urho3d game engine

Lasse Öörni 86fab1f860 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 年 前
Android e43113ee9c Unite hardware keyboard input with other platforms. 10 年 前
CMake 36a93d0680 Refactor URHO3D_64BIT build option handling for MSVC. 10 年 前
Docs 53a2e38445 Update changelog. 10 年 前
Source e55d989475 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 年 前
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file 11 年 前
bin 2cd28f10a8 Merge remote-tracking branch 'cin/master' 10 年 前
.appveyor.yml b81547d35a For AppVeyor - switch to Debug build configuration on normal CI build. 10 年 前
.bash_helpers.sh fb097bac5a Minor fix and code clean up on build scripts. 10 年 前
.gitattributes 5ad7f4b476 Add .gitattributes to fix the languages breakdown report by GitHub. 10 年 前
.gitignore a30ddbf1cf Clean up .gitignore to keep up with recent changes for doc build. 10 年 前
.travis.yml c073488069 For AppVeyor - fix artifact upload to sourceforge.net. 10 年 前
CMakeLists.txt c93327bf00 For Travis CI - wrap the 'make package' inside 'setarch' command. 10 年 前
License.txt ba837af5a4 Add skeleton project for AutoBinder tool. 10 年 前
README.md af0e558a5a Added contributor credit. 10 年 前
Rakefile b81547d35a For AppVeyor - switch to Debug build configuration on normal CI build. 10 年 前
cmake_android.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_android.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_clean.bat 808c79412f Just show the usage instruction when the script is invoked wrongly. 10 年 前
cmake_clean.sh 808c79412f Just show the usage instruction when the script is invoked wrongly. 10 年 前
cmake_codeblocks.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_codeblocks.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_eclipse.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_emscripten.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_emscripten.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_generic.bat 36a93d0680 Refactor URHO3D_64BIT build option handling for MSVC. 10 年 前
cmake_generic.sh 86194164b5 Avoid name clash with EMSCRIPTEN environment variable. Close #871. 10 年 前
cmake_ios.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_macosx.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_mingw.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_mingw.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_ninja.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_ninja.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_rpi.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年 前
cmake_vs2008.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_vs2010.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_vs2012.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_vs2013.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前
cmake_vs2015.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年 前

README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Christian Clavet
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Jukka Jylänki
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Thorbjørn Lindeijer
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Jonathan Sandusky
  • Miika Santala
  • Hualin Song
  • James Thomas
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • MonkeyFirst
  • Newb I the Newbd
  • OvermindDL1
  • Skrylar
  • 1vanK
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • cosmy1
  • feltech
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish
  • yushli

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html