Lasse Öörni 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 лет назад
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 10 лет назад
Basic.hlsl 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 лет назад
Bloom.hlsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 лет назад
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
Blur.hlsl f59b6334ff Fixed Blur.hlsl from MonkeyFirst. Closes #899. 10 лет назад
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 лет назад
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
DeferredLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 11 лет назад
Depth.hlsl 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 лет назад
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 лет назад
Lighting.hlsl 17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. 11 лет назад
LitParticle.hlsl aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
LitSolid.hlsl 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 лет назад
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 лет назад
PrepassLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 11 лет назад
Samplers.hlsl a626021d95 Fixes for VS texture fetch on D3D11. 10 лет назад
ScreenPos.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Shadow.hlsl 8b49a21587 Fix shadow alpha mask shader. 11 лет назад
Skybox.hlsl 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 11 лет назад
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 лет назад
TerrainBlend.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 11 лет назад
Text.hlsl 871fc3abea Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color. 11 лет назад
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. 11 лет назад
Transform.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 лет назад
Uniforms.hlsl b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 лет назад
Unlit.hlsl aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 лет назад
Vegetation.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 лет назад
VegetationDepth.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationShadow.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Water.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 лет назад