Skybox.cpp 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Graphics/Batch.h"
  23. #include "../Graphics/Camera.h"
  24. #include "../Core/Context.h"
  25. #include "../Scene/Node.h"
  26. #include "../Graphics/Skybox.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* GEOMETRY_CATEGORY;
  31. Skybox::Skybox(Context* context) :
  32. StaticModel(context),
  33. lastFrame_(0)
  34. {
  35. }
  36. Skybox::~Skybox()
  37. {
  38. }
  39. void Skybox::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<Skybox>(GEOMETRY_CATEGORY);
  42. COPY_BASE_ATTRIBUTES(StaticModel);
  43. }
  44. void Skybox::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  45. {
  46. // Do not record a raycast result for a skybox, as it would block all other results
  47. }
  48. void Skybox::UpdateBatches(const FrameInfo& frame)
  49. {
  50. distance_ = 0.0f;
  51. if (frame.frameNumber_ != lastFrame_)
  52. {
  53. customWorldTransforms_.Clear();
  54. lastFrame_ = frame.frameNumber_;
  55. }
  56. // Add camera position to fix the skybox in space. Use effective world transform to take reflection into account
  57. Matrix3x4 customWorldTransform = node_->GetWorldTransform();
  58. customWorldTransform.SetTranslation(node_->GetWorldPosition() + frame.camera_->GetEffectiveWorldTransform().Translation());
  59. HashMap<Camera*, Matrix3x4>::Iterator it = customWorldTransforms_.Insert(MakePair(frame.camera_, customWorldTransform));
  60. for (unsigned i = 0; i < batches_.Size(); ++i)
  61. {
  62. batches_[i].worldTransform_ = &it->second_;
  63. batches_[i].distance_ = 0.0f;
  64. }
  65. }
  66. void Skybox::OnWorldBoundingBoxUpdate()
  67. {
  68. // The skybox is supposed to be visible everywhere, so set a humongous bounding box
  69. worldBoundingBox_.Define(-M_LARGE_VALUE, M_LARGE_VALUE);
  70. }
  71. }