BorderImage.cpp 7.8 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../UI/BorderImage.h"
  23. #include "../Core/Context.h"
  24. #include "../Resource/ResourceCache.h"
  25. #include "../Graphics/Texture2D.h"
  26. #include "../DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* blendModeNames[];
  30. extern const char* UI_CATEGORY;
  31. BorderImage::BorderImage(Context* context) :
  32. UIElement(context),
  33. imageRect_(IntRect::ZERO),
  34. border_(IntRect::ZERO),
  35. imageBorder_(IntRect::ZERO),
  36. hoverOffset_(IntVector2::ZERO),
  37. blendMode_(BLEND_REPLACE),
  38. tiled_(false)
  39. {
  40. }
  41. BorderImage::~BorderImage()
  42. {
  43. }
  44. void BorderImage::RegisterObject(Context* context)
  45. {
  46. context->RegisterFactory<BorderImage>(UI_CATEGORY);
  47. COPY_BASE_ATTRIBUTES(UIElement);
  48. MIXED_ACCESSOR_ATTRIBUTE("Texture", GetTextureAttr, SetTextureAttr, ResourceRef, ResourceRef(Texture2D::GetTypeStatic()), AM_FILE);
  49. ACCESSOR_ATTRIBUTE("Image Rect", GetImageRect, SetImageRect, IntRect, IntRect::ZERO, AM_FILE);
  50. ACCESSOR_ATTRIBUTE("Border", GetBorder, SetBorder, IntRect, IntRect::ZERO, AM_FILE);
  51. ACCESSOR_ATTRIBUTE("Image Border", GetImageBorder, SetImageBorder, IntRect, IntRect::ZERO, AM_FILE);
  52. ACCESSOR_ATTRIBUTE("Hover Image Offset", GetHoverOffset, SetHoverOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  53. ACCESSOR_ATTRIBUTE("Tiled", IsTiled, SetTiled, bool, false, AM_FILE);
  54. ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, 0, AM_FILE);
  55. }
  56. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  57. {
  58. GetBatches(batches, vertexData, currentScissor, hovering_ || selected_ || HasFocus() ? hoverOffset_ : IntVector2::ZERO);
  59. }
  60. void BorderImage::SetTexture(Texture* texture)
  61. {
  62. texture_ = texture;
  63. if (imageRect_ == IntRect::ZERO)
  64. SetFullImageRect();
  65. }
  66. void BorderImage::SetImageRect(const IntRect& rect)
  67. {
  68. if (rect != IntRect::ZERO)
  69. imageRect_ = rect;
  70. }
  71. void BorderImage::SetFullImageRect()
  72. {
  73. if (texture_)
  74. SetImageRect(IntRect(0, 0, texture_->GetWidth(), texture_->GetHeight()));
  75. }
  76. void BorderImage::SetBorder(const IntRect& rect)
  77. {
  78. border_.left_ = Max(rect.left_, 0);
  79. border_.top_ = Max(rect.top_, 0);
  80. border_.right_ = Max(rect.right_, 0);
  81. border_.bottom_ = Max(rect.bottom_, 0);
  82. }
  83. void BorderImage::SetImageBorder(const IntRect& rect)
  84. {
  85. imageBorder_.left_ = Max(rect.left_, 0);
  86. imageBorder_.top_ = Max(rect.top_, 0);
  87. imageBorder_.right_ = Max(rect.right_, 0);
  88. imageBorder_.bottom_ = Max(rect.bottom_, 0);
  89. }
  90. void BorderImage::SetHoverOffset(const IntVector2& offset)
  91. {
  92. hoverOffset_ = offset;
  93. }
  94. void BorderImage::SetHoverOffset(int x, int y)
  95. {
  96. hoverOffset_ = IntVector2(x, y);
  97. }
  98. void BorderImage::SetBlendMode(BlendMode mode)
  99. {
  100. blendMode_ = mode;
  101. }
  102. void BorderImage::SetTiled(bool enable)
  103. {
  104. tiled_ = enable;
  105. }
  106. void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor, const IntVector2& offset)
  107. {
  108. bool allOpaque = true;
  109. if (GetDerivedOpacity() < 1.0f || color_[C_TOPLEFT].a_ < 1.0f || color_[C_TOPRIGHT].a_ < 1.0f ||
  110. color_[C_BOTTOMLEFT].a_ < 1.0f || color_[C_BOTTOMRIGHT].a_ < 1.0f)
