| .. |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSpecAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 лет назад |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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NoTextureNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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NoTextureNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 лет назад |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
|
10 лет назад |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |