Lasse Öörni 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 anos atrás
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 10 anos atrás
BRDF.hlsl dfd8939840 Squashed commit of the following: 9 anos atrás
Basic.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 anos atrás
Bloom.hlsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 anos atrás
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
Blur.hlsl f59b6334ff Fixed Blur.hlsl from MonkeyFirst. Closes #899. 10 anos atrás
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 anos atrás
Constants.hlsl dfd8939840 Squashed commit of the following: 9 anos atrás
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
DeferredLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 anos atrás
Depth.hlsl 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 anos atrás
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anos atrás
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anos atrás
IBL.hlsl 1c5ce961da Revert mip selection method 9 anos atrás
Lighting.hlsl 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 anos atrás
LitParticle.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 anos atrás
LitSolid.hlsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 anos atrás
PBR.hlsl dfd8939840 Squashed commit of the following: 9 anos atrás
PBRDeferred.hlsl dfd8939840 Squashed commit of the following: 9 anos atrás
PBRLitSolid.hlsl 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 anos atrás
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 anos atrás
PrepassLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 anos atrás
Samplers.hlsl 2e44b0b350 Squashed commit of the following: 9 anos atrás
ScreenPos.hlsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 anos atrás
Shadow.hlsl 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 anos atrás
ShadowBlur.hlsl 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 anos atrás
Skybox.hlsl dfd8939840 Squashed commit of the following: 9 anos atrás
Skydome.hlsl 2eca6bf91f Use the OUTPOSITION convention in HLSL skydome shader. 10 anos atrás
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 anos atrás
TerrainBlend.hlsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 anos atrás
Text.hlsl 871fc3abea Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color. 11 anos atrás
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. 11 anos atrás
Transform.hlsl ccf1abec81 Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471. 9 anos atrás
Uniforms.hlsl 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 anos atrás
Unlit.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 anos atrás
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 anos atrás
Vegetation.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 anos atrás
VegetationDepth.hlsl 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 anos atrás
VegetationShadow.hlsl 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 anos atrás
Water.hlsl c98d52c0a3 Prefer to put the instance transform before output variables. 9 anos atrás