  111. allOpaque = false;
  112. UIBatch batch(this, blendMode_ == BLEND_REPLACE && !allOpaque ? BLEND_ALPHA : blendMode_, currentScissor, texture_, &vertexData);
  113. // Calculate size of the inner rect, and texture dimensions of the inner rect
  114. const IntRect& uvBorder = (imageBorder_ == IntRect::ZERO) ? border_ : imageBorder_;
  115. int x = GetIndentWidth();
  116. IntVector2 size = GetSize();
  117. size.x_ -= x;
  118. IntVector2 innerSize(
  119. Max(size.x_ - border_.left_ - border_.right_, 0),
  120. Max(size.y_ - border_.top_ - border_.bottom_, 0));
  121. IntVector2 innerUvSize(
  122. Max(imageRect_.right_ - imageRect_.left_ - uvBorder.left_ - uvBorder.right_, 0),
  123. Max(imageRect_.bottom_ - imageRect_.top_ - uvBorder.top_ - uvBorder.bottom_, 0));
  124. IntVector2 uvTopLeft(imageRect_.left_, imageRect_.top_);
  125. uvTopLeft += offset;
  126. // Top
  127. if (border_.top_)
  128. {
  129. if (border_.left_)
  130. batch.AddQuad(x, 0, border_.left_, border_.top_, uvTopLeft.x_, uvTopLeft.y_, uvBorder.left_, uvBorder.top_);
  131. if (innerSize.x_)
  132. batch.AddQuad(x + border_.left_, 0, innerSize.x_, border_.top_, uvTopLeft.x_ + uvBorder.left_, uvTopLeft.y_,
  133. innerUvSize.x_, uvBorder.top_, tiled_);
  134. if (border_.right_)
  135. batch.AddQuad(x + border_.left_ + innerSize.x_, 0, border_.right_, border_.top_, uvTopLeft.x_ + uvBorder.left_ +
  136. innerUvSize.x_, uvTopLeft.y_, uvBorder.right_, uvBorder.top_);
  137. }
  138. // Middle
  139. if (innerSize.y_)
  140. {
  141. if (border_.left_)
  142. batch.AddQuad(x, border_.top_, border_.left_, innerSize.y_, uvTopLeft.x_, uvTopLeft.y_ + uvBorder.top_,
  143. uvBorder.left_, innerUvSize.y_, tiled_);
  144. if (innerSize.x_)
  145. batch.AddQuad(x + border_.left_, border_.top_, innerSize.x_, innerSize.y_, uvTopLeft.x_ + uvBorder.left_,
  146. uvTopLeft.y_ + uvBorder.top_, innerUvSize.x_, innerUvSize.y_, tiled_);
  147. if (border_.right_)
  148. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_, border_.right_, innerSize.y_, uvTopLeft.x_ +
  149. uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_, uvBorder.right_, innerUvSize.y_, tiled_);
  150. }
  151. // Bottom
  152. if (border_.bottom_)
  153. {
  154. if (border_.left_)
  155. batch.AddQuad(x, border_.top_ + innerSize.y_, border_.left_, border_.bottom_, uvTopLeft.x_, uvTopLeft.y_ +
  156. uvBorder.top_ + innerUvSize.y_, uvBorder.left_, uvBorder.bottom_);
  157. if (innerSize.x_)
  158. batch.AddQuad(x + border_.left_, border_.top_ + innerSize.y_, innerSize.x_, border_.bottom_, uvTopLeft.x_ +
  159. uvBorder.left_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_, innerUvSize.x_, uvBorder.bottom_, tiled_);
  160. if (border_.right_)
  161. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_ + innerSize.y_, border_.right_, border_.bottom_,
  162. uvTopLeft.x_ + uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_,
  163. uvBorder.right_, uvBorder.bottom_);
  164. }
  165. UIBatch::AddOrMerge(batch, batches);
  166. // Reset hovering for next frame
  167. hovering_ = false;
  168. }
  169. void BorderImage::SetTextureAttr(const ResourceRef& value)
  170. {
  171. ResourceCache* cache = GetSubsystem<ResourceCache>();
  172. SetTexture(cache->GetResource<Texture2D>(value.name_));
  173. }
  174. ResourceRef BorderImage::GetTextureAttr() const
  175. {
  176. return GetResourceRef(texture_, Texture2D::GetTypeStatic());
  177. }
  178. }