Lasse Öörni 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 tahun lalu
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AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. 11 tahun lalu
Bloom.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DeferredLight.glsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 11 tahun lalu
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
FXAA3.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Lighting.glsl 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. 10 tahun lalu
LitParticle.glsl b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 tahun lalu
LitSolid.glsl 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 tahun lalu
PostProcess.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
PrepassLight.glsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 11 tahun lalu
Samplers.glsl 73b0a8221a Fix illegal use of texture3D on OpenGL 3. Closes #683. 11 tahun lalu
ScreenPos.glsl b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 tahun lalu
Shadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Skybox.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
TerrainBlend.glsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 11 tahun lalu
Text.glsl b26b2c470b Fix Text shader non-SDF mode on OpenGL 3. Closes #685. 10 tahun lalu
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Transform.glsl 0e5a05afc7 OpenGL 3 constant buffer support. 11 tahun lalu
Uniforms.glsl b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 tahun lalu
Unlit.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Vegetation.glsl b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 tahun lalu
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Water.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu