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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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10 年之前 |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalPackedAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalPackedEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalPackedSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalPackedSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalPackedSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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DiffNormalSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormalSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSpecAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 年之前 |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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NoTextureNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 年之前 |
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NoTextureNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 年之前 |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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VegetationDiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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VegetationDiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |