Urho2DTileMap.cpp 6.2 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Urho3D/Core/CoreEvents.h>
  23. #include <Urho3D/Engine/Engine.h>
  24. #include <Urho3D/Graphics/Camera.h>
  25. #include <Urho3D/Graphics/Graphics.h>
  26. #include <Urho3D/Graphics/Octree.h>
  27. #include <Urho3D/Graphics/Renderer.h>
  28. #include <Urho3D/Graphics/Zone.h>
  29. #include <Urho3D/Input/Input.h>
  30. #include <Urho3D/Resource/ResourceCache.h>
  31. #include <Urho3D/Scene/Scene.h>
  32. #include <Urho3D/UI/Font.h>
  33. #include <Urho3D/UI/Text.h>
  34. #include <Urho3D/Urho2D/Drawable2D.h>
  35. #include <Urho3D/Urho2D/TileMap2D.h>
  36. #include <Urho3D/Urho2D/TmxFile2D.h>
  37. #include "Urho2DTileMap.h"
  38. #include <Urho3D/DebugNew.h>
  39. URHO3D_DEFINE_APPLICATION_MAIN(Urho2DTileMap)
  40. Urho2DTileMap::Urho2DTileMap(Context* context) :
  41. Sample(context)
  42. {
  43. }
  44. void Urho2DTileMap::Start()
  45. {
  46. // Execute base class startup
  47. Sample::Start();
  48. // Create the scene content
  49. CreateScene();
  50. // Create the UI content
  51. CreateInstructions();
  52. // Setup the viewport for displaying the scene
  53. SetupViewport();
  54. // Hook up to the frame update events
  55. SubscribeToEvents();
  56. }
  57. void Urho2DTileMap::CreateScene()
  58. {
  59. scene_ = new Scene(context_);
  60. scene_->CreateComponent<Octree>();
  61. // Create camera node
  62. cameraNode_ = scene_->CreateChild("Camera");
  63. // Set camera's position
  64. cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
  65. Camera* camera = cameraNode_->CreateComponent<Camera>();
  66. camera->SetOrthographic(true);
  67. Graphics* graphics = GetSubsystem<Graphics>();
  68. camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
  69. camera->SetZoom(1.0f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.0) is set for full visibility at 1280x800 resolution)
  70. ResourceCache* cache = GetSubsystem<ResourceCache>();
  71. // Get tmx file
  72. TmxFile2D* tmxFile = cache->GetResource<TmxFile2D>("Urho2D/isometric_grass_and_water.tmx");
  73. if (!tmxFile)
  74. return;
  75. SharedPtr<Node> tileMapNode(scene_->CreateChild("TileMap"));
  76. tileMapNode->SetPosition(Vector3(0.0f, 0.0f, -1.0f));
  77. TileMap2D* tileMap = tileMapNode->CreateComponent<TileMap2D>();
  78. // Set animation
  79. tileMap->SetTmxFile(tmxFile);
  80. // Set camera's position
  81. const TileMapInfo2D& info = tileMap->GetInfo();
  82. float x = info.GetMapWidth() * 0.5f;
  83. float y = info.GetMapHeight() * 0.5f;
  84. cameraNode_->SetPosition(Vector3(x, y, -10.0f));
  85. }
  86. void Urho2DTileMap::CreateInstructions()
  87. {
  88. ResourceCache* cache = GetSubsystem<ResourceCache>();
  89. UI* ui = GetSubsystem<UI>();
  90. // Construct new Text object, set string to display and font to use
  91. Text* instructionText = ui->GetRoot()->CreateChild<Text>();
  92. instructionText->SetText("Use WASD keys to move, use PageUp PageDown keys to zoom.");
  93. instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
  94. // Position the text relative to the screen center
  95. instructionText->SetHorizontalAlignment(HA_CENTER);
  96. instructionText->SetVerticalAlignment(VA_CENTER);
  97. instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
  98. }
  99. void Urho2DTileMap::SetupViewport()
  100. {
  101. Renderer* renderer = GetSubsystem<Renderer>();
  102. // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
  103. SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
  104. renderer->SetViewport(0, viewport);
  105. }
  106. void Urho2DTileMap::MoveCamera(float timeStep)
  107. {
  108. // Do not move if the UI has a focused element (the console)
  109. if (GetSubsystem<UI>()->GetFocusElement())
  110. return;
  111. Input* input = GetSubsystem<Input>();
  112. // Movement speed as world units per second
  113. const float MOVE_SPEED = 4.0f;
  114. // Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  115. if (input->GetKeyDown('W'))
  116. cameraNode_->Translate(Vector3::UP * MOVE_SPEED * timeStep);
  117. if (input->GetKeyDown('S'))
  118. cameraNode_->Translate(Vector3::DOWN * MOVE_SPEED * timeStep);
  119. if (input->GetKeyDown('A'))
  120. cameraNode_->Translate(Vector3::LEFT * MOVE_SPEED * timeStep);
  121. if (input->GetKeyDown('D'))
  122. cameraNode_->Translate(Vector3::RIGHT * MOVE_SPEED * timeStep);
  123. if (input->GetKeyDown(KEY_PAGEUP))
  124. {
  125. Camera* camera = cameraNode_->GetComponent<Camera>();
  126. camera->SetZoom(camera->GetZoom() * 1.01f);
  127. }
  128. if (input->GetKeyDown(KEY_PAGEDOWN))
  129. {
  130. Camera* camera = cameraNode_->GetComponent<Camera>();
  131. camera->SetZoom(camera->GetZoom() * 0.99f);
  132. }
  133. }
  134. void Urho2DTileMap::SubscribeToEvents()
  135. {
  136. // Subscribe HandleUpdate() function for processing update events
  137. SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Urho2DTileMap, HandleUpdate));
  138. // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
  139. UnsubscribeFromEvent(E_SCENEUPDATE);
  140. }
  141. void Urho2DTileMap::HandleUpdate(StringHash eventType, VariantMap& eventData)
  142. {
  143. using namespace Update;
  144. // Take the frame time step, which is stored as a float
  145. float timeStep = eventData[P_TIMESTEP].GetFloat();
  146. // Move the camera, scale movement with time step
  147. MoveCamera(timeStep);
  148. }