Lasse Öörni 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 лет назад
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PBR 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 лет назад
BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 лет назад
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffNormalAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffNormalEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffNormalPackedAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 лет назад
DiffNormalPackedEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalPackedSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalPackedSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
DiffNormalSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffNormalSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSkyboxHDRScale.xml dfd8939840 Squashed commit of the following: 9 лет назад
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique 10 лет назад
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffSpecAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
NoTextureNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 11 лет назад
NoTextureNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 лет назад
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 лет назад
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
VegetationDiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад