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PBR
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 лет назад |
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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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10 лет назад |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 лет назад |
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DiffAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 лет назад |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 лет назад |
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DiffNormalAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 лет назад |
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DiffNormalEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 лет назад |
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DiffNormalPackedAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 лет назад |
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DiffNormalPackedEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalPackedSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalPackedSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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DiffNormalSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffNormalSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSkyboxHDRScale.xml
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dfd8939840
Squashed commit of the following:
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9 лет назад |
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DiffSkydome.xml
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6789580e18
Added Skydome Shaders and Technique
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10 лет назад |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffSpecAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 лет назад |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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NoTextureNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 лет назад |
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NoTextureNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 лет назад |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 лет назад |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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VegetationDiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |