PhysicsWorld.pkg 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
  1. $#include "Physics/PhysicsWorld.h"
  2. struct PhysicsRaycastResult
  3. {
  4. PhysicsRaycastResult();
  5. ~PhysicsRaycastResult();
  6. Vector3 position_ @ position;
  7. Vector3 normal_ @ normal;
  8. float distance_ @ distance;
  9. RigidBody* body_ @ body;
  10. };
  11. class PhysicsWorld : public Component
  12. {
  13. void Update(float timeStep);
  14. void UpdateCollisions();
  15. void SetFps(int fps);
  16. void SetGravity(const Vector3& gravity);
  17. void SetMaxSubSteps(int num);
  18. void SetNumIterations(int num);
  19. void SetUpdateEnabled(bool enable);
  20. void SetInterpolation(bool enable);
  21. void SetInternalEdge(bool enable);
  22. void SetSplitImpulse(bool enable);
  23. void SetMaxNetworkAngularVelocity(float velocity);
  24. // void Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  25. tolua_outside const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast @ Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  26. // void RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  27. tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingle @ RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  28. // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  29. tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  30. // void ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED);
  31. tolua_outside PhysicsRaycastResult PhysicsWorldConvexCast @ ConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED);
  32. // void GetRigidBodies(PODVector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED);
  33. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere @ GetRigidBodies(const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED);
  34. // void GetRigidBodies(PODVector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED);
  35. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox @ GetRigidBodies(const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED);
  36. // void GetRigidBodies(PODVector<RigidBody*>& result, const RigidBody* body);
  37. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody @ GetRigidBodies(const RigidBody* body);
  38. void DrawDebugGeometry(bool depthTest);
  39. void RemoveCachedGeometry(Model* model);
  40. Vector3 GetGravity() const;
  41. int GetMaxSubSteps() const;
  42. int GetNumIterations() const;
  43. bool IsUpdateEnabled() const;
  44. bool GetInterpolation() const;
  45. bool GetInternalEdge() const;
  46. bool GetSplitImpulse() const;
  47. int GetFps() const;
  48. float GetMaxNetworkAngularVelocity() const;
  49. tolua_property__get_set Vector3 gravity;
  50. tolua_property__get_set int maxSubSteps;
  51. tolua_property__get_set int numIterations;
  52. tolua_property__is_set bool updateEnabled;
  53. tolua_property__get_set bool interpolation;
  54. tolua_property__get_set bool internalEdge;
  55. tolua_property__get_set bool splitImpulse;
  56. tolua_property__get_set int fps;
  57. tolua_property__get_set float maxNetworkAngularVelocity;
  58. tolua_property__is_set bool applyingTransforms;
  59. };
  60. ${
  61. static const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  62. {
  63. static PODVector<PhysicsRaycastResult> result;
  64. result.Clear();
  65. physicsWorld->Raycast(result, ray, maxDistance, collisionMask);
  66. return result;
  67. }
  68. static PhysicsRaycastResult PhysicsWorldRaycastSingle(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  69. {
  70. PhysicsRaycastResult result;
  71. physicsWorld->RaycastSingle(result, ray, maxDistance, collisionMask);
  72. return result;
  73. }
  74. PhysicsRaycastResult PhysicsWorldSphereCast(PhysicsWorld* physicsWorld, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  75. {
  76. PhysicsRaycastResult result;
  77. physicsWorld->SphereCast(result, ray, radius, maxDistance, collisionMask);
  78. return result;
  79. }
  80. PhysicsRaycastResult PhysicsWorldConvexCast(PhysicsWorld* physicsWorld, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED)
  81. {
  82. PhysicsRaycastResult result;
  83. physicsWorld->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask);
  84. return result;
  85. }
  86. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere(PhysicsWorld* physicsWorld, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED)
  87. {
  88. static PODVector<RigidBody*> result;
  89. result.Clear();
  90. physicsWorld->GetRigidBodies(result, sphere, collisionMask);
  91. return result;
  92. }
  93. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox(PhysicsWorld* physicsWorld, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED)
  94. {
  95. static PODVector<RigidBody*> result;
  96. result.Clear();
  97. physicsWorld->GetRigidBodies(result, box, collisionMask);
  98. return result;
  99. }
  100. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody(PhysicsWorld* physicsWorld, const RigidBody* body)
  101. {
  102. static PODVector<RigidBody*> result;
  103. result.Clear();
  104. physicsWorld->GetRigidBodies(result, body);
  105. return result;
  106. }
  107. $}