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APITemplates.h
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8df17a41ee
Bind GetParentComponent to angelscript and lua
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10 anos atrás |
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Addons.cpp
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b7ee2575d7
Convert tab to spaces, [ci skip]
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10 anos atrás |
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Addons.h
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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AudioAPI.cpp
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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CoreAPI.cpp
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8463b48e96
Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes #1014.
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10 anos atrás |
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DatabaseAPI.cpp
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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EngineAPI.cpp
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44aac796fb
Add resource memory usage display to DebugHud
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10 anos atrás |
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GraphicsAPI.cpp
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 anos atrás |
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IOAPI.cpp
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d7bc2d6a0d
Move GetFileSizeString() to StringUtils.
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10 anos atrás |
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InputAPI.cpp
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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MathAPI.cpp
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eff2c913e8
Remove defined_ bool from Rect & Sphere. Closes #986.
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10 anos atrás |
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NavigationAPI.cpp
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003aedb298
Add configuration of maximum layers in DynamicNavigationMesh
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10 anos atrás |
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NetworkAPI.cpp
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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PhysicsAPI.cpp
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d4a5b74cc5
Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity.
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10 anos atrás |
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ResourceAPI.cpp
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6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
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10 anos atrás |
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SceneAPI.cpp
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7287e02278
Expose Node::MarkDirty() to AngelScript for consistency.
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10 anos atrás |
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Script.cpp
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 anos atrás |
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Script.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 anos atrás |
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ScriptAPI.cpp
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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ScriptAPI.h
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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ScriptAPIDump.cpp
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ecafb47f73
LOGRAW -> URHO3D_LOGRAW
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10 anos atrás |
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ScriptEventListener.h
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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ScriptFile.cpp
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608183ba22
Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988.
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10 anos atrás |
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ScriptFile.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 anos atrás |
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ScriptInstance.cpp
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0994584506
Add protected check to script variable population
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10 anos atrás |
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ScriptInstance.h
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 anos atrás |
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UIAPI.cpp
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 anos atrás |
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Urho2DAPI.cpp
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04996445cc
Add function to control 2D physics update
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10 anos atrás |