Lasse Öörni 2a34d35dec Added missing vertex color variation to the LitSolid shaders. hace 10 años
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. hace 10 años
Basic.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. hace 11 años
Bloom.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
Blur.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. hace 11 años
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
DeferredLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. hace 11 años
Depth.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. hace 11 años
Lighting.hlsl 17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. hace 11 años
LitParticle.hlsl aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. hace 10 años
LitSolid.hlsl 2a34d35dec Added missing vertex color variation to the LitSolid shaders. hace 10 años
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. hace 11 años
PrepassLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. hace 11 años
Samplers.hlsl 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. hace 11 años
ScreenPos.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
Shadow.hlsl 8b49a21587 Fix shadow alpha mask shader. hace 11 años
Skybox.hlsl 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. hace 11 años
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. hace 11 años
TerrainBlend.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. hace 11 años
Text.hlsl 871fc3abea Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color. hace 11 años
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. hace 11 años
Transform.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. hace 11 años
Uniforms.hlsl b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. hace 11 años
Unlit.hlsl aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. hace 10 años
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. hace 11 años
Vegetation.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. hace 11 años
VegetationDepth.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
VegetationShadow.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
Water.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. hace 11 años