| .. |
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PBR
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18d5ce2fed
Remove unnecessary VS defines from PBR techniques.
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8 年之前 |
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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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10 年之前 |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 年之前 |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffLitParticleAlphaSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 年之前 |
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DiffLitParticleAlphaSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffNormal.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalAO.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalAOAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalAlphaTranslucent.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalEmissive.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalEmissiveAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalEnvCube.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalEnvCubeAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalSpec.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalSpecAO.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalSpecAOAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalSpecAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalSpecEmissive.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffNormalSpecEmissiveAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSkyboxHDRScale.xml
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dfd8939840
Squashed commit of the following:
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9 年之前 |
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DiffSkydome.xml
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6789580e18
Added Skydome Shaders and Technique
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10 年之前 |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffUnlitParticleAdd.xml
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 年之前 |
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DiffUnlitParticleAddSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 年之前 |
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DiffUnlitParticleAddSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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DiffUnlitParticleAlpha.xml
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 年之前 |
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DiffUnlitParticleAlphaSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 年之前 |
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DiffUnlitParticleAlphaSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 年之前 |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 年之前 |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureNormal.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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NoTextureNormalAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 年之前 |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 年之前 |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 年之前 |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 年之前 |