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AutoExposure.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Basic.glsl
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07a75dc37b
Initial OpenGL 3.2 support.
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11 tahun lalu |
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Bloom.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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BloomHDR.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Blur.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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ColorCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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CopyFramebuffer.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DeferredLight.glsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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11 tahun lalu |
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Depth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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FXAA2.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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FXAA3.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Fog.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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GammaCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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GreyScale.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Lighting.glsl
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2961166acb
Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows.
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10 tahun lalu |
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LitParticle.glsl
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 tahun lalu |
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LitSolid.glsl
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2a34d35dec
Added missing vertex color variation to the LitSolid shaders.
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10 tahun lalu |
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PostProcess.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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PrepassLight.glsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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11 tahun lalu |
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Samplers.glsl
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73b0a8221a
Fix illegal use of texture3D on OpenGL 3. Closes #683.
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11 tahun lalu |
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ScreenPos.glsl
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 tahun lalu |
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Shadow.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Skybox.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Stencil.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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TerrainBlend.glsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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11 tahun lalu |
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Text.glsl
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b26b2c470b
Fix Text shader non-SDF mode on OpenGL 3. Closes #685.
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10 tahun lalu |
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Tonemap.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Transform.glsl
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0e5a05afc7
OpenGL 3 constant buffer support.
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11 tahun lalu |
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Uniforms.glsl
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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11 tahun lalu |
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Unlit.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Urho2D.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Vegetation.glsl
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 tahun lalu |
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VegetationDepth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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VegetationShadow.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Water.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |