Lasse Öörni 6b919a8fd4 Merge remote-tracking branch 'jsandusky/TileCacheLayers' 10 anos atrás
..
APITemplates.h 8df17a41ee Bind GetParentComponent to angelscript and lua 10 anos atrás
Addons.cpp b7ee2575d7 Convert tab to spaces, [ci skip] 10 anos atrás
Addons.h 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
AudioAPI.cpp 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
CoreAPI.cpp 8463b48e96 Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes #1014. 10 anos atrás
DatabaseAPI.cpp 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
EngineAPI.cpp 44aac796fb Add resource memory usage display to DebugHud 10 anos atrás
GraphicsAPI.cpp 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 anos atrás
IOAPI.cpp d7bc2d6a0d Move GetFileSizeString() to StringUtils. 10 anos atrás
InputAPI.cpp 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
MathAPI.cpp eff2c913e8 Remove defined_ bool from Rect & Sphere. Closes #986. 10 anos atrás
NavigationAPI.cpp 003aedb298 Add configuration of maximum layers in DynamicNavigationMesh 10 anos atrás
NetworkAPI.cpp 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
PhysicsAPI.cpp d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 10 anos atrás
ResourceAPI.cpp 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 anos atrás
SceneAPI.cpp 7287e02278 Expose Node::MarkDirty() to AngelScript for consistency. 10 anos atrás
Script.cpp ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 anos atrás
Script.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 anos atrás
ScriptAPI.cpp 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
ScriptAPI.h 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
ScriptAPIDump.cpp ecafb47f73 LOGRAW -> URHO3D_LOGRAW 10 anos atrás
ScriptEventListener.h 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
ScriptFile.cpp 608183ba22 Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988. 10 anos atrás
ScriptFile.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 anos atrás
ScriptInstance.cpp 0994584506 Add protected check to script variable population 10 anos atrás
ScriptInstance.h f02cd63437 OBJECT -> URHO3D_OBJECT 10 anos atrás
UIAPI.cpp 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anos atrás
Urho2DAPI.cpp 04996445cc Add function to control 2D physics update 10 anos atrás