Lasse Öörni 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
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Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpecAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
NoTextureNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
NoTextureNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад