
  169. float clearDepth_;
  170. /// Clear stencil value.
  171. unsigned clearStencil_;
  172. /// Enabled flag.
  173. bool enabled_;
  174. /// Use fog color for clearing.
  175. bool useFogColor_;
  176. /// Mark to stencil flag.
  177. bool markToStencil_;
  178. /// Use lit base pass optimization for forward per-pixel lights.
  179. bool useLitBase_;
  180. /// Vertex lights flag.
  181. bool vertexLights_;
  182. };
  183. /// Rendering path definition.
  184. class URHO3D_API RenderPath : public RefCounted
  185. {
  186. public:
  187. /// Construct.
  188. RenderPath();
  189. /// Destruct.
  190. ~RenderPath();
  191. /// Clone the rendering path.
  192. SharedPtr<RenderPath> Clone();
  193. /// Clear existing data and load from an XML file. Return true if successful.
  194. bool Load(XMLFile* file);
  195. /// Append data from an XML file. Return true if successful.
  196. bool Append(XMLFile* file);
  197. /// Enable/disable commands and rendertargets by tag.
  198. void SetEnabled(const String& tag, bool active);
  199. /// Toggle enabled state of commands and rendertargets by tag.
  200. void ToggleEnabled(const String& tag);
  201. /// Assign rendertarget at index.
  202. void SetRenderTarget(unsigned index, const RenderTargetInfo& info);
  203. /// Add a rendertarget.
  204. void AddRenderTarget(const RenderTargetInfo& info);
  205. /// Remove a rendertarget by index.
  206. void RemoveRenderTarget(unsigned index);
  207. /// Remove a rendertarget by name.
  208. void RemoveRenderTarget(const String& name);
  209. /// Remove rendertargets by tag name.
  210. void RemoveRenderTargets(const String& tag);
  211. /// Assign command at index.
  212. void SetCommand(unsigned index, const RenderPathCommand& command);
  213. /// Add a command to the end of the list.
  214. void AddCommand(const RenderPathCommand& command);
  215. /// Insert a command at a position.
  216. void InsertCommand(unsigned index, const RenderPathCommand& command);
  217. /// Remove a command by index.
  218. void RemoveCommand(unsigned index);
  219. /// Remove commands by tag name.
  220. void RemoveCommands(const String& tag);
  221. /// Set a shader parameter in all commands that define it.
  222. void SetShaderParameter(const String& name, const Variant& value);
  223. /// Return number of rendertargets.
  224. unsigned GetNumRenderTargets() const { return renderTargets_.Size(); }
  225. /// Return number of commands.
  226. unsigned GetNumCommands() const { return commands_.Size(); }
  227. /// Return command at index, or null if does not exist.
  228. RenderPathCommand* GetCommand(unsigned index) { return index < commands_.Size() ? &commands_[index] : (RenderPathCommand*)0; }
  229. /// Return a shader parameter (first appearance in any command.)
  230. const Variant& GetShaderParameter(const String& name) const;
  231. /// Rendertargets.
  232. Vector<RenderTargetInfo> renderTargets_;
  233. /// Rendering commands.
  234. Vector<RenderPathCommand> commands_;
  235. };
  236. }