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AutoExposure.hlsl
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c9bb360bf4
Fix AutoExposure shader on D3D11. Closes #714.
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10 anos atrás |
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BRDF.hlsl
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dfd8939840
Squashed commit of the following:
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9 anos atrás |
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Basic.hlsl
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 anos atrás |
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Bloom.hlsl
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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10 anos atrás |
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BloomHDR.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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Blur.hlsl
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f59b6334ff
Fixed Blur.hlsl from MonkeyFirst. Closes #899.
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10 anos atrás |
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ClearFramebuffer.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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ColorCorrection.hlsl
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4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
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11 anos atrás |
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Constants.hlsl
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dfd8939840
Squashed commit of the following:
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9 anos atrás |
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CopyFramebuffer.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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DeferredLight.hlsl
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 anos atrás |
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Depth.hlsl
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 anos atrás |
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FXAA2.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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FXAA3.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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Fog.hlsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 anos atrás |
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GammaCorrection.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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GreyScale.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 anos atrás |
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IBL.hlsl
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1c5ce961da
Revert mip selection method
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9 anos atrás |
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Lighting.hlsl
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 anos atrás |
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LitParticle.hlsl
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 anos atrás |
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LitSolid.hlsl
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 anos atrás |
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PBR.hlsl
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dfd8939840
Squashed commit of the following:
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9 anos atrás |
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PBRDeferred.hlsl
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dfd8939840
Squashed commit of the following:
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9 anos atrás |
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PBRLitSolid.hlsl
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 anos atrás |
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PostProcess.hlsl
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4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
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11 anos atrás |
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PrepassLight.hlsl
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 anos atrás |
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Samplers.hlsl
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2e44b0b350
Squashed commit of the following:
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9 anos atrás |
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ScreenPos.hlsl
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 anos atrás |
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Shadow.hlsl
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 anos atrás |
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ShadowBlur.hlsl
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 anos atrás |
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Skybox.hlsl
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dfd8939840
Squashed commit of the following:
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9 anos atrás |
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Skydome.hlsl
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2eca6bf91f
Use the OUTPOSITION convention in HLSL skydome shader.
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10 anos atrás |
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Stencil.hlsl
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e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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11 anos atrás |
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TerrainBlend.hlsl
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 anos atrás |
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Text.hlsl
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871fc3abea
Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color.
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11 anos atrás |
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Tonemap.hlsl
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72a153f1a3
Fix Tonemap shader for D3D11.
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11 anos atrás |
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Transform.hlsl
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ccf1abec81
Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471.
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9 anos atrás |
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Uniforms.hlsl
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 anos atrás |
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Unlit.hlsl
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 anos atrás |
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Urho2D.hlsl
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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11 anos atrás |
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Vegetation.hlsl
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 anos atrás |
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VegetationDepth.hlsl
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 anos atrás |
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VegetationShadow.hlsl
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 anos atrás |
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Water.hlsl
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c98d52c0a3
Prefer to put the instance transform before output variables.
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9 anos atrás